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RUNES (the archaic name for Elmspheres) are magical orbs that were formed
from the elemantra particles. Your characters can equip various runes to
their weapons to grow stronger and learn new spells. Equipping runes is
a superior method of stats-growth, compared to weapon-upgrading or even
leveling up characters.

There are 3 x 3 runes for MAGIC Runes,
3 x 3 for ABILITY Runes and 3 x 3 for MODIFIED Runes. ( Extended v1.10 )

MAGIC RUNES

DESTRUCTIVE MAGIC

1. FIRE
Strong against Metal. Learned Spell : Long-range fire damage

2. WIND
Strong against Earth. Learned Spell : Area wind damage

3. THUNDER
Strong against Water. Learned Spell : Powerful thunder damage


PROTECTIVE MAGIC

1. WATER
Strong against Fire. Learned Spell : Barrier buff

2. METAL
Strong against Wind. Learned Spell : Endure buff

3. EARTH
Strong against Thunder. Learned Spell : Recovery Spell


UNDEFINED MAGIC

1. TIME
Strong against Human and Demon. Learned Spell : Action Speed modifier

2. SPACE
Strong against Demon and Divine. Learned Spell : Unblockable physical damage

3. CURSE
Strong against Divine and Human. Learned Spell : Paralyze spell

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ABILITY RUNES

DESTRUCTIVE ABILITY

1. SLASH
It raises your Slash Power and Critical Rate

2. SPEED
It raises your Action Speed, Critical Evade and Astral Evade

3. ASTRAL
It raises your Astral Power and Action Points


PROTECTIVE ABILITY

1. BARRIER
It raises your Barrier, Hit Points and Action Points

2. ENDURE
It raises your Endure and Hit Points

3. WARD
It raises your Endure, Barrier and Physical Evade


UNDEFINED ABILITY

1. LUCK
It raises your Chance, EXP Rate and Drop Rate

2. HEAL
It raises your Recovery Rate and Hit Points

3. AILMENT
It raises your Bad Status Resistance and Action Points

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MODIFIED RUNES

DESTRUCTIVE MODIFIED MAGIC

1. ETHER (ALTER-TIME)
It gives Anti-Slow ability. Learned Spell : Non-elemental damage

2. GRAVITY (ALTER-SPACE)
It gives Anti-Space ability. Learned Spell : Aerial damage

3. DARK (ALTER-CURSE)
It gives Anti-Idle ability. Learned Spell : Absorb HP spell


PROTECTIVE MODIFIED MAGIC

1. HEAT (ALTER-FIRE)
It boosts Fire Def. Learned Spell : Slash Power buff

2. AIR (ALTER-WIND)
It boosts Wind Def. Learned Spell : HP Regen spell

3. LIGHT (ALTER-THUNDER)
It boosts Thunder Def. Learned Spell : Astral Power buff


UNDEFINED MODIFIED MAGIC

1. PRESSURE (ALTER-WATER)
It halves AP Cost. Learned Spell : Powerful water damage

2. SOLID (ALTER-METAL)
It doubles Guard Effect. Learned Spell : Multi-hits metal damage

3. ROCK (ALTER-EARTH)
It doubles Recovery Effect. Learned Spell : Powerful earth damage

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