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September 2019 Update

  • XBuster
  • 09/29/2019 05:40 PM
Hi all! It's been quite some time since the last update for this, but I have a number of things to discuss with you all. I'll try to be as brief as I possibly can, so without further ado, let's get started!

Official Page Art Confirmed!

As you may have noticed, the game page has new background art that is being used to represent the game. I was given permission by Japanese artist; stupa13a to officially use it for the project and I am very grateful to have been able to speak with them personally. You can view the image below.

Music Implementation Has Begun

Last week marked the beginning of the process of music implementation in as many areas as possible. There is a lot to explore in the project so far and since I plan on using its resources to their fullest potential, there has to be quite a bit of music to compliment the wide variety of areas the game has to offer. As of now, over 60 tracks are in the game that range from stage themes all the way to a theme when you rest in an inn or campfire.

New Videos

New videos are now out for the game! Both showcase two guest characters. I'm still getting used to recording and messing with video quality and making sure to be consistent, so I apologize if something seems off about them. Music and sound effects all play now, so you'll be able to hear voices now too! You can check them out below. I most likely will add them to the media section as well.

Batgal with Zero

Batgal with Ellie and Chomp

Resource Changes

Due to moving to a new computer, some of the resources that were used in game such as certain fonts no longer display correctly, so I had to switch all of them over to generic, pixel-perfect fonts that should display correctly. The area card for instance was supposed to have been Liberation Serif, and while I do have that installed on my computer, for some odd reason, it turns out blurry. Does anyone know of a place where I can get a clean version of that font to use for the game?

Sound effects are now completely external too due to having issues with them, but it turns out I did it all for nothing, but in the end, it was worth it after all. There aren't many sounds I need now with the exception of the remaining guest characters and whatnot.

The last thing I want to drastically change is manually building save files via .ini so that I can upload and update the game without easily corrupting previous save files. It's annoying when I add a single new sound and my previous file is gone, so I strongly believe this is necessary as opposed to using Game Maker's default save game functions. They work, but I desire complete control over how save files are built.

New Area(s) planned.

As I mentioned before, I want to use the game's resources to their fullest potential, and I feel certain tilesets are underused and could use more love, so I decided to plan two new dungeons with them. It is also important to note that all areas do not have boss fights. This allows me to have more freedom of adding areas that are simply for exploration or gathering a new item for your convenience rather than having to fight something everywhere.

Closing Words

Before I go, I'd like to give a massive thank you to those have supported this project so far, it means the world to me! Since this will most certainly be the last fan game I make, I want to give it my all. Don't get me wrong though, this isn't the last fan game I will finish, but will most likely be the last one I will introduce before doing something original for once.

With that said, I hope you all enjoy the new content here today. It's been an absolute blast so far and It's good to be back. Until next time!