Non-linear games are usually much tougher candies.
And working on every side-quest can be equal to a little game with it's own story.
Basically the game completed in 30% of it, and it's mostly side-quests, and everything can be wrapped in 4-5 hours of playing, without grinding.
I hope to make demo and translate it... I hope.
So next things are new, and were made during this year:
- Added potion craft, to make boost potions that can be consumed before battles
- Added constructed artifacts that helps you to learn optional spells during battles, as far as RM2003 DBS allows me
- Added more tutorial scenes, and a character that explains basics and everything else
- Added items that blows or poison enemies in battles
- Added item that automatically revives character in battle, but it only works if second character is alive
- Rebalanced everything based on attributes and skills
- Three new side-quests, one of them contains one of few temporary party members
- Added super-boss for 10-15 lvl with it's own mini-quest
- Added mini-quests that doesn't drops into inventory
- Relocated items in database for every consumable items to be on top
- Quests are items that can be activated to learn that player need to do
- Updated animations and revamped graphics-mapping for older locations
- I have 2 minigames with sheeps
- You can step on and squash flowers
- Much more active spots
- Much more secret locations
- More NPCs to add life
- Added quick-travelling option between towns
- I'm working on new facesets