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Main Scenario - 90% complete - Here's what's coming



In a previous blog, I've already stated that the current build of the game already consists of 4 of the 5 chapters (There are actually 6 if you count the Prologue!) current scenario work is closing in on full completion. As of right now, there is only two dungeons left to complete, being the Control Spire and the Rift that shortly opens after the Galadius summoning.

However, just because I am closing close to main scenario completion, does not mean I will release the game fully any time soon (I'll explain in a bit). But you can still enjoy the current build with all its polishes up until that point.

Now you're asking, if I'm so close to being done with the main story, why are you still delaying releasing it? The answer is more simple than you think. I want a good chunk of time set aside for my QA period - now this could last several months. This would include adding polish to cut scenes, more options to skip more cut scenes on your play through and most importantly of all; cleaning up the battle system. Even with the changes to elemental status and improvements over the years, it's still the weakest aspect of Meta Revelations: - Ring Spirits and that just won't fly for some people.



I spent many hours the last few weekends overhauling battle animations. Instead of using just the character walking set to simulate battle animations, I've been designing my own idle and attacking animations to give the characters some life to them. Zephyr in particular needed the most justice, since she is essentially a floating cat that throws magic everywhere.

Other things coming soon to keep you interested:
  • Tons of new art, like the examples above.
    Audio improvements to to scenes and areas.
    The usual spellcheck.
    Reworking the prologue during Lyria's scene to not leave players confused.
    Reworking dialogue in other areas where it comes off as awkward.
    Battle passes.
    Filling the map with more treats and A/P zones (If you don't know what A/P zones are, you should play to find out!


And probably the most important feature of all:-


My reviewers asked for a quest log system to help keep track of game progress and what needs to be done next, and I agree. It's not something you have to use, but it's useful for tracking where you need to go if you're absolutely stuck. No more are the days of Ultima VII where you must write quest details down on paper, you can stop playing for a while and come back at a later date and still know what needs to be done.

All this content is coming soon. Expect it no later than the projected release date window. But if you have a craving to play now, why not head to the download page and pick up an earlier build? It includes all 4 current chapters sans the current updates in this thread, and is completely playable.