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Enhanced the hint system with visual cues.
PineBox
Added: 12/11/2017 09:20 AM
Last updated: 04/19/2024 05:13 AM
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Cap_H
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12/11/2017 09:01 PM
The verbal hint is strong enough in this case.
PineBox
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12/11/2017 11:16 PM
I thought so too, but 4 different people, including a Lead Game Designer at a triple A studio, advised me to include something like this. Resisted doing so until that Game Designer friend said it!
Cap_H
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12/12/2017 09:15 AM
Yeah, it looks cool and it will be helpful, when it comes to more open situations. I just love how the loop accents his unwillingness to let you go.
PineBox
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12/12/2017 09:41 AM
For sure. Big part of that scene.
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