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"The Sacred Crystals have always been used to conquer evil of the world with Warriors of the Crystals, using both magic the crystals bestow with the warrior's bravery and will, they conquer evil together to banish it into the realm of nothingness. The warriors are not the only guardians that could use the power of the crystals; legend has it that there are four dragons, which were put into eternal slumber due to their berserk nature and power to the destroy the world itself. Legend also says...if the power of the crystals fell into the wrong hands, the dragons could be revived...

...The revival of world destruction."

After the battle with Exdeath, Bartz, Lenna, Faris and Krile went their seperate ways.

As the new ruler of "New" Typhoon and with Faris gone back to her crew as their pirate captian, she stays along in the castle, always remembering the past she once had with her friends. She wants to go find them...but how will she be reunited with her friends?

As Lenna thinks of a way to reunite with her friends, we enter Zeke...

Zeke is a Mage with the power to change the form his magic takes, being it White, Black, Blue or even Arcane magic. Zeke suddenly woke up from being unconscious for an unknown amount of time, due to this, he suffers from memory loss and cannot remember anything except for his name. After waking up, he finds himself awake in a forest, since he suffers from amnesia, this forest is a mystery to him. As Zeke wanders the forest, he finds a man in shining blue and white armor camping in the forest...could it be...?

- Original Characters, plus some that were only NPCs!

- Job System, with 8 new jobs!

- New Summon Spells!

- New Character Designs!

- Full MP3 Soundtrack, consisting of some classic favourites and new ones!

Original Characters - Square Enix
Resources - Charas Project (Credits of resource sharers coming soon)
Custom Sprites - Tezuka, Shadowdude, Redwyn, JosephSeraph, Nich
Mapping - Shadowdude
Music - Square Enix, Arlen/Ryan Leber
Sounds - Square Enix, findsounds.com, nrsisyourbuddy

The Official Final Fantasy V-II Website

Latest Blog

This is it.

Well, this is it. The blog entry I never wanted to make, no matter how much I tried to keep the project alive, but sadly it was inevitable due to the consequences.

I will explain.

Over the past year or so now, my personal life and career took a...detour to what I was aiming for, which left me in a state that left me pretty down and, dare I say it, suicidal. Just to let you know before I carry on, things have become a LOT better and things have picked up lately so “those” tendencies are gone. But why am I ending/indefinite postponing this project?
My confidence. With what happened to me and what I did to myself, I have lost confidence in my abilities as a leader of this project and a “game designer”. In my current state, I do not want to make a half-assed sub-sequel to a game I love, it wouldn’t be right for both you guys as fans of both the project and the original game, and me. This project has been a good on-and-off ride for me; I’ve worked with amazingly talented music and graphical artists who helped me 110%, always willing to help me when they had the time. As I write this, I still feel bad for postponing this project; it was something I worked on and designed for six years. Imagine; I was 15 when I first came up with this! Which kind of explains some of the mess with mapping, but I’ll come back to that near the end.

During my time on RMN, I have gathered a bit of knowledge from members here, got recognition for FFV-II and even met with a valued team member here. I will still try to be active and around, I’ll probably try and give a few reviews as well (I’ve always wanted to do a review for I’m Scared of Girls, heh), just don’t expect literary genius in my writing!

During the project, I read the comments that accumulated on the project page. The one that caught my eye was about the “messy” maps and strange event blocks. This was due to broken chipsets that we created ourselves years ago by using an emulator and time. What we didn’t have those years ago was the skill we have/had now. We were going to fix this, but as of this post, it will sadly not come to light, but I thank you for pointing it out and even offering your help. :)

Even though my confidence and faith in my abilities are temporarily shocked, expect some surprises sometime in the future.

If you have read all of this, I personally thank you for your time. I am down but not out!

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  • Hiatus
  • Tezuka
  • JosephSeraph
  • RPG Tsukuru 2003
  • RPG
  • 03/07/2009 12:50 PM
  • 09/14/2014 07:25 AM
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I I wish to play final of fantasy five ps.
There is only one word I can use to describe this game. Messy. Mostly in the graphics, they look "dirty". Like odd shades of color and passability issues. I know its a demo, but still. In regards to the dialogue, I personally don't like how it forces pauses. Also, I couldn't change jobs. When I went into the job change screen and clicked Blackmage it just gave an error sound, and when I clicked on the Paladin it showed me the game time. Not that I'm saying your incompetent, but do you want some help? I have a feeling I know why these things are happening based on my experience with custom menus and maybe I can help make them bug-free.

Sorry if that sounds harsh, but I would like to help.

*I just opened the project in RM. I don't understand why you programmed like this. Are the events surrounding the edges of the rooms to prevent the player from walking out of the room? It doesn't make a whole lot of sense. Maybe there is reasoning behind this but at first glace it seems like this could be more efficient.
........is this game dead? there hasnt been an update for a while...

(necroposts evrywere)
........is this game dead? there hasnt been an update for a while...

(necroposts evrywere)

Tezuka made a YouTube video of the latest improvements to FFV-II on March 2011:

This coincides with his request for beta testers that he made on RMRK's forum--his last reply was on April 2011 where he stated that in a few weeks there would be a new demo:

So, although the new demo hasn't been released yet, it doesn't look like this game's dead yet either.
You are recreating 1 of my favorite RPGs and probably my favorite in the FF series. I love you.
You are recreating 1 of my favorite RPGs and probably my favorite in the FF series. I love you.

Your favorite RPG was a dead project?
By the way, the Dawn Warriors were Xexat, Galuf, (Krile's grandpa) Kelgar, and Dorgann (Bartz's dad). Krile, Lenna, Faris, and Bartz are the Warriors of the Light. Good game by the way.
if i had an allowance, i would give it to rmn
How is this project doing anyways?
geez, finally. I was worried it was a cancelled project. How are the mog sprites and the new demo going?
Once a member of RMN, always a member of RMN!
Hmmm... Just thought I'd prod this project. It seems a bit stale (no activity), but it looks quite good.
YEESS!! There's update!!
I'm lookin forward to this, I always had a soft spot for these old FF games
I'm lookin forward to this, I always had a soft spot for these old FF games
you might wanna check the most recent blog post...
Hope to see this go somewhere one day. I remember when I ran across this project on a old rpg maker site.
:( i was so looking forward to this
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