• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Unlike the characters, the game is not dead

...I just really keep postponing updates to include more stuff.
But, well, work has been mostly base map definition, events and database focused, which doesn't warrant pretty screenshots so I'll post random places.


I wanted a progression system which could evolve on its own, so I took a while to both figure out and implement both a level and exploration-based scalling to enemies and items.
Using DreamX's random affixes was key to this, allowing me to create empty tier-specific weapons and armor and have them drop on a party level based common event. Prefixes control random attributes of the item while Suffixes are the base items themselves, giving specific skills from a tier defined pool.

These tiers can also be unlocked prematurely by completing the first four main Dungeons, in any particular order, which will make generic chests drop stronger equipment.


The stat system has also been adapted, as skills will calculate their damage based on a combination of stats, so characters should be built with a consideration to that.


Maps are mostly set in place for the majority of the game, with a focus on interconnection by themselves over a World Map with separated locations.
As such, there will be a large amount of obstacles cleared by items and equipment.
Fragile Pickaxes will break an unsubtle boulder once, but stealing the Miraculous Drill from the Spooky Mole Rabbits will grant eternal boulder-breaking ability.
The Scientist may be able to harvest ingredients for the Dissolving Acid, which serves a similar purpose.


With the mechanics set, maps connected and all that, the next milestone should be to add in assets for every dungeon to keep them apart from each other, as well as the final Time Tower, which draws skeletons from all over the underworld in order to reach the top, but none has dared enter it yet.


Most story sections are sketched and making a bit of sense, which will point characters to different corners of the world for their personal quest, depending on the class chosen at first.


A lot remains though, but I'll think of a release date sometime soon. Don't know if I said it anywhere but the game will be free when it's done, so please look forward to it! :3
Pages: 1