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Miscellaneous

Where Song comes from

This blog entry will not be about Chengdu, in Sichuan Province, China, which is where the protagonist of my game ‘Future Ghost’, Song Weiliang, is from. Instead, I want to write about his origin as a character within the real-world context that shaped him over time.

Song started out as a standard American-style superhero named the Doppelganger. When I was in primary school, I was an avid reader of these black-and-white omnibus reprints of DC comics we used to get in Australia back in the late 70s and early 80s. As a child, I played around with some childish ideas for my own superheroes to begin with, but the Doppelganger was my first “mature” effort. His super power was, as the name suggests, to copy the appearance of any person. He could also shoot energy beams from his hands, which were in some way related to the shapeshifting power.

A friend of mine also came up with his own hero, and we worked on stories for them under the team name of ‘Vendetta’. The Doppelganger, whose civilian name was ‘Alex’, was actually based on that friend of mine in some ways, not least of all his Asian background and appearance; his current incarnation as Song Weiliang even moreso.

That early collaborator is in fact my oldest close friend. We first met when we were 6 years old, and while adult life has seen us drift somewhat, we are still as close as ever whenever we manage to get together. He came with his family to suburban Melbourne, Australia, as a refugee following the Vietnam War, moving into my First Grade class and into a house just down the street from mine. This is the origin of Song’s backstory as a Chinese refugee following the Cultural Revolution, ending him up in the suburbs of Melbourne, just like my friend.

It was in the house of that friend where I was first introduced to Hong Kong’s kungfu cinema. Often, he and his dad would be watching a Jackie Chan movie or something more obscure when I dropped in, generally in the original Cantonese with only Chinese subtitles. It was a new world, one I’d only previously glimpsed in the Japanese TV series ‘Monkey’ with its hilarious English overdubbing and kungfu-style antics.

When we were in high school, the two of us signed up for karate as an after-school sport. It wasn't kungfu of course, but it was as close as we were going to get. My friend kept it up with the same sensei even in his university days, and took up rock climbing, while I worked on a horror-themed web comic and chased girls. He ended up single but strong as an ox, while I stayed skinny but had found the girl I’d end up marrying by the end of my first year out of university.

So that physical strength and dedication to a martial art also appear in Song.

At his wedding a few years back, the best man, a mutual friend to both of us, said in his speech that the groom was “Superman”, the embodiment of our friend’s long-time favourite superhero and the qualities of steadfastness, reliability, loyalty and so on for which he stands. Through the writing and development process for Song Weiliang in his current iteration, I’ve come to realise all over again that I too see my oldest friend that way. As a superhero.

Request

Seeking play-testers!

Now that the first demo's done, I've actually already begun the process of fielding feedback from play-testers outside of RMN. The input has been valuable in all instances, and it's been fun to watch people play in particular.

What's even more enjoyable though, is implementing tweaks that enrich and improve the game, based on others' feedback. Comments like "I got stuck at x." and questions like "Why can't I do y?" are perfect opportunities to make the game better. And with RPG Maker, it's usually not that hard to make things work better.

But now, I think what I really need is the perspective of seasoned RPG Maker game players and makers; people who know how the deal goes, what can and can't be done.

I can offer reciprocity (i.e. you play-test my game, I'll play-test yours), your name or username in the credits of course, and a copy of the full game when it's done, as I'm aiming for commercial release. I could also do some illustration work for your game, if you like. Oh yeah, and I'm fluent in Japanese, so if that's of any use to you...

Anyway, if the above sounds alright to you, and 'Future Ghost' looks interesting enough based on what's here, the preview video and/or the current demo, please get in touch!
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