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Progress Report:- Second Edition

Still nervous about potential bugs I've submitted in the demo that eluded my sight, but in the meanwhile I've been combing the game thoroughly. This weekend alone I added over 15 new maps, mostly designated in the Staza Plateau. It's going to be a fairly hefty dungeon that will serve as a base for a few relevant modern dungeons, including a skyscraper with an eerie rift at its peak.



So on top of the rift (which literally just started as a circle in photoshop) I ended up animating the set. (Something that can't be seen in a static image unfortunately.) Also, this tower has a serious mould problem it looks like. One thing I'd want to go further with on this scene is a custom parallex that will let you see the other towers in the distance.

On top of that, I have more monsters in the works!

They'll eventually replace what remains of the 2K3RTP. There's plenty more of these monsters to go around behind the scenes, but these are the selection I wanted to show off in their rough form today.