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Explore the mysterious island of Illumia with it's many secrets and treasures. Non linear interactive gameplay allows you to choose how you play with different routes and endings. Progress is determined by the treasure you collect allowing you to clear obstacles and beat bosses without grinding. Summon abilities of fallen heroes by embracing the power of the contracts and possibly even brave the dark depths beneath the island!

Story:
Four strangers are brought together and given a second chance when the borders between life and death are tampered with. In doing so the world they knew now seems unfamiliar to them and they must overcome themselves in order to find the man responsible for their shared misfortune. This man with dark ambitions betrayed his kingdom and released four powerful titans that had enslaved humanity in times past. In the ensuing chaos he plans to rebuild the world for his own sake, one without death or suffering. Will you decide to confront the titans, prevent the dawn of a new world, or explore the island to uncover it's dark secrets?

Features:
- Inspired by the early Zelda and Final Fantasy games, this game has a heavy emphasis on exploration and strategy. Your strategy in battle including whether to run or fight will determine the outcome of each battle and being unprepared for difficult encounters could be costly.
- Buy, craft or scavenge for equipment to keep upgrading your party. Collect recipe books and rare minerals to create equipment from the menu. Visit different stores across Illumia to find the best deals and exclusive items.
- Keep track of quests and achievements from the menu to track your progress. Over 40 quests to complete including a mark system for tracking challenging foes.
- Uses Yanfly's Charge Turn Battle plugin inspired from Final Fantasy 10 as a departure from typical turn based battles. Manipulate ally and enemy turns to create advantage in combat.
- Clear obstacles with swords, bombs, pickaxe, shovel, ocarina, lantern, and zephyr boots to explore dungeons and the overworld. You may even find random loot or new dungeons as a result!
- Each character has their own good and bad ending, completing each character arc grants a powerful exclusive accessory as well as several story changes.

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  • Completed
  • Hopeful_Dreamer
  • RPG Maker MV
  • Adventure RPG
  • 11/08/2017 10:16 PM
  • 10/24/2023 02:56 PM
  • 11/10/2017
  • 105792
  • 23
  • 2867

Posts

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unity
You're magical to me.
12540
author=Abashi76
This is really bad ...


If you don't like how a game turned out, telling the dev that the game is bad is not helpful. You didn't include anything the dev could even improve on. If I was the dev, I would have nothing to say other than to shrug my shoulders and say "Okay?"
xb360 controller doesn't work. am i doing it wrong?
I beat the game and completed all of the sidequests. The only one that I haven't gotten is to go back to the hunter's area after I got all the spells which I have. I found a couple minor bugs.

Quite a unique game overall. I wasn't expecting a game like this could work. The mirror area people can grind. It would be interesting to see something like this but w/o the mirror area such as find elemental equipment to equip on yourself to be able to beat the boss.
Is it intentional that you can't teleport to hopoki town via dark mirror? Update: I found the warp. It was stacked with an option.

I found what I consider a bug. Kraken's bubble move will cause your character to sleep, EVEN WITH THE RIBBON ON & INSOMNIAC'S NIGHTGOWN EQUIPPED! Why is this happening?
Hello.
This is a great game, very good work. One thing that`s not so good is:in the fight with the octupus he gets all in my party sleep (bubble)after 2-3 turns , even if i have something against sleep equipped. Always a bad design move.
But the strangest was when the rest was dead and only
Leo
was standing,he sleeps all the time but couldn`t be hurt so the fight just goes on forever. Or i quit after 5 min. He was sleeping and the attacks just missed every time so he doesn`t dies. I`m gonna try poison or something, it feels like my last hope.
Other than that it`s a great game.
@bicfarmer,

Sorry about that. The door wasn't locked but finding the right one back is pretty difficult in the dark. I assumed most people would die once to return to the surface and wouldn't likely reach that specific town until they were ready.

I'll add an npc that lets the player get back to the surface in a future update to prevent others going through the same issue.

There are some design oversights with how I've attempted to make this non-linear and I completely get how you got fed up with it.

Thanks for taking the time to leave feedback.

-HD
Im screwed. After finishing the prologue, I dug into the beach and ended up in what turns out to be probably the final dungeon in the game. Obviously I was too weak to survive a single battle down there. Stumbled into an endgame achievment then tried to get back to the surface, but couldn't find it after like 10 tries. Probably the way I entered from was locked for no particular reason. I really don't want to keep playing...
Part 3

Depth access from sand palace
  • Up : The bat doesn't attack on contact
  • Down : The black tiles are passable

  • Down : This square is blocked.


Status effects
  • It looks like Safeguard doesn't protect against instant death anymore. Well... it's useless now...
  • On the other end, I've just seen Gardenia poison and confuse Karena whereas she was wearing a Ribbon... You must have changed something there...

Abyss temple
  • crystal room : the upper floor border tiles are passable and grant access to the lower floor


General
  • Rewards : many chests hold gem stones. And the mayor segha'an gives us 5 saphires after defeating Oceania... That's ridiculous ! Gem stones are very easy to find from mere rocks, to loot from monsters and can even be bought for the paltry sum of 100 G ! It makes crafting too easy and those rewards quite absurd. Another example is the begging lady in the slums : if you give her 100g, she gives you... a gemstone which costs 100g... What a reward !
    There is a secret cave on the beach, you can open with a bomb : the reward is a gem... 100g for 300g...

Dark Woods
  • crystal room : Gardenia : you should be begging me for to protect => begging me to protect

Slums
  • end of quest : fighter's past : big bro : (...) the leader of a crime syndacate is a bit reckess=> syndicate... reckless
  • same: he would've like you => liked

Swamp
  • when we give the 5 notes, the quest pop-up says "apocolypse" => apocalypse

Ship
  • adventurer's past : meeting Elise : so we're aren't => we aren't
  • Leo : we sent a few crewman => crewmen
  • quest advancing : 1, 2, 3, 4, 5 of 5 crewman => crewmen

Depth from Jacob's / Swamp
  • Wall missing

Hermit's cave
  • hermit, after defeating Gelghar : there have always been indivduals => individuals

Castle
  • Gelghar : before 1st fight : continue to intefere => interfere

Ending
  • 1st message : though a long struggle => through

Hunters guild
  • before 1st contract (maybe only during Karena's prologue : the mark board is passable.


Skills
  • Jacob cannot use the knight/mage stances if you take him after upgrading the contracts.
@Maximax,

Wow didn't realise quite how many errors there were. My proof-reading sucks.

Fixed all the issues you've mentioned in part 1 just want to tweak menu order a bit before an update.

Thanks again for all the feedback. I'll have tweak the remainder of these issues when I finish work.

The safeguard nerf was a bit silly in hindsight as 1 warcry mitigates the dowmsides quickly. Think 25 Tp cost might be more sensible.
Part 2

Road North of Hopoki
  • The character's sprite can be seen above the top of the bridge while he's below.


  • Passability issue due to grass (I think).



Exploration team Tent
  • SE man : incur it's warth => its


Gulliber's shop
  • Accesories => accessories

  • A square is blocked in the SW corner. It remains blocked after the 1st improvement, IIRC...


  • After spending 20,000 : it pained me to abondon our home => abandon


Mage trial
  • With the nerf of Safeguard, the boss was far too easy : his fire magic dealt 0 dam ; his normal attack 90 dam.


Karena's prologue
  • Slums : lady asking for money : she doesn't take the money we give her, be it 10 or 100 coins.


Dwarves' tent
  • Head dwarf, asking about the depths : in the darkness lurks monsters => lurk

  • Head dwarf tells us we'll be able to buy a better pickaxe, but it has been cancelled, I think...


Hopoki
  • Apothecary : quest giving scholar : 3rd step : diffcult => difficult


Graveyard
  • Cliff access : one to the left, one to the right



Sewer access
  • You used the wrong tile for cracked floor.



Abyss temple
  • Zephyr boots room : the black tiles are passable.



Arcane zealot cave
  • scene : Their objectives will (...) intefere => interfere


Brehzel jail
  • Me and my men => My men and I


Equipement
  • The Crystal bow can be equiped with a shield.

  • The Death shot can be equiped with a shield.

  • The Saint hood gives +20 intel. Shouldn't it be +20 Spirit ?

  • The Limit charm doesn't replenish LB.

  • The Flame mace grants +30 attack. It should be +15 to be consistent with other staves.


Darkholme
  • The grille in outer town is passable


  • Center house : You might have seen a cloacked creture => creature


Castle
  • jails : one tile is strange


  • room before barracks : strange tiles


  • wine cave : strange tiles


  • kitchen : strange tiles


  • hall : the monster has a fixed direction the "roof" tiles are passable.


  • getting out from the front gate, while the guards are still there causes the character to stand on the guard !


Achievement 7
  • You could add a little scene with the hunter spirit... I just don't know why I need to get back to this place to get the achievement...


Icy peak
  • Spirit of the mountain : after the fight, the staff reward has a bow icon.


Dark woods
  • prince Maeron (1st time) : it has been claimed by fowl creatures => fool ?


Aqua cave
  • Spirit of the sea : since I welcomed vistors => visitors


Road to Elfheim
  • delivering parcel : the only way to save ths place => this


Swamp
  • The stump-like monster doesn't attack on contact.


Hunters guild
  • Tiamat mark : we have no info on it's fighting => its


Dwarven mine
  • When you go to the depths, you don't appear on the right square of the map (in front of the door near the tracks), but much lower.


Brehzel barracks
  • After Alice gets her memories back : in those crucual moments => crucial

  • and aide you in your fight => aid


Mirror realm
  • The spirit of the land shows black pixels when he moves up and right. That one was hard to screen !



Game experience
  • I appreciated the easier access in the western mountains, but it makes the player skip entirely the boulders puzzle. I'd delete the bridge (so that the hunter's cave remains hidden) and change the climbing vines for a rope. This way the player would have to dodge the boulders at least once.


  • I find some battles much easier, others much harder than in my previous play... Strange ! I didn't recall so many monsters' hit could confuse... You should add more accessories to prevent that status ailment - or make it easier to resist.

Well. I'll post my feedback bit by bit. I'll probably go on a trip for a few days. So I won't be able to test the full game at once.

Part 1

Alice's prologue
  • meeting : you have a stronger resolve then most => than
  • after contract : who wishes to intefere => interfere

Lauriett's prologue
  • He has access to Elfheim ! Maybe it's intended, but it grants access to many quests, items and so on. Not sure it is necessary.
    On the other hand, without that part, Lauriett's prologue would be quite empty... Perhaps you could force the well gathering quest to be done by him, so that he had a little dongeon crawling...
EDIT : I've just realized that every character has access to a fairly big zone, including a town...


  • You can find 2 Saint Staves during his trial

Elfheim
  • Apothecary : me and my husband => my husband and I

Road to Elfheim
  • Farmhouse : a mercant extraordinaire => merchant

Galadria
  • Gemshop : woman patron : amythests => amethysts
  • Church : after picking the silver bangle, the square is still blocked

Elric prologue
  • Hermit : I suppose you're injuries => your injuries

Mapping, general
  • The walls, in the houses don't have the same height : the backwall is 2 squares high, whereas the inner partition walls are only 1 square high. It looks awkward.
Only if it's no trouble. Whatever works for you. Planning on putting out v1.0.15 this weekend with some fixes if that affects your decision?
I think I've missed the gathering quest in Brehzel...
EDIT : Indeed ! I just hadn't seen the character behind his chair !

I was sure I went back to the secret final boss to look for Apocalypse... I must have missed the portal... Shame on me !
EDIT : I thought the paths were straight forward... My bad !

I've started another game with the newest update (v 1.0.14) ! I'll do my best to find every little issue !
Would you rather wait for the end of my test, or have me report the issues as I find them ?
Hey Maximax,

You're right with the quest descriptions there. On reflection they aren't as clear as I thought. Apocalypse is in the hidden dungeon where the secret final boss is. Once inside if you go up, up, right, right, up, up there should be a green portal. Defeating it creates a way out of the area also.

Originally I just put that essence of magic fight in for fun not intending to put it in the final game. Last minute decision to add it in case people wanted the challenge so not surprising it might need a tweak HP wise. You've got a good point there about survivability. Had a similar experience with a boss in FFX where I hadn't broken the damage limit yet and a boss took nearly an hour to beat so get where you're coming from.

Looks like you've only missed 1 gathering quest.
-Necklace in the well (Galadria)
-Black Flower (Elfheim Inn)
-The perfect brew (Elfheim Apothecary)
-Red Flower (Hopoki)
-Magicite (Masindria)
-Basics of Brewing (Hopoki item shop)
-Dark Wing (Brehzel - House)

Will have to add quest list to walkthrough now I think about it...

The behemoth is meant as a loose connection to the depths but making it into a quest is a much better idea. I'd forgotten about that swamp as it's a bit out the way.

The Invincible Aura is broken and a bit of an old item I hadn't given a lot of attention to. The Origari Highroad is the small stretch of path to the right of Hopoki Town. It did allow for a change of outfit for the characters but the location of that event has since been moved to the hall of mirrors and unlocks in game cheats also (Mainly multiple copies of unique weapons/ contracts).

I'll take some time looking into lighting, fog and issues you've stated above. Thanks a ton for all the detailed feedback! Gives me a lot of motivation to keep working and improving the game and you've certainly given me a lot to work with.

-HD
Hello !

I had found the 4th note on my own ! Now, I'm stuck with finding Apocalypse. It's supposed to be deep beneath the island, in the darkest place ; but I can't find it ! Thus, I can't finish the quest... I'm quite sure I've been everywhere in the depths, from the mine, from the sandtraps, from the bandits hideout, from Jacob's house, from Jacob's friend cave and from the cave on the beach... I've searched Darkholme too, but Apocalypse is nowhere to be found... Maybe you could be more precise in the description of the quest (or I'm very unlucky in my searchs !)
Edit : I just thought, you could turn the 5 notes into 6 : one for each entrance of the depths...

The two others were ok to find, but very easy to defeat. Especially since I've already defeated the Essence of magic - which is a real challenge ! ha ha ! The future characters faces are really cool !
BTW, although I'm proud I could defeat it, that fight was way too long ! I mean, if the player is able to survive 5 rounds, then he has a viable strategy : no need to have him repeat it again and again ! The fight went for hours - or it did seem so !


For the 10th achievement, I confirm I have all the contracts (including spellsword and hunter), so there must be a glitch somewhere... I don't really recall in what order I got them, but I think it is : the four first, hunter, medic, rogue, spellsword, paladin, monk. I'm not positive about the 3 last ones...
As for the jobs in themselves,
  • hunter is great for mass spells (sandstorm and so on)
  • medic can be fine sometimes with Quick Skip
  • rogue is awesome (for speed is the path to victory in ATB games)
  • paladin is mandatory in hard fights with both Safeguard and Rampart
  • but IMO spellsword is quite useless.

And actually I almost never used the elemental spells with my mage, but rather the non-elemental ones, like magic missiles and meteor...

I don't understand the description of the Invincible Aura : "The party becomes immune during this battle. PW: 9999 (Origari plains, castle walls)"
Is it supposed to be mysterious ?
  • Party immune : actually, it only grants a 5 turns protection against status changes (just like Safeguard).
  • "PW" stands for password ?
  • What are the Origari plains ? no idea... And what is it about the castle walls ?...
Puzzling...

Is there something to do about the behemoth (or whatever the name) in the woods ? It sure is difficult, but I don't think it gives anything special. And I haven't found any quest related to it...

Speaking of which, I've completed : 14/14 Story quests ; 6/6 gathering ; 11/11 marks ; 11/12 sidequests (Apocalypse still missing).
Did I miss some quests somewhere ?

About the mapping issues, there are several wall or roof tiles the player can walk on, such as the grilles in outer Darkholme ; or in the map where you access the depths from the sand temple (roof passable). I'll screen them when I restart the game.

There's a light issue in the sand temple in the room where you have to light 2 torches to open the door. Light radius doesn't come back to normal.

Sydney can cause a bug in the castle : when you speak to her, she displays messages then walk to the left. But if you talk to her from the left, the game freezes, since the move cannot be completed.
You have to add a condition : if the player faces right, then go down, then left / otherwise, go left.

As I already said, I think you went too far in screen effects : the darkness is too dark and the fog way too thick ! Please, remember the player wants to have fun !!

I forgot to say I really enjoy the freedom in this game : you can go almost every place from the start ! The heroes background is great, as the general universe of the island. The large choice in equipement/contracts is really cool too : one can make his very own team !

EDIT : I was playing on version 1.0.12 I've dl the latest one for my replay.
@Maximax,

That's awesome, glad you've enjoyed the game! Thanks for letting me know how you've built characters. It's always really interesting to see how others use the available tools and it helps a lot to understand what works and what doesn't.

Admittedly there are some confusing bits here and there like the orb of experience.
That was left in the last update when testing an idea that won't make it to the final game.

I think meteor was one of my favorite skills with how easy it can be to use to get massive damage. Fear actually has one of his moves a bit bugged but I'll have to play around with it.
Safeguard definitely trivializes some fights so I'll keep thinking of a rework as I don't think the atk debuffs and higher mp cost really matter with all the tools available.
The crystal smithy is also a bit mad with how easy it is to get the crystal gear.

Regarding that note:
Note number 4 is in the bandit hideout (mines) after completing Karena's back story.
I think I'll add a quest when the player encounters a certain character to describe the locations as I know a lot of people tend to miss just 1 of the 5.

Regarding the achievement, it hasn't changed and there are a total of 10 contracts. 4 you start with, the 4 from each titan and 2 hidden classes (Spellsword and Hunter). I'll look into this to see if it there's a problem.

Do you recall any specific mapping issues? I know it's only a tiny thing but
mainly curious.

-HD
@fifacv,
Sorry I didn't get back to you before. Meant to update the walkthrough to provide some tips but haven't gotten that far yet with it.

Both of those enemies can be very difficult so you should aim for your stats to be end game level (Speed 150, Atk/ Magic 300). I'm sure there are exploits I haven't noticed when designing these bosses and this will be very general advice. I'd invite anyone to chip in with their suggestions if they read this comment.

Fear 99999 HP
=============
Evades all physical attacks, immune to all elements except light.

Piercing Shriek removes all buffs and should remove 75% of HP but upon inspection this seems bugged. He does this every 8 turns so there's still time to set up buffs and deal damage between these uses.

Siphonga will damage MP for everyone significantly so it's important to have the Bow of Wisdom for free MP or the Staff of Power to use limit breaks every turn.

He casts single target death and uses life drain but if you keep your health relatively high life drain won't do much and you can hopefully revive faster than he can kill party members.

If your speed is anywhere near 120 or higher it will be a case just having enough mp to grind him down if your damage output isn't high.

Meteor is a good way to inflict damage and if you're having trouble gathering LB
you can guard for 20 points or equip Limit charms also.

Chaos 60000 HP
===============
Weak to light damage 200% but only 10% chance of reducing stats through break skills.

Uses dark elemental magic and death spells.
If you have enough dark elemental armour such as twilight armour/ demon king cloak you can render most of his attacks useless as Siphon and Gravity are actually dark elemental spells.

A spellsword with a dark tome equipped can use dark veil to halve all dark damage too.

Besides that he uses despair and curse every so often which prevent healing and prevent contract shifting. Having a paladin or lots of holy water should help if you need it.

Hope that helps, I'll have these tips in next walkthrough update with some others also.

-HD

Edit: Formatting
Hello !

I've almost finished ToI and I've really enjoyed it !

The game is a bit puzzling at first, not earning XP - especially because you've got a key item that sets the amount of XP haha ! But once the basics are mastered, it's really pleasant and fun to play.

I really liked all the little quests, achievements and all.

I grinded mirror coins to build fast characters - almost cheating, yeah... - and got the ultimate staff (staff of power) quite early : I think this one makes the game a little too easy, with a fixed strategy : meteor, meteor, meteor (or Flare, flare, flare since Elric was also my hunter) and if I happen to be in danger the 100%limit bar gives access to full healing, since he can also be a saint... Elric rules !

I turned Lauriett into a rogue, and he casts haste all the time, then prayer
Alice first used Ward, and when she get to be a paladin Safeguard once, then Rampart.
BTW, Safeguard makes the battle against death so easy I could "farm" it. Which results in god like characters...

Karena's strength was usefull at first, then less and less. She always used Warcry... As a mage, she gained access to free LB every other turn. Then as a healer, she could haste my mage too. She also came in handy against those few monsters immune to magic or having an auto-reflect.

I haven't found the 4th DeepDarkNotes, which bothers me a lot ! I guess I haven't found all the accesses to underworld... (Jacob's place, antlions, dwarven mine, excavation site on the beach, cave in the mirk...). I do think it's too dark in the depths, you really should increase the light radius of the lantern or keep a normal screen light.

I couldn't get achievement 10 either... Quite strange, because, in one of the screenshots you posted, it's supposed to be related to contracts and I think I have them all ! Maybe you changed it to master of synthesis...

Synthesis is cool. I really enjoyed it. However a lot of recipes are quite useless, and the access to crystal synth is too easy, and crystal weapons make the game veeeery easy, especially the hammer.

There were some typos and mapping issues, but nothing excessive... I may report them if I start the game again from the beginning.

That's all for now.
Thanks for this very good game !
HELP AGAIN how to kill ¿chaos? and fear¿
i fought over 1 hour with FEAR without any progress
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