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Slight update

  • XBuster
  • 04/21/2019 09:32 PM
Hello everyone, and happy Easter! I've come today with an update regarding the project's progress. It will be short, but it should give you a general idea of where I am and what's coming up soon. Without further ado, let's get started!


One of the things this project has a bit of emphasis on other than game play is its story. While at first, I was weary of this due to the way they were being made, I believe it's under wraps now. Within the past month, over 60 cut scenes have been made thanks to using RPG Maker as a teacher of what kinds of actions should be available in a cut scene. Examples of such include the following...

  • Knowing how to animate and control your characters

  • Knowing how to control your camera and where to place it

  • Adding in triggers to happen at certain points of an event

  • Implementing a wait command so that events can happen before you can move on to the next text

  • Having characters watch a particular object

While these are the basic actions needed in the scenes that have been made so far, some other neat things can be done in Game Maker such as adding gravity to something. This should give you an idea of how fast things are going with this and I probably would not have gotten this far without messing around with RPG Maker for a while and learning a tiny bit about game design logic. Long story short, other engines can teach you a lot about something you can carry with you and use for other engines.

Monster World 4 25th anniversary+New In-Development Guest

Alright, I've been wanting to say this for a while, but April 1st of this year was the 25th anniversary of the release of Monster World 4. Since this project is a fan-sequel mostly, It would be fantastic if the game were to release this year as my ultimate tribute to the game. But, there's another game that has quite a bit of similarities to Monster World 4, but not in terms of genre. Here is what I've found.

  • Monster World 4’s release date was April 1st, 1994

  • Final Fantasy 6’s release date was April 2nd, 1994

  • Both games have turned 25 this year, each that was one day apart

  • Asha and Terra both are strong, innocent female leads with green ponytails

  • Asha and Terra both wield a sword

  • Both are from great games that were released near the end of a console life cycle

  • Both are from worlds that have a cute, floating creature that have a catch phrase

  • Both are from games in which the villain wins at one point

If you have guessed what I'm about to reveal at this point, great job! Today, I am proud to announce that Terra Branford from Square's Final Fantasy 6 will be joining the guest roster!

It almost seemed like her inclusion was calling for me because the sprites available for her were the only character from the game that were available. Originally, I wanted to include Zack Fair due to this project's theme dealing with dreams among other things, but I think since the project is mostly celebrating 8-16 bit stuff, the final FF protagonist of the pixel era was the best choice.

I've always wanted to mess with the idea of creating a 2D Final Fantasy platformer, but since I don't see that happening any time soon, I figured it would be best to add it to some extent here with Terra. Her battle style is planned to be very different than the others. Unlike others in this game, she cannot attack until her ATB gauge is full. Don't worry though, the bar fills rather quickly.

With that said, that is all I have for you all today. I hope this sheds some light on what's been going on as of late and where the overall project's plot is over all. I am strongly aiming for a release this year and with the way things are going, it is a very strong possibility you may see the final product sooner rather than later. Until next time!