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Log #3 - Videogame showcase

  • orochii
  • 12/18/2017 03:28 PM
These two last days have been quite the work for me, not just on making the game, but in a small showcase in my country. I'm pretty happy for it since I sometimes thought game development was unexistant here, but it looks like it's slowly getting more and more developed. I met lots of people that make stuff, specially in Unity and Unreal, others in Game Maker Studio 2, etc. And a guy that uses libGDX. Etcetera.

It was a pretty nice experience, had the opportunity to share this game's alpha with many people, see their reactions, think about the possible market/target audience to it, etc. Saw what they liked better, what they didn't, and so on.

My stand. Pretty simple.

And some people playing the game.

Fro what I can gather, the game could potentially be played by most people, all ages and sex. Kids played it fine. It actually SEEMED harder to understand to the more adult. So I think from what I can gather I can understand what would be the target audience, and so consider that when setting the tone of the game. As in, the kind of content it will have. Not so mature, yet not "kids stuff" either, kids that played it were not so young either. 10s to 20s could work as a nice age range.

So yeah, I'm happy, VERY tired, but I have lots of feedback that will hopefully improve the experience and give this game way more direction. I think.

Thanks for reading!