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DoH TPW - Progress Report Act 2

Good afternoon, and welcome to the second update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely.

We’re also very excited to announce that our music department has finished around 90% of the game’s soundtrack. Our team is fortunate to have such talented composers, and we consider the music to be one of this game’s strongest points. We hope to deliver an enjoyable and memorable experience to all of you. One of our composers, Chandra Oyuget Cheung, wanted to share some of his thoughts with you.

“I am very happy to be able to make music for Darkness of Hope: The Pocket Watch. Before this, I had been making music for Kitten Mita, which has a more cheerful and happy atmosphere. Especially since the main theme is focused on children’s story and fantasy. But Darkness of Hope: The Pocket allows me to create much more diverse compositions, much more so in the battle themes. Every battle theme in this game represents an adversary that you’ll face, their personality, emotion, spirit, and darkness.

It’s clear for me that Darkness of Hope is based on a strong vision. Despite the limitations we have, we really wish to pour all of our talent and energy into this game. The team has been communication very well, which has led to a smooth creating process. But making each composition stand out creatively still proved challenging. I think the development of this game is truly a precious learning experience, and I have gained so much knowledge in the process.”

You can hear a sample of Chandra’s work in this video:


That’s all for the update so far! Thank you for your continuous support and feedback. They are very valuable to us, and we hope we can deliver the best quality in our game for you. See you next time!

Posts

Pages: 1
That theme definitely has some kind of clockwork essence on it, nice. The changing pace on the second half was a bit unexpected.

Is it used for scene? or dungeon bgm?
author=Theodoric
That theme definitely has some kind of clockwork essence on it, nice. The changing pace on the second half was a bit unexpected.

Is it used for scene? or dungeon bgm?

Yes, do agree...
It will be use for special battle theme.
Pages: 1