0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Main Game Semi-Finals

  • XBuster
  • 11/24/2019 04:28 AM
  • 893 views
Hi all! Just wanted to pop in and give a quick update on the project's overall progress at this point. A lot has happened since last time, but I'll save those for next time. So, without further ado, let's get this show on the road!

Main Game Progress

I am incredibly happy to say that the main game is nearly done! There are a handful of things to add here and there, but for the most part, the last main game thing that needs to be added...is the ending. Over 2 years in development with over 300 pages of design documents, and we're finally nearing its end. The project has changed a LOT over the years and I'll be glad to share all of the scrapped content in one way or another.

Polishing Phase Is Here

Along with the main game's content comes something that every developer has had to deal with. Polishing. This is the phase that can be the easiest, but also the hardest. This includes things like balancing, updating or adding moves, making sure bosses are fair and can be beaten with no damage taken, getting typing errors eliminated, crushing bugs and plot holes, and much more.

Bonus/Extra Phase Is Near

After all of the main content is done and all is polished, there are some extra things that can be added to the project. One of the things I want to focus on the most are the skits(chat system). With skits, characters can be explored in ways that normally are not needed to understand the main game.

Scrapping Content

Due to the fact that there are way too many things to mess with in the project and there isn't a reason to stuff every scenario into one game, I'm scrapping a large chunk of ideas to save for Monster World Legends. I believe I've gotten the hang of quite a few things since then, so I can't wait to get back to that project and give it a fresh and final coat of paint to make it as fun and polished as possible with my current knowledge.


Feature Overview

Since the project's been in development for a while, I believe it is time to give a bullet-point update on some of its features. So far, this includes...

  • 100 Life Drops to collect

  • 120+Dream Gates

  • 100 Bond Abilities

  • Over 30 areas. This includes main and extra

  • Over 20 playable characters

  • Over 100 treasure chests to find

  • Over 10 mini games

  • Over 100 characters from various old-school and modern titles

  • 20+Boss fights

  • A mostly open world full of discoveries around every corner

  • A full-fledged story with over 100 cut scenes

  • An innovated and heavily expanded Monster World 4 battle system

  • A challenging, non-stop action platforming adventure

  • Multiple ways to alter abilities and stats

  • 15+Side Quests

  • 10+Hours of content


Closing Words

That is all I have for you guys today. It's been a wild ride so far and I look forward to finally releasing the game to you all. There's a lot to do within it and will be lengthy if you want to do absolutely everything. Thank you to those who attended and I'll see you all at the next update!

Posts

Pages: 1
It's been a long ride and I can't wait to see how it plays out. Will we be able to see this design document after its all over?
author=galvahad
It's been a long ride and I can't wait to see how it plays out. Will we be able to see this design document after its all over?


Indeed, it has! That's a good question. It seems documenting almost everything is the key to stop your mind from thinking endlessly, so I'd like others to have an example of what some design documents would look like to inspire them if necessary. I'll definitely share a handful of them. Spoiler content will be removed however.
Pages: 1