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THE THREE VISIONS
Full v1.08 available!


STORY

*this game is a spin-off for Avelions series.

Three thousand years ago there was a great war between the three Clans of the Demon World. Lucifer and his Diablos Legion had almost won the war, but somebody from the Daegon Clan appeared, and stood up against the entire legion, supernaturally undefeated. His name was Lapans. Later he claimed the Fire Throne and conquered the Demon World.

Three thousand years later...

Three great heroes are destined to save the Kingdom of Trilands from the evil Demon King, Lapans, who wants to destroy the Mortal World for fun, indeed an evil-stupid plan of total destruction. But in the final dungeon, the heroes are defeated easily. It's strange, since the fate does the opposite of what the prophecy told the humans to believe : the destined heroes will prevail, no matter how strong the villain is. This questionable "destined-but-failed" issue will be investigated by the Demon King himself, Lapans.


FEATURES

Easy Leveling, Intense Battle
You can build your skills & attributes without level-grinding. It's pretty easy to reach the maximum level for each character. Your victory throughout the battles will be determined by strategy, runes and how fast your reaction and determination.

Fast paced Story with plot twist
5~10 Hours Gameplay. You'll have an important decision making and moral response that will affect the gameplay and the ending you'll get at the end of the game. Also there's a peripeteia when you reach a certain point in the game.

The 3 x 3 Concept
3 Main Characters, 3 Main Quest, 3 Side Quests, 3 Different Endings, 3 Worlds, 3 Towns, 3 Fields, 3 Dungeons, 3 Secret Areas, 3 category of items with 3 items per category, 3 Swords for each character with 3 upgrades, 3 Weapon Fusions, 3 Magic Schools with 3 Elements, 3 Levels Runes, 3 Synthesizers, 3 x 3 areas with 3 x 3 tiles per area, and the other 3s...

+++

DOWNLOAD LINK

Click Download / Go to Download Tab :)

or visit website for new updates, details, tools
and Latest version of the game :


Hossi Games

Latest Blog

The Three Visions - RUNES GUIDE

3x3 RUNES GUIDE by no2ironman1100

I'll go on talking about my game balance experience with runes, as people probably have about the story of the game and such; So Scroll down for a Tl;Dr
All information that I consider very balance important is underlined.


UNDEFINITIVE RUNES

Time seems to be way strong. It's stats pretty much makes it ALWAYS better than the other undefined runes. Curse has the worst stats so far: You get it around endgame, where your hp is in the 8-900 at minimum. So the HP boost is negligeable, and time gives a way bigger action boost (+astral, ap boost). Curse even has a chance reduction, which I assume is your dodge rate or critical hit/hit chance. (Don't know) which makes it even worse stats wise.

The curse ability is nice for slow teams (compared to ennemy), but on quick teams you'd rather deal extra damage than take off half of their turns. Seeing how optimal play seems to go, I'd rather use Time most of the time(excuse pun);

Or Space Which has a larger AP boost that can be usefull for going through an area or a character playing as support using def-rune, Since extra speed does nothing if you run dry of energy in a short time.

Overall, Time dominates in boss battles (usefull spell with slow or speed up that gives you ap) or farming (extra speed helps you use a melee build to farm mobs) Effectively making it the go-to spell for most things.

I haven't tested the abilities of space yet, But unless they deal crazy amounts of damage, I'd rather use the damage abilities of thunder or fire, Or use my SP abilities more by using time lvl2/3 to slow/accelerate, Right ?

In general, you can just take Time level 2/3 for any build and filll in the gap


PROTECTIVE RUNES

All defense runes are usefull.
Water has good stats, and it has a usefull ability (lots of strong ennemies use astral, Astral dmg reduction is very good).

Earth has lower stats than water or metal, But it has by far the most op ability (Regenerates a TON of hp with level 2/3) even if it costs quite a bit of sp.

Metal has the ability to make physical damage become nothing, altough it means less astral defense.

With the stats of the characters, It litteraly makes all of them usefull.


DESTRUCTIVE RUNES

Offensive magic also have an okay balance so far,

Wind coming in as my favorite for melee and general builds because it has a big action and slash boost. It's top tier early game and stays strong late game, with spells that can kill low level mobs easily, making farming extra quick. The spells are somewhat op early game to late game but suck at longer ranges. more usefull if you want to BLIND.

Lightning doing crazy astral damage boost combined with an alright slash boost, It's the strongest mid game for just progression if you have the right build, Stays somewhat usefull late game. It's tier 1 and 2 spells are pretty strong against the right ennemy types, But it becomes weak later on. It's tier 3 isn't of any use against bosses however.

Fire has an okay but lower astral damage boost, But the spell itself is stronger than lightning's single target.


ABILITY RUNES

I'm still unsure about the Ability runes, But they seem somewhat balanced, although again with a slight tip to speed again.

Speed is pretty strong;
(I'm starting to wonder if I just really love speed or if it's really that usefull)
for melee builds, it's a lot less usefull unless you don't have your time;Wind rune slotted in. In case you have both of those in, you're probably better off with extra slash for melee or whatever defense type that ennemy implies (endure/barrier)

Against bosses, I feel Endure and Barrier would fall off since I noticed damage seems reductive (values can go to zero) Speed's dodge chance then becomes more usefull because it's technically 8% less dmg on BOTH astral and physical, which becomes exponentially usefull and would at high damage values levels just meant endure and barrier are useless in comparison.

Slash still stays strong, It counters the ennemy's defense and of course, SP abilities that use slash take time meaning diminishing return of speed while slash countering defense

What about astral ?
Astral is If you're counting on spells, it's very good. The main thing is that for me, It's only when i'm fighting tough mobs that I need to farm(whereas slash or speed can find use against low level mobs, bosses and tough mobs too)

I have no or little input on the synth runes yet, as I need to farm up even more to have several level 2 runes of each type.


THOUGHTS

Tl;DR, and a bit more though on the overall thing.
As of now, between your destructive, undefined and ability rune, It's vital to have at least ONE speed rune (Wind;Time(space can work as a weaker alternative); Or Speed)

Defense runes are amazingly well balanced;
The offensive rune's balance is off, With speed or lightning serving a lot of general purposes, and fire falling behind except if you need a bit more damage reduction. Damage types may close the gap.

Undefined runes feel like they have no balance except damage typing; The only good ones seem to be time 2 and 3, altough I truthfully did not check the damage curse 3 does or the dmg space does; You'd rather use an offensive spell or time's speed increase on allies/decrease on enemies.

Time Therefore has the most broken stats and an ability that's nearly as usefull or more usefull in situations than Curse or Space's ability. But space and curse could be used to opponents for which other magics would not work as well, so very niche situations.

Space however is very good early on if you need that extra bit of SP to get through an area; As of course; As the saying goes "What's the point of running fast if you can't run the lap" or something.

The problem with damage typing closing such gaps is that it's sometimes unclear what type X ennemy is.

Finally, The Ability runes Have a fair enough balance but astral falls behind later on because of all destruction runes giving an astral increase AND the time rune which is the easiest to put on for 90% of the fights giving an astral and ap boost too. So then I just feel the need for extra speed or defense.

This could be used as a guide; but don't count on it too much. I still have not figured out damage formulas for all the attacks and rune magics or SP abilities or compared them all individually; But I have a general sense of it after grinding out with different setups and repeating a few bossfights; So far; Lapans seems to dominate bossfights anyways, With zams just being a really good support and Tou... Speedboosting ? And doing 1/5th of the damage...
  • Completed
  • cradth
  • RPG Maker MV
  • RPG
  • 10/16/2017 10:24 AM
  • 05/13/2020 02:15 AM
  • 08/30/2018
  • 22630
  • 12
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Posts

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3x3 Legendary Daegon Demo v1.02 is out! Full version of the game will be released on August. So stay tuned. :)
Subbed. I like your concepts and the idea of having those three different world maps. :)
author=boos405
Subbed. I like your concepts and the idea of having those three different world maps. :)


Thanks for your kind words!^^ The Full version will be out in days. Please look forward into it. :)
The game has finished. :)
The Three Visions FULL v1.04 is out~

*I renamed the game title since there's a manga called 3x3 out there.
Continue the game from the Darksteel Cave crystal and got an error when entering the battle.
author=LucValentine
Continue the game from the Darksteel Cave crystal and got an error when entering the battle.


Hi, thanks for playing this game.
Sorry, but you can't play v1.04 using the old save file. :(
Hope to hear for more from you. :)
Know issue :
Error when player/enemy cast Gravity Zero & Steel Muscle,
please do not use those magic calls atm.

The game will get an update (v1.05) in days. Stay tuned. :)
I have different problem here, my character is stuck when jump around,,
author=deachantq
I have different problem here, my character is stuck when jump around,,


Which area?
The Three Visions FULL v1.05 is released~

Full v1.05 Changelogs :

+ Grammar! Of course.^^
+ Move some enemies' position, so they won't disturb
your movement in a higher terrain. (I can't describe it well,
you'll know once you played the game)
+ Improve some dialogues
+ Add SP numbers on battle HUD
+ Magic Call fixes (Some skills trigger a game crash)
+ Glitch and minor bug fixes

let me know if you find any bug/glitch,
I'll update the game in a day.

Have fun. :)
cradth
Hi, thanks for playing this game.
Sorry, but you can't play v1.04 using the old save file. :(
Hope to hear for more from you. :)
I'm not using prev save.
author=LucValentine
I'm not using prev save.

Oh sorry, could you give more detail?
i cant save and yhe game crash if i activate auto dash and i have lack square who flow my character wtf bug
author=dd33
i cant save and yhe game crash if i activate auto dash and i have lack square who flow my character wtf bug


Hi thanks for playing my game. :) Are you playing it on windows? Also, a screenshot will be nice. It'll help me a lot to check the issue.
yes windos i dont know how do screen shot sorry when i tri save it do nothing i ear the cancel song
ho make screen shot why yont dont finis avalon game the one who as english and brisilia
author=dd33
yes windos i dont know how do screen shot sorry when i tri save it do nothing i ear the cancel song


Try to change the location of the file into another directory.
I think the issue has something to do with windows protection/read only or such.
How to do that :
1.Find your game here Program Files(86)/Hossi Games/The three visions
2.Copy it to another location
3.Play from a new location

You can screenshot using Snipping Tool, you can find this useful tool,
Start -> Search -> (Type the name of the tool)

author=dd33
ho make screen shot why yont dont finis avalon game the one who as english and brisilia


author=dd33
this gamehttps://rpgmaker.net/games/7631/ where is english download


The Full English version of Avelions 4 will be released in Q4 2018,
after Avelions 5 Demo is out. Stay stuned. :)
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