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Reame is the game's main protagonist. She's spent her whole life as a maid, but one day she decides to run away and explore the world. She's very quirky, curious, a bit naive, loves animals, and doesn't have a clue about how to interact with people. Sometimes she comes across like an airhead, but she's strangely calm in the face of danger. As she ventures out further into the world, she begins to realize there's a lot she doesn't know about herself...and she'll do anything to find out the truth.



Dyana is a farm girl who bumps into Reame in the forest while chasing after her lost horse. She's a stubborn, cautious, hot-headed girl who believes it's better to assume the worst than to be nice and get hurt for it. At first she isn't sure what to think of Reame, but there's something that seems to draw them together. Maybe it's the fact that they're both lonely souls who never got the chance to make friends when they were little...maybe it's the fact that Reame reminds her of her dead mother...or maybe it's because Reame doesn't seem to judge her for being herself. Whatever it is, Dyana decides that it's her job to protect Reame and keep her out of trouble -- but can she really be as brave as she behaves? Or will she break beneath the fears that hold her down?



Amori is a witchling who's been locked in a tower for years by her mother. She claims to have known Reame when they were both children, but Reame can't remember her at all. Amori is shy, melancholy, artistically gifted, has a terrible temper at times, and seems to be unhealthily fixated on Reame, to the point of obsession. She becomes bubbly and animated when she gets to be alone with Reame, but she can't stand to see anyone else by her side. Years of being trapped in the tower, desperately waiting for a chance to see Reame again...Amori would let the whole world fall to dust if it meant she could keep Reame to herself and never let go again.



Luxsor is a wandering swordsman, in search of the seven Star Shards of legend. As folktales would have it, the shards can be pieced together to craft the Dreamstone, an artifact which can grant any wish, regardless of reality's rules. What Luxsor would wish for, however, is a mystery he keeps close to the vest...along with everything else about his past and his goals. Evasive as he is, the man is also very charming, well-traveled, and quick to find the humor in a situation. Once he joins up with Reame and the other girls, he acts like a big brother and defender for them -- if nothing else, he's quite the gentleman. But behind the glint in his eyes, there's the faintest hint of fear, as if he's running from something that he knows he can't escape.



Phesta is the woman who Reame used to serve. Strangely, she only visited the house once a month to check up on Reame, apparently caring very little whether Reame kept the place tidy or not. She's a woman of many secrets, and just as many ambitions; it's fair to assume that Reame figures into her plans. Cold, cynical, calculating...more than anything else, Phesta believes in the power of human will. She has nothing but contempt for those who depend on others for protection or fulfillment.



Wren is a bizarre girl who seems to show up at any time out of nowhere, making trouble for Reame and her friends. As much as she likes to play mind games, she doesn't seem to bear Reame any ill will...if anything, she might be more determined than anyone to keep Reame alive and well.