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You took more than just a sample...

  • Liberty
  • 11/01/2017 08:47 AM
  • 27252 views
Astoria: The Holders of Power is a commercial RPG made by GoldenUnicornGaming, using RPG Maker VX Ace. Being a commercial game I will be judging it on a higher standard than I do most indie games.

The low-down is this: Astoria is a game fraught with issues that stop it from becoming a gem of a game. The biggest of these issues is the large amount of default assets in the game. Now, when I say assets, I do not mean the RTP graphics or sounds. Indeed, anyone who knows me knows that I like RTP and I encourage its use. Yes, even commercially.

So what do I mean when I say that the biggest issue is its use of default assets? Why, only the laziest of excercises when it comes to creating a game - the constant use of sample maps.

For those who do not know of what I speak, some of the engines in the RPG Maker series came with a series of maps pre-installed for examples of how to use the tiles. It was expected that people would learn through looking at these maps in a more kinetic way. Astoria makes use of these maps, albeit with some minor editing here and there, which is, in a word, lazy.

It's one of the biggest things that I look out for when it comes to making game pages and something I notice straight away when playing a game. And it's a pity that this game does this because, apart from that, it's a pretty decent game.

Is it worthy of 5 stars? Hell no. Is it an average RPG with basic controls, story and gameplay? Yes. Is it sad to see that what could have been a pretty good game fall to being lazy? Very yes.

But let's break this down a bit more, shall we?

Story-wise the game is pretty good. There's a few spelling and grammar errors here and there, but the writing is quite solid and tells the tale of a group of people who are trying to stop an evil from taking over the land... and the consequences of failing. The start was a bit rocky but it soon picked up and the characters and story did a good job of keeping me playing. There were some tropes, but a lot of thought and care obviously went in to crafting interesting characters involved in interesting goings-on.

The gameplay was a bit of a mixed bag. You won't find anything really revolutionary going on - it's pretty much a bog-standard jRPG in how it handles things. Battles aren't too different to the typical genre, nothing really stands out, but it also doesn't do a bad job of fitting the pieces together to make a fairly coherent whole that wasn't boring, at least.

Battles kept you on your toes most of the time, providing perhaps a bit too much challenge sometimes. Trash mobs didn't give you much in the way of experience and if they got lucky, could wipe your party easily, especially in some dungeons where the amount of enemies outweighed your ability to handle them. I found myself having to leave in order to stay at an inn and rest up fairly often, as well as replenish supplies a lot.

This led to some issues. See, one of the balancing issues in this game revolved around money - you couldn't get enough. You'd try to grind up some levels and gold in order to get enough money to gird your loins and rest at an inn, but when enemies are doing so much damage that you have to heal all the time, it gets to be troublesome. At one point I was going back to trash mobs from the area before just to get enough money to buy some healing items... and those mobs weren't giving much in the way of gold, but I had little choice as they were the only ones I could reliably kill without worry that I'd be getting a game over after a battle or two.

On top of that, there were some dungeons where you could get screwed over big time - you would get locked into the dungeons (with no logical reason) and be stuck with only the goods you brought in with you. One dungeon I had to do three times because I kept dying at a boss. Each do-over I would grind for more money on mobs that paid a pittance just to get another potion added to the stockpile, just so I could last a bit longer in the locked dungeon. It made no sense when it would have been easy to just allow you to leave and come back (even thought that's annoying in and of itself to have to do) but that was not an option.

The game was relatively bug free, thankfully, though at one point I remember getting a crash that puzzled me. I can't recall the details exactly, but it was around the time of the fist big town getting taken over and I got stuck in an event which when interacted with, crashed the game. I wish I'd taken a note so I could tell you more about it.

Sound... was there. It wasn't anything I could recall, really, and nothing was memorable. It existed.

Graphics was something I touched on before but will do so again. I will say that there was some effort made to try and make the sample maps used look a little more spiced up, however this presented another issue - the over-use of decoration tiles. Sometimes you couldn't see where you were going due to the sheer amount of decoration tiles used all over the place. A few times I got stuck in dungeons because I couldn't figure out where I was supposed to go... thanks to decoration tiles making the way forward impossible to discern. There were just too many.

And this is the other issue - take away the decoration tiles and maps were bland empty rooms full of big space and nothingness. The decoration tiles were used as a bandaid fix to try and hide that mapping just wasn't all that great. It was serviceable enough and there were some areas that legitimately looked pretty good, but the overuse of certain tiles just made it into a jumble of colour instead of enhancing the map and guiding the players' eye as it should have done.

And let's not start on the complete mix and match of the various graphical styles used in the game. There are very few people who can do the old "I'll use this and this together and they'll look good because I'm editing them to fit each other" thing, and this game is not one of them.

Honestly, I do recommend people play the game, if only for the characters and plot. If people like a challenge in battles, they'll probably enjoy it, despite the balance issues when it comes to money and items. And it's a decent game... but that's all it is. Decent.

You did a good job, dev, but next time don't take the lazy route - you've made some of your own maps in this game, there was really no reason to use the sample ones too. After all, just because you can do something doesn't mean you should.

Posts

pianotm
The TM is for Totally Magical.
32367
From the way Euphoniac is acting, I had to actually check to see if he was the dev ban evading (I doubt he is, given he's been a member since 2015). If a dev feels like he has to post fake reviews on his game, then his game is probably not worth my time, especially if it's commercial. If an apparent fanboy with low standards wants to be sexist about it, well then, that only reinforces my position.
author=Euphoniac
He even helped me to get an Achievement afterwards that I missed because of a bug. He didn't commit a crime, and doing what he did doesn't make him a jerk (in comparison to other developers on Steam who adorn themselves with courtesy reviews). With his account being suspended, he suffered enough, so I think it's a vengeful move to rekindle this discussion on Steam like you did, my dear Liberty.

It's conspicuous, by the way, that mostly women (Liberty, Rose_Guardian, Unity) are (excessively) upset because of what GoldenUnicornGaming did (Firefly84 as a stoic German like myself seems to be the exception). Perhaps you're a bit too sensitive with regard to this issue. It seems you would like to completely annihilate GoldenUnicornGaming - that's typically male behavior. Since I don't want to turn this into a gender debate, let me close giving this advice: Maybe you should endure the hardships of "going commercial" before judging GoldenUnicornGaming too harshly. His game is fun, and if this fact doesn't matter, why do we still bother with JRPGs?


My playstyle is to do everything in a game I can do without having to read a guide or grind excessively just to get ahead. You know, because most RPGs and jRPGs don't force you to grind crazy amounts due to being balanced when it comes to all aspects - damage, healing, costs (both spell and weapon/armour/item), loot, levelling rewards, experience, stat increases (whether by equipment or skills/levels).

Because forcing people to grind is bad design and hey, guess what? This game has bad design at times. Surprise, that's what I said in my review. Boring your players by excessive grinding is the epitomy of bad design and forcing your player to grind is boring. That's why excessive grinding is frowned apon by anyone in the game industry who isn't making an MMORPG (and even then they make sure to make it more engaging than not).

Please don't even start with the 'every battle is a challenge' because that, again, is bad design since you can die from what is supposed to be exp-grinding trash mobs. Seriously. Bad. Design.


As for the dungeons, you're warned every time, yes, but you're also fucked over every single time too. Because the treasure hauls you get from side quests and the level or two you get from them as well don't really help at all. Upgrade your weapons to more ineffective weapons, grab a few more items that'll be used against a horde of enemies who can kill your crew and deplete them very quickly, and hey, look, you're also stuck in a dungeon where it makes no sense to be stuck to boot! Again, bad design.

Let me break it down into tiny chunks so you can actually understand what I'm saying because you seem to have missed it the last three times I talked about it.

"You can leave dungeons at any time and heal up!"
= Monsters hit hard and cause you to have to heal every round or so.
= This means that you have to use more items to heal.
= This means that you run out of items very fast.
= This means that you have to pull out of dungeons every few battles or so.
= Backtracking through dungeons (even ones without monsters in areas you've already cleared) is boring.
= Every dungeon is the same in this way. This is boring.

"Just grind on the world map."
= World map monsters give you shit-all for exp and gold.
= This means that you have to fight a LOT of them in order to even get one level up, let alone a few.
= The area of the world map where your current objective/dungeon is, is full of monsters capable of killing you.
= They also give shit loot.
= Their shit loot is better than the shitter loot you get from the previous areas of the world map.
= Due to how hard they hit and how badly balanced the game is, your choice is either grind for ages in an early area for tiny amounts of exp and gold against mobs you can kill faster OR try not to die against enemies at the current level who also give tiny amounts of gold and exp, but also make you use up your healing items (!) to stay alive.
= So you go with the less expensive option because the aim is to make fucking gold.
= Guess what? You're gonna be grinding there for ages. (I watched some youtube videos that I got more invested in while trying to grind up some more. It eased the complete and utter boredom I was feeling but meant that, hey, I was not as invested in the game any more. THIS IS BAD GAME DESIGN.


"You're warned before going in the locked dungeons."
= Firstly, there's no logical sense FOR THEM TO BE LOCKED. The game presents no real reason why those dungeons are locked ones and others aren't. It'd be one thing if you got trapped by falling down a hold into a mine or you infiltrated the fort using a route that you can't reuse because it got found. Waltzing in through the front door and then not letting you leave the area, even though you can go back outside that door and into the area around the fort MAKES ZERO SENSE. It's a plot issue and lazy to boot.
= You are not given enough stuff to deal with those locked dungeons. You have to grind up more money to deal with them. See the above issues with that.
= It would be one thing if we were given a fair amount of items to replenish the ones we used (or if the game had a decent fucking balance) but that is not the case. Sometimes they'll throw one or two items at you but that's it. In a dungeon. Full of enemies. Whose groups can kill you or at least lay you flat (and use up the supplies you DO have) if you're careless or unlucky for one round.


"Treasure hordes and sidequests"
= Don't give you enough. Seriously. They don't. Not for the amount of time you put into them.
= Weapons and armour you can buy just don't do enough to merit bothering getting the newest all the time. You're better off buying more healing items and using buffs to protect yourself, and splashing out a bit every now and then on something that boosts stats a lot more instead of a few points here and there.


As for the other stuff: who's to say that the reviews he copied over from steam (as you would have tell) weren't, you know, written by himself? Nothing. It is, in fact, a lot more likely that that is the case. Else why not just ask the proper writers to post them themselves? Instead he deliberately broke site rules to make alternate accounts (and tried his damned best to make them seem very different to each other - let's not forget this, shall we? Why, it's almost like he was trying to cover up the fact that the developer was trying to cheat the system or something...) and posted 5 star reviews. Even if he DID in fact get those reviews from Steam and they weren't written by him, he could easily have given them different scores instead of the highest score possible, or, you know, N/A scores which don't actually change the score of any other reviews given (they don't change the averages of the scores).

But no, he went with subterfuge and fakery and quite frankly, fucked his own name up.

And yes, of course I posted my review on Steam... as well as pointing out that he was a fraud. Who wouldn't after finding out that fact? People should know who they're dealing with and that they shouldn't blatantly trust every review that exists because it's all too easy for someone to try and fuck the system just because they feel entitled to getting what they want. Besides, I posted that before he got banned, so perhaps you should keep your suppositions on things you don't know about to yourself, hm?


...I'm not even going to touch your misogynistic bullshit. That's your damage and if you really think anything like that is close to the truth, I sincerely hope you grow out of it one day. For your own sake.

unity
You're magical to me.
12540
author=Euphoniac
It's conspicuous, by the way, that mostly women (Liberty, Rose_Guardian, Unity) are (excessively) upset because of what GoldenUnicornGaming did (Firefly84 as a stoic German like myself seems to be the exception). Perhaps you're a bit too sensitive with regard to this issue.

There are plenty of males who think that giving yourself fake reviews to boost your ratings is wrong. Its slimy and dishonest, whether done by a professional game studio or a single person. Going "geez, calm down, women" over an issue that's generally looked down upon by everyone says a lot about you.

Also, when someone else does something shitty, saying "perhaps you're a bit too sensitive with regard to this issue" is obnoxious and unhelpful. They broke the rules, they get punished. That's why rules exist.

author=Euphoniac
Since I don't want to turn this into a gender debate

You just did, man. Read your own words.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
This = Why Liberty was being subtle
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
This is precisely why jrpgs that heal you after every battle are best.

Also as a male I agree that what the dev did was a trashy move and your gender debate seems more like an excuse to make your viewpoint seem correct than to actually point out a legitimate issue.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I'm also a male and I have myself pointed out a fishy review to Liberty that turned out to be a fake from an alt. So, yeah.

Not that his argument needs proof, it's just so ridiculous.
pianotm
The TM is for Totally Magical.
32367
You really got to wonder about the motives of a man that thinks it should be okay to put in fake reviews.
author=Liberty
...I'm not even going to touch your misogynistic bullshit. That's your damage and if you really think anything like that is close to the truth, I sincerely hope you grow out of it one day. For your own sake.


author=unity
There are plenty of males who think that giving yourself fake reviews to boost your ratings is wrong. Its slimy and dishonest, whether done by a professional game studio or a single person. Going "geez, calm down, women" over an issue that's generally looked down upon by everyone says a lot about you.


See what got me started with the "misogynistic bullshit"? You both judge characters instead of actions or at least reason the developer is a slimy scumbag from one mistake, and especially Liberty wants to completely destroy a developer already beaten to death. I won't judge your character for doing this, but now I know that we won't find common ground - at all.

Concerning the game's mechanics, I already admitted that I don't like a few of them, yet they didn't subtract from my enjoyment. Didn't you, Liberty, read the reviews on Steam that detailed all of your complaints (while still being positive) before buying the game? Didn't you take your time to grind in bearable sessions and buy the newest equipment (all right, you already said that you didn't)? The players of the game are obviously split into two halfs: Those who could manage the battles and those who couldn't. I stand by my words: It's a matter of skill and playstyle to establish to which group you belong (and yes: necessary grinding is also a part of skill). Do you think you can just walk into the unknown with a level 1 character without being punished? Do you think JRPGs should guide the players using an invisible rubberband to ensure the player won't die a single time and doesn't have to put in any effort? What you deem "bad game design" can be enjoyable game design (see the MMORPGs you mentioned - which I wouldn't play even if they were the only games on earth - or the Dragon Warrior franchise). The progress of getting stronger can be one of the most entertaining aspects when it comes to JRPGs. This opinion doesn't even stem from some kind of "git gud" ("get good") attitude.

To summarize: You, Liberty, were uninformed, inadaptable, don't tolerate opinions deviating from yours and judge people you don't know shit about (not in general, but with regard to this affair - I'm sure you can be a sweet person like most women, but that's just me being misogynistic, isn't it?). I understand your point of view, the game wasn't for you, so just move on and maybe stop your retaliation campaign. If I judged your character, I would assume you're envious of the developer going commercial, but I don't judge people I don't know personally. I provoke them, though, to get a glimpse on their personalities, and here everyone seems to fall for every tiny bit.

I'm not surprised that a new developer thinks he has to resort to "review polishing" in this hostile environment just to have a chance that his game gets a miniscule amount of the attention it deserves. See Ara Fell, for example. I like the game and its developer, but I think Ara Fell and Astoria, while being different games featuring different mechanics and experiences, offer the same amount of enjoyment. Yet Ara Fell is showered with (positive) reviews - and its developer still asks for more (as if a few more reviews when you've already received hundreds of them let the haters "take the game seriously"). So please don't condemn people when you know the unequal division of attention is not only a capitalistic problem in general, but a serious problem on this site and in the Indie scene in particular. Yes, "review polishing" is a stupid mistake nevertheless, which the developer paid dearly for, but it isn't a reason to judge his character, and all the more it isn't a reason not to play his game if you're generally interested in it. Being the honest idiot I am, I will continue to play games I'm interested in (regardless of some small marketing mistakes), and being the "misogynist" I am, I will continue to watch movies/series starring Kevin Spacey. Wait, doesn't this make me a man-hater, too? Though I think it's only natural to be misanthrope.

By the way: Why has my previous post been "hidden by the game developer"? I thought he was banned. When push comes to shove, this site seems to be as intransparent as any other forum on the internet.
unity
You're magical to me.
12540
author=Euphoniac
To summarize: You, Liberty, were uninformed, inadaptable, don't tolerate opinions deviating from yours


I'd just like to highlight this one part. The last two pages of this thread has been you being unable to tolerate opinions deviating from your own XD

A review is an opinion. You could have written your own and helped the dev if you wanted to.
Pointing out why your opinions are flawed doesn't mean I don't respect them. You represent the mainstream after all. The world can't be changed without understanding the mainstream, but the mainstream surely loves a good witch hunt.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Right. Because shitty restaurants giving themselves good reviews and fooling people to come is okay.
If you feel this developer has been treated unfairly and that the game deserves more reviews, then why not write one yourself. Doing something constructive with your time has to be better than acting like a condescending troll.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
is this conversation even real
That's a fallacy of composition, InfectionFiles. Yes, there are shitty restaurants that give themselves good reviews, but not every restaurant that gives itself good reviews is a shitty one. People who think this review affair is the main or sole objective reason for the game being shitty are - to my mind - superficial fools. If judging by the first, most irrelevant impression constitutes your canon of values, then I'm glad this is just an online discussion. You people here think you're above the internet "scum", but you still gang up on people just like it happens anywhere else on the internet. Fortunately, I was able to find this out before contributing anything major to the community.

Apropos: I generally don't write reviews because I'm a harsh critic and a condescending troll. My reviews could never reflect the enjoyment a game has given me. That's the difference, by the way: Before uselessly and permanently ruining people and their reputations, I remain silent. So instead of giving out unfair ratings, I prefer to attack the people who enjoy doing exactly that. If you can't bear with me, what does that say about your human nature?
pianotm
The TM is for Totally Magical.
32367
This is not correct, Euphoniac. If the dev feels the need to make fake reviews, it's because s/he has no confidence in the product. This generally means that the dev knows there's something wrong with the product. It's also far from irrelevant. In fact, it's a solid indictment of one's character. To create false accounts and make fake reviews to bolster your own game is deceitful. There is always cause behind deceit, otherwise, it serves no function. A person who does this is a liar, and cannot be trusted. The test for this is unnecessary since the dev has already lied and acted in bad faith. Since this game is commercial, making false reviews can be considered a lack of truth in advertisement. In legal terms, this is called inducement, which is a form of fraud.

So you are essentially calling us fools because we won't tolerate liars who may or may not have committed an act of fraud. I'm frankly glad that you don't contribute to this community. Actually calling a community out because we won't put up with liars is a level of deplorable that I almost can't believe a person could sink to and not be joking.
Solitayre
Circumstance penalty for being the bard.
18257
People giving their own games reviews is not allowed on this site. Especially commercial games. This is for a reason and it will not be changing, and people who try it do so at their own risk.

Euphoniac, insulting people's intelligence or saying girls don't like some games because they lack the required 'skill' is uncalled for and makes you look like a dingus. I'd knock it off if I were you.
author=Solitayre
Euphoniac, insulting people's intelligence or saying girls don't like some games because they lack the required 'skill' is uncalled for and makes you look like a dingus. I'd knock it off if I were you.


This sort of warped assessment makes me think you don't deserve the positions you occupy here on rpgmaker.net, but I don't want to argue with a chosen one/content Nazi who is allowed to judge if other users' contributions are "worthy". Accepting Liberty's partial and vengeful review is a mistake you should be ashamed of, but hey, you probably know her for a long time, maybe you even have a crush on her, so it's okay, isn't it?

I already explained why people are tempted to submit "false" reviews in this toxic community. If you choose to ignore this explanation, that's on you. Furthermore, the developer copied and posted legitimate reviews from Steam. That's still dumb, he knows that (I talked to him yesterday), but that's also entirely different from making up reviews on your own. Nevertheless, it only means he made a mistake that doesn't have to do anything with his game's quality, so please stop your arrogant "he's a liar, therefore his game sucks" bullshit logic. If that's the procedure you all want to adhere to, you can do that without public warfare. I don't say you are, but it must be awesome to fuck up a commercial developer just because you're envious.
This discussion is ridiculous.

@Euphoniac: Stop it, please. You have run yourself into a dead end.

@Liberty: I understand your site, too. That was the cause I wrote the guide to help players understand the game mechanics. That includes the changing of spells to hit the weakness of monsters.
For me grinding means to get the bestiary full. Grinding for levels or money was only in the beginning (first Nolan alone, then Calista/Petra alone). When gringing then around a free healing place (Slime Farm, Woodhaven, Gardena, Pirate's Tent, Mihr, Silverdale Camp). I didn't mind to backtrack some dungeons (not all, as there were some so maze like).
Not nice was to loose your money twice and your inventory once without getting it back (especially after picking so many free herbs).
Getting closed in some dungeons was a game mechanic the dev choose and you have to live with it.
I myself don't write reviews because I'm a bad writer (really) but I help where I can to make games better (as a beta tester/translator) or write guides.
You lose your money twice? Dev told me I only lose my items once and nothing like that ever happens again. I feel lied to.

It is true that quality of a product may not be related to the marketing practices of the developer, but some people WILL assume your product is poor if you are caught using shady marketing. Marketing's true goal after all is to make the product look good regardless of its actual quality, so shady marketing is basically a huge risk in itself.

You will loose your money to the pirates. But you get your inventory back from them to fight - so you should spend your money until only 250 Gold left before entering the ship.