When our leading man, Marrik, finishes his military training abroad, he's all ready to return home proud. The king has other plans for him, grants him an improved rank, and sends him on a wild goose-chase for a long lost lucky charm said to bring wealth and prosperity to any kingdom. What the King has mistaken for a mere rabbit's foot turns out to be far more important, and he's not the only one after it. Marrik will have to search for the deeper truths behind this unusual trophy. His aunt and young cousin, Astór, back in his home town are bards. Perhaps they'll know something...
Set in a backdrop of a traditional medieval fantasy, a race ensues for powerful artifacts with the potential for great benefit to (or the destruction of) mankind. The quest is as old as time, well, the mid 1980's at any rate. ;) The journey will lead far & wide and into the heart of reality. It's a tour de force of heroic yadda, yadda, yadda!
The real story takes focus on the lives and relationships of the heroes, to each other and themselves. There are moments of awkward romance, tragic failures, and a "reasonable amount" of meta-humor. How will Marrik respond to growing affections of the adopted cousin he's always looked to as a little sister? Will they tell their strange new friend about his unusual "condition?" What are Astór's true origins and what has it got to do with anything? Join Marrik and his friend's on their great quest, and perhaps you'll find out ... together (host fakes a tear for dramatic effect).
Admittedly, visual art is not my strong suit, but I wanted something original and something retro. What I've aimed for is what I'm calling "8&1/2-bit" graphics. Basically, I simulate 8-bit with 2x2 blocks of true pixels representing 8-bit pixels, then I cheat them to touch-up some of the rougher looking edges. The style itself is a work in progress...
Set in a backdrop of a traditional medieval fantasy, a race ensues for powerful artifacts with the potential for great benefit to (or the destruction of) mankind. The quest is as old as time, well, the mid 1980's at any rate. ;) The journey will lead far & wide and into the heart of reality. It's a tour de force of heroic yadda, yadda, yadda!
The real story takes focus on the lives and relationships of the heroes, to each other and themselves. There are moments of awkward romance, tragic failures, and a "reasonable amount" of meta-humor. How will Marrik respond to growing affections of the adopted cousin he's always looked to as a little sister? Will they tell their strange new friend about his unusual "condition?" What are Astór's true origins and what has it got to do with anything? Join Marrik and his friend's on their great quest, and perhaps you'll find out ... together (host fakes a tear for dramatic effect).
Admittedly, visual art is not my strong suit, but I wanted something original and something retro. What I've aimed for is what I'm calling "8&1/2-bit" graphics. Basically, I simulate 8-bit with 2x2 blocks of true pixels representing 8-bit pixels, then I cheat them to touch-up some of the rougher looking edges. The style itself is a work in progress...
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