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I am (tentatively) back (again)!
SoulsMindPalace
- 04/09/2020 12:07 PM
- 952 views
Hello everyone!
I am so so sorry for how long it took for me to get back to you. (I also made a video about this, give it a watch if you want.)
I really hope there are still people who are interested in Lullaby.
If you are: Thank you so much for not giving up on me! Welcome back!
And if you are new: Welcome!
I have honestly no excuse as to why I have stopped working on this project. I just lost motivation for a while.
But with things how they are now (who would have thought that we would live through a wolrd-wide pandemic?), I wanted to use the bit of extra time I now have to start working on the game again.
I recently watched a video on YandereDev and how the way he started working on Yandere Simulator objectively just wasn't very smart.
It kind of opened my eyes and I recognized my flaws, the way I had been working on the game until now was just ineffective and not smart. Instead of getting the ground works done, like all the events and the story line; I started trying to get every little detail right, making everything interactable and so on. (Mostly because that was the most fun to me.)
I realize now that to proceed, I need to get all the ground work done - and then I can work on the details.
Also, I'm really glad that I didn't make a patreon. I feel foolish for even considering it... It would have been borderline cringey and also unfair because I haven't worked on it for so long. (Or maybe I would have been more motivated to keep working on the game? Who knows.)
Point is: I don't EVER wanna be one of these people that take people's money but then have nothing to show for it.
So now I want to get back to working on this game - first working on the "skeleton" so to speak - and then refining it. Well, refining it as much as I can, since it's still the first game I have ever made (and it probably won't be a very long one.
As of now, I have made a bit of progress and a few changes.
I finished the first "obstacle" the player has to overcome to progress the story and I researched a bit more about puzzles. I fixed the way the pictures of the characters look. After a few people have been mentioning that the pictures look off/pixel-y, I was able to change the size of the pictures in-game and they look much better!
This is how it looked originally
And this is how it looks now
I know how I want the storyline to play out and I've thought about how I want to make this game a bit more unsettling (and scary).
Also, you now can choose to skip the intro of the game if you want to.
While it will take a long while until this game will be finished, I am determined to get it done eventually. I want to do my best.
So, if there is anything new to report (even if it will take a few months again- although I hope it won't) I will keep you updated.
Until next time!
I am so so sorry for how long it took for me to get back to you. (I also made a video about this, give it a watch if you want.)
I really hope there are still people who are interested in Lullaby.
If you are: Thank you so much for not giving up on me! Welcome back!
And if you are new: Welcome!
I have honestly no excuse as to why I have stopped working on this project. I just lost motivation for a while.
But with things how they are now (who would have thought that we would live through a wolrd-wide pandemic?), I wanted to use the bit of extra time I now have to start working on the game again.
I recently watched a video on YandereDev and how the way he started working on Yandere Simulator objectively just wasn't very smart.
It kind of opened my eyes and I recognized my flaws, the way I had been working on the game until now was just ineffective and not smart. Instead of getting the ground works done, like all the events and the story line; I started trying to get every little detail right, making everything interactable and so on. (Mostly because that was the most fun to me.)
I realize now that to proceed, I need to get all the ground work done - and then I can work on the details.
Also, I'm really glad that I didn't make a patreon. I feel foolish for even considering it... It would have been borderline cringey and also unfair because I haven't worked on it for so long. (Or maybe I would have been more motivated to keep working on the game? Who knows.)
Point is: I don't EVER wanna be one of these people that take people's money but then have nothing to show for it.
So now I want to get back to working on this game - first working on the "skeleton" so to speak - and then refining it. Well, refining it as much as I can, since it's still the first game I have ever made (and it probably won't be a very long one.
As of now, I have made a bit of progress and a few changes.
I finished the first "obstacle" the player has to overcome to progress the story and I researched a bit more about puzzles. I fixed the way the pictures of the characters look. After a few people have been mentioning that the pictures look off/pixel-y, I was able to change the size of the pictures in-game and they look much better!

This is how it looked originally

And this is how it looks now
I know how I want the storyline to play out and I've thought about how I want to make this game a bit more unsettling (and scary).
Also, you now can choose to skip the intro of the game if you want to.
While it will take a long while until this game will be finished, I am determined to get it done eventually. I want to do my best.
So, if there is anything new to report (even if it will take a few months again- although I hope it won't) I will keep you updated.
Until next time!
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Glad to hear you're getting time to work on this again! And hearing your newfound insights and advancement in game making is also a nice treat! I wish you the best going forward!
author=OzzyTheOne
Glad to hear you're getting time to work on this again! And hearing your newfound insights and advancement in game making is also a nice treat! I wish you the best going forward!
Thank you so much! Actually remembering you playing a bit of the game and what you said back then was also very helpful, so I wanna thank you for that too :)
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