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Monster World IV&Shantae Project Reveal

  • XBuster
  • 11/10/2017 04:38 AM
  • 1964 views
Greetings to all! Today we have a very special treat for both Monster World and Shantae fans. For a long time now, there have been a large variety of media surrounding a desire for a Monster World IV and Shantae crossover. Across the past couple years or so, I've come across lots of artowrk, tweets, forums on the official Wayforward website, mugen battles, an archived Shantae Advance(cancelled GBA game) video, and other content dealing with this concept. Since 2D, fantasy-styled platformers are a guilty pleasure of mine and I've played a bit of both series, the enticing idea of creating the project came closer to being real up until what's being revealed today.

THE PROJECT

I am happy to announce Shantae and Asha: Arabic Aperture. It is a 2-Dimensional action-adventure that blends in several elements such as puzzle,platform,and RPG. The project is being created using the Monster World IV-2 Engine; an engine designed to play,look,sound,and feel similar to the original, but with lots of new gimmicks, areas, abilities,effects, and much more. The project serves as both a sequel to Monster World 4 and a new adventure in the original Shantae.

The official engine logo

A screenshot of a new,but familiar Monster World IV scene


GAME PLAY

While the original Monster World 4 was little bit linear, the overall package still maintained its charm, length, and overall sense of adventure. Unlike the original however, this game allows you to backtrack to any area you want once you've discovered them. The game features an open world design reminiscent of Monster World 2 and 3. What lies within these worlds will be revealed over time.

The game consists of 4 types of areas; the overworld, stage challenges, dungeons, and towns. There are two playable characters, Asha and Shantae. Asha is a versatile weapons user that is paired with a Pepelogoo;a magical creature that can utilize its ears to fly. Shantae is more focused on magic and transforming into one of her many forms to discover new areas and progress through the world map. Each character however, plays similar to their respective origins such as Asha double tapping a direction to run, while Shantae can simply hold the running button.

Aegis Island's Garden. Use boosters to push through the wind

Shantae utilizes the Layer Switch mechanic

BATTLE SYSTEM
The battle system is based on the original Monster World IV, but with some tweaks here and there. You run, jump, attack, block, and that's all that is needed. Some monsters have several action states such as being able to block, juggle you around, and even hide their presence. Asha also sports some new moves such as being able to jump on her Pepelogoo for a small boost and use her backside as a deadly weapon.

SOUNDTRACK
The soundtrack is going to consist of each series' original tracks as well as several arrangements. Not only that, but soundtracks from other games that fit the theme will also make an appearance such as Shamar Hub:Day and Arabian Night.

REQUESTS AND INTERESTS

While myself and another developer are hard at work on this, there are some areas that if you're interested in, you can jump aboard and join us. Possible positions are...

  • Shantae Tileset Updater: Add more colors to match a 16-bit title

  • Tester: Test out every playable build.There are several out now!

  • Developer: Join us on Google Docs and help flesh out the game


If you have any questions,concerns, ideas, or anything of the sort, please feel free to share them with us as your feedback is very important to the development process. Until next time!

Posts

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This game is really cool. I love playing this game much.

<spam url removed>
author=Kaitykatedn13
This game is really cool. I love playing this game much.


Thank you very much! I'm glad you're enjoying it so far. As for that link...I'm not sure if I can trust that. Someone help XD.
Pages: 1