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In a distant future, humanity has abandoned earth… facing near-extinction by a colossal alien threat.
Amidst the destruction, a mysterious young girl is rescued and brought to safety on ARK-3 … a magnificent city built in the sky.


Overview
Ciel Fledge is a game about raising an adopted daughter in a future world that still has hope. Featuring compelling management gameplay and a loveable cast of characters, it’s up to you to take care of Ciel until she reaches adulthood and becomes ready to fledge the nest.

Schedule
How will you raise Ciel? Using a helpful schedule with touch-screen controls on Nintendo Switch, plot each day of the week and see what happens as the days unfold. Choose classes and hobbies, and encourage Ciel to make friends. Or take a part-time job to earn more money, and enjoy nicer meals for dinner.

Supervize
Monitor daily activities, and watch how Ciel behaves. Keep an eye on mood, as Ciel might abandon activities if she becomes too tired. Boost stamina with items, spoil Ciel with a generous allowance, or scold her when she skips school. It’s your responsibility to choose how to deal with her.

Battle
The trials of daily life take the form of challenging puzzle battles: complete an activity, or pass a class test, by winning at strategic match-three card games. Learn techniques and build friendships to gain extra support in battle.

Grow
Every choice affects how Ciel grows. Track progress each week and see how her stats and relationships have changed – with hundreds of unlockable character traits that can affect Ciel’s interactions and abilities in battle.

Customise
Each Ciel is unique to the player. With a range of outfits, equipment, and multiple endings to the game, it’s up to you to shape what kind of person she becomes. Her age, height, and even weight will change as the years pass by.

Explore
Send Ciel on expeditions to the surface of Earth to explore and discover new areas of the old world. Scavenge useful items, and work with friends to fight enemies for a huge stat increase.

Unwind
Lose yourself in the wholesome sights and sounds of the city, and ease into the daily routine of ARK-3. Featuring an enchanting art-style, and a smooth instrumental soundtrack inspired by Japanese City Pop.

For more information about the game, you can join our discord server here:
https://discord.gg/studionamaapa

Latest Blog

Ciel Fledge, completed and released!



Hi everyone, despite being late for more than a month. I'm here to announce that Ciel Fledge development is finished and the game can be bought at Steam or Nintendo game store (Switch version)

At first I was hesitating to post the link page here, because, well, I feel that since this is primarily an RPG Maker games site, it's inappropriate to post a commercial game made with another engine here and I don't want to steal the spot that better reserved for someone else more deserving.

But then there are people that only found out about this game from this game page on this site. I'm obliged to let them, and the subscribers know about the status of this game.

With that in mind, there you have it, the announcement that the game is finished and ready to be played!

I want to thank RMN for hosting our game in this site and their support. I get into game development from making an RPG maker game, Ciel is also made with Rpg Maker MV at the beginning before we decided to switch engine. That's the two main reason why we posted the game in this website. We have always been an RPG Maker developer and this is our second commercially released game. Time sure is moving fast, I don't know what's next for us but for sure you can hangout and maybe chat with us on our discord server here: discord.gg/studionamaapa

Posts

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hmmh... seens nice. c! Goooood luck!
author=EgyLynx
... Silence?

Nothing?
: (

We are preparing to release the game at around Q3 2019, sorry for lack of update :D

Please visit our discord server if you want to get in touch with the development more closely: https://discord.gg/studionamaapa
author=numfanklewhat
author=EgyLynx
Edit:
Well... you can use my name at thanks... if you wanna... i don´t care...
Good luck... and waiting help to next...
If you are referring to the band name... It's actually just a joke in the devlog and screenshots, so don't take it seriously. We will always credit everyone that contribute to the development, so don't worry and thanks!

Ah, great news at that log, youre ... really get at ready?
good at y...
author=EgyLynx
Edit:
Well... you can use my name at thanks... if you wanna... i don´t care...
Good luck... and waiting help to next...


If you are referring to the band name... It's actually just a joke in the devlog and screenshots, so don't take it seriously. We will always credit everyone that contribute to the development, so don't worry and thanks!
Edit:
Well... you can use my name at thanks... if you wanna... i don´t care...
Good luck... and waiting help to next...
author=numfanklewhat
author=kumada
Is this...is this by the Nusakana people?

I had an eye on this because the graphics looked solid and the concept sounded cool, but Nusakana was an indie gem. I'm really looking forward to the release.
Yes it is! This is our 2nd game.

Band name? Holy Nusa? Baby Kana? Holy Kana? Baby Nusa? hmm ... The Ciels? Luga as some one said? Nskn? C***? ...
author=kumada
Is this...is this by the Nusakana people?

I had an eye on this because the graphics looked solid and the concept sounded cool, but Nusakana was an indie gem. I'm really looking forward to the release.


Yes it is! This is our 2nd game.
author=kumada
Is this...is this by the Nusakana people?

I had an eye on this because the graphics looked solid and the concept sounded cool, but Nusakana was an indie gem. I'm really looking forward to the release.

Youre can test demo...
although it only some time ...



Is this...is this by the Nusakana people?

I had an eye on this because the graphics looked solid and the concept sounded cool, but Nusakana was an indie gem. I'm really looking forward to the release.
Hmmh... nice blog...

Anyway... WHy that DOWNLOAD so LESS?
Wake up PEOPLE! This is FUNNY and nice game!Well... I almost will giwen it ****½!
Although it was only DEMO...

But number of downloads... ;) Them motive!
oh... my...

So nice that was, Suus... ;) nice example... if you ask me!
author=Suus
This is quite a cool game, and I look forward to it's completion. I do have some suggestions (and a couple questions) that I hope will further the games' development.

While I realise that this may have to do with the game not being finished, I feel there should be more events (i.e. cutscenes) for some occasions. Like, when the new year turns over, the anniversary of picking up Ciel, I think there should be some kind of event here. Maybe also for some other characters birthday, though that is a lot of events to do, so I'd understand if that isn't feasible.
Again, I know this is possibly due to the game being in early stages, but the battles seem really easy right now. I assume that you don't want to them to be too difficult anyway, since it's more of a casual-ish simulation game, and that it would get harder as the years go on.


Thanks for playing the game! Various events surrounding the calendar holidays and NPC's birthday is actually planned and will be in the game! But as you sa,y the game is still in early stages, our effort in development are now focused in finishing chapter 3 and the main story of the game, so flavor event and side-story is currently in the backlog now.

author=Suus
I'm not sure if the parent's stats actually mean anything? Are they just there for show, do they have a greater purpose, or is this something to be done in future builds?


For now, the parent's stats doesn't mean anything except for flavor text. But, parent traits you chose in the beginning of the game do affect Ciel's growth. We are still considering to do something with the stats in the future, though.

author=Suus
I haven't seen anything happen due to raising friendship levels with other characters. Is that still in the works, or am I missing something?


You are not missing anything, it is again, due to the game still in its early stages. Some of the planned features when you raise friendship levels are more event, ending flags, and their technique in battle (the face pop-up you can click to "summon" them) will get stronger.

author=Suus
Discipline seems like a stat that you don't even have to consider, and I've always had it at 100. It seems really easy to keep it there just with the rests and activties.


For now it is, due to the game still needs balancing.

author=Suus
The normal theme that plays when you're at home (HomeTheme.ogg file), when the trumpet(organ???) at 1:43 starts playing, it sounds a bit discordant and grating, though maybe that's just me.


Sorry for that, it's due to most of the music theme are still in rough stage...

author=Suus
For the nurse occupation for the parent, it says 2x rest effects, but it doesn't seem to effect stress and mood regen. I'm guessing it only effects stamina, but then that's a bit misleading.


This may be because of a bug, we will check on this asap. Thanks for the report!

author=Suus
Speaking of occupations, first time players aren't really going to know what the different origins and occupations mean for them since they wouldn't know about things like exploring or what skills are and such.


Yeah, this is one of our concern too, most player may seem lost at the beginning... We will think for a better workaround for this.

author=Suus
I also think that down the line, having some specific events based on your origin and occupation would be good and increase replay value.

So, yeah. Hope this helps you out.


Agreed! This is something we had in mind but doesn't have the time to implement yet since it's not on our priority list.

Thanks again, this feedbacks are really a tremendous help for us! ^^
This is quite a cool game, and I look forward to it's completion. I do have some suggestions (and a couple questions) that I hope will further the games' development.

While I realise that this may have to do with the game not being finished, I feel there should be more events (i.e. cutscenes) for some occasions. Like, when the new year turns over, the anniversary of picking up Ciel, I think there should be some kind of event here. Maybe also for some other characters birthday, though that is a lot of events to do, so I'd understand if that isn't feasible.

Again, I know this is possibly due to the game being in early stages, but the battles seem really easy right now. I assume that you don't want to them to be too difficult anyway, since it's more of a casual-ish simulation game, and that it would get harder as the years go on.

I'm not sure if the parent's stats actually mean anything? Are they just there for show, do they have a greater purpose, or is this something to be done in future builds?

I haven't seen anything happen due to raising friendship levels with other characters. Is that still in the works, or am I missing something?

Discipline seems like a stat that you don't even have to consider, and I've always had it at 100. It seems really easy to keep it there just with the rests and activties.

The normal theme that plays when you're at home (HomeTheme.ogg file), when the trumpet(organ???) at 1:43 starts playing, it sounds a bit discordant and grating, though maybe that's just me.

For the nurse occupation for the parent, it says 2x rest effects, but it doesn't seem to effect stress and mood regen. I'm guessing it only effects stamina, but then that's a bit misleading.

Speaking of occupations, first time players aren't really going to know what the different origins and occupations mean for them since they wouldn't know about things like exploring or what skills are and such.

I also think that down the line, having some specific events based on your origin and occupation would be good and increase replay value.

So, yeah. Hope this helps you out.
author=EgyLynx
Question is but, if you are wanna be it it be pm.
Anyway, just hope that you up ... But it not been promised even be near, but
I ... Well maybe you know... Hurry up us :(. Just make at speeds you can make it great...

Good luck!


Thank you @EgyLynx!

While we want to release the game as soon as possible, rushing the development might end up ruining the game so please be patient =D

If you want to follow the development more closely, you can always follow us on twitter or tumblr, there is also a facebook page if you want to.
https://twitter.com/studionamaapa
http://cielfledge.tumblr.com/
https://www.facebook.com/cielfledge/
Question is but, if you are wanna be it it be pm.
Anyway, just hope that you up ... But it not been promised even be near, but
I ... Well maybe you know... Hurry up us :(. Just make at speeds you can make it great...

Good luck!
author=PinkPigeon
Another suggestion- not really a bug but there's a volume problem especially on Score Attack, Fight Battle and on Exploration. It's too loud.

- Avi


Thanks! We will fix this problem in the next build!
Another suggestion- not really a bug but there's a volume problem especially on Score Attack, Fight Battle and on Exploration. It's too loud.

- Avi
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