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Monstructs: Makers and Mayhem is a 2-D Adventure RPG combining, a mission-based story, crafting/synthesis and monster collecting to create a unique gaming experience. The main feature of the game is being able to MAKE YOUR OWN HEROES and send them out on Missions for great rewards!




The day has FINALLY come! You get to Make your very first Monstruct! As you’re away, your grandfather, Oron is visited by suspicious people wanting his research on creating a new, unseen Monstruct. But after a violent argument, Oron disappears and only a mysterious stranger walking away from the ruin of your home. As you search through the wreckage, you find a package with a note from your grandfather, asking you to keep his notes safe.

You decide to fulfill your dream and create your own Monstructs Assistance Agency to help people in need, while completing your grandfather’s research. But who are those troublesome strangers, who was that mysterious man and how you related to him?




Monstruct Making
Create Over 150 Heroes ready to take on the world and help people!


Jobs and Missions
Send out your Monstructs to help others and get great rewards!


Evolving Combat
The Battle System changes as your Monstructs get stronger and gain more experience!


PLUS:
Fun Mini-games
Challenging Puzzles
Great Soundtrack
And so much more!



If you'd like to find out more about this game and it's progress, consider joining it's
DISCORD Channel and check out the Official Website

Thanks!

Latest Blog

New Theatrical Trailer

I decided it was time for a new trailer and it didn't come out too bad, TBH. Hope you like it!

Posts

Pages: 1
Alright, I've played a little way into this. Here's some quick feedback. More detailed feedback later.

-Character sprites have a nice aesthetic to them. They're clearly custom, which is cool, and they match the hand-drawn feeling of the world.

-The Monstructs battle sprites look budget, and this kind of takes away the coolness of what they are. I think if you were going to commission art for anything for this project, it should probably be for the Monstructs.

-The opening crawl feels *very* Pokemon, which is not necessarily a bad thing, but I liked the part where it deviated from pokemon formula by giving you choices about your personality a lot more than I liked rehash of the pokemon intro.

-The 'record scratch' sound that the game makes when you switch between choices in combat is really intrusive, and the sound is like nails on a chalkboard to me. I'm just going to take my headphones off whenever I get into a battle, because I can't listen to it multiple times in a turn.

-Stranger: "You've got a long way ot go." That should be a 'to'

-I like the periodic saves in the intro, and the overall setup for the plot. Again, the places where Monstructs' plot breaks the pokemon formula all make it feels stronger. The villains actually have some menace to them, there's some tension in the story, etc.

So far, I like where Monstructs is going, but I'll have more feedback for you as soon as I can.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
Thank you for playing and for you thoughts. I've updated the Caste selection scene to give you a visual of the benefit of your choices. I'll see what I can do about that sound effect.

New Caste Selection
That caste update looks super cool. It might be worth putting in a "is this really the person you are?" choice at the end to let people go back and redo if they get stuck with a gameplay style they don't like, but in general I love it when games assign some of your attributes based on who you are as a person. It reminds me of Ogre Battle.

Anyway, more feedback incoming.

-Bug: Asking Fami for help with settings causes him to say "Here you go!" and then do nothing.

-Bug: Fami's explanation of the Making Circle flashes images at you for a fraction of a second, but doesn't actually let you look at them.

-There's no run button? The walkspeed feels really slow, and an autorun would be very welcome.

-CRASHBUG: Went into the wonderbox, went left, File Graphics/Characters/199-Support07 was not found. This issue repeats when you go right or straight ahead as well.

-The making system feels restrictive. It makes you walk up to the correct master, choose the correct rank and formula, and then assemble it according to those specifications. Compared to just throwing a pokeball, that all feels like needless clutter. Just opening up the making circle, selecting a formula, and having the game plug in the right components if you have them feels like it would make more sense and be easier to code.

-NO PROGRESS BUG: I finished making and it spawned me back in inside the wall on the left. I cannot escape. My journey ends here.

-Similar to the making system, the 'world map' feels weird and restrictive. Like, it first asks you if you want to go back into the place you just left, and then you have to say no before you can pick through a menu of other places.

-Bees in the forest deal 67 hp and poison on a single attack. My tiny sun thing deals 13 hp. First battle I encountered was unwinnable and I died on the first turn.

-Bug: I spawned back in on the southeast exit outside of Rico's hut, but I died two steps out of the forest entrance.

-CRASHBUG: From Rico's hut, went right, then down, then left, and as I was leaving the screen with the bunnies and the bridge to the south, I got the following: File Graphics/Characters/169-Small11 was not found

-Bug: From Rico's hut, walking southeast, you only have to walk to the edge of the screen to move to the next screen. However, from that new screen, if you walk up, you have to hit 'confirm' to move back to the first screen.

-Bug: Walking into Rico's hut causes you to appear in the hut right at the counter, rather than in the doorway.

-NO PROGRESS BUG: selecting Rico's Remember game, then easy difficulty, gets you the game explanation, but then you're stuck with no way to interact with it and you can't escape out of it. The card game is forever.

-Oh, wait. SECONDARY BUG: You can go into your menu screen from Rico's Remember game.

-Bug: Interacting with the bunny prompts a fight before you get your inspiration, but it's not a fight with a bunny or anything like that. Also the inspiration text says "a/ 618 was inspired". Also the game hits you with another fight and does the same a/ 618 message and gives you a different formula. And then it hits you with a third fight. And in the gameover screen caused by that third fight, after Fami finishes his message, you get the text "what a cute bunny".

-Bug: south of your grandpa's house, the lake has a passability problem on its northwestmost tile

-Haha, oh my god. That earlier crashbug was actually a no progress bug, because there is currently no way out of the forest once you go deep enough in, because trying to come back out crashes the game. I'll reload from an earlier save and try again later.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
Thanks. for the wall of text, Will read and add for the demo. If you'd like to help with development from here on out, follow this DISCORD Link.

JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
author=kumada
That caste update looks super cool. It might be worth putting in a "is this really the person you are?" choice at the end to let people go back and redo if they get stuck with a gameplay style they don't like, but in general I love it when games assign some of your attributes based on who you are as a person. It reminds me of Ogre Battle.

Anyway, more feedback incoming.

-Bug: Asking Fami for help with settings causes him to say "Here you go!" and then do nothing.

-Bug: Fami's explanation of the Making Circle flashes images at you for a fraction of a second, but doesn't actually let you look at them.

-There's no run button? The walkspeed feels really slow, and an autorun would be very welcome.

-CRASHBUG: Went into the wonderbox, went left, File Graphics/Characters/199-Support07 was not found. This issue repeats when you go right or straight ahead as well.

-The making system feels restrictive. It makes you walk up to the correct master, choose the correct rank and formula, and then assemble it according to those specifications. Compared to just throwing a pokeball, that all feels like needless clutter. Just opening up the making circle, selecting a formula, and having the game plug in the right components if you have them feels like it would make more sense and be easier to code.

-NO PROGRESS BUG: I finished making and it spawned me back in inside the wall on the left. I cannot escape. My journey ends here.

-Similar to the making system, the 'world map' feels weird and restrictive. Like, it first asks you if you want to go back into the place you just left, and then you have to say no before you can pick through a menu of other places.

-Bees in the forest deal 67 hp and poison on a single attack. My tiny sun thing deals 13 hp. First battle I encountered was unwinnable and I died on the first turn.

-Bug: I spawned back in on the southeast exit outside of Rico's hut, but I died two steps out of the forest entrance.

-CRASHBUG: From Rico's hut, went right, then down, then left, and as I was leaving the screen with the bunnies and the bridge to the south, I got the following: File Graphics/Characters/169-Small11 was not found

-Bug: From Rico's hut, walking southeast, you only have to walk to the edge of the screen to move to the next screen. However, from that new screen, if you walk up, you have to hit 'confirm' to move back to the first screen.

-Bug: Walking into Rico's hut causes you to appear in the hut right at the counter, rather than in the doorway.

-NO PROGRESS BUG: selecting Rico's Remember game, then easy difficulty, gets you the game explanation, but then you're stuck with no way to interact with it and you can't escape out of it. The card game is forever.

-Oh, wait. SECONDARY BUG: You can go into your menu screen from Rico's Remember game.

-Bug: Interacting with the bunny prompts a fight before you get your inspiration, but it's not a fight with a bunny or anything like that. Also the inspiration text says "a/ 618 was inspired". Also the game hits you with another fight and does the same a/ 618 message and gives you a different formula. And then it hits you with a third fight. And in the gameover screen caused by that third fight, after Fami finishes his message, you get the text "what a cute bunny".

-Bug: south of your grandpa's house, the lake has a passability problem on its northwestmost tile

-Haha, oh my god. That earlier crashbug was actually a no progress bug, because there is currently no way out of the forest once you go deep enough in, because trying to come back out crashes the game. I'll reload from an earlier save and try again later.


EDIT: After reading through this, I see you got the FIRST Alpha. Try downloading the LATEST version. Thanks again.
The only download listed on this page is the Alpha 2 that went up on 7/28. Is that the correct one?
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
if you could follow the discord link so I can address the errors in real time.yeah. one of the errors you mentioned isn't there
My schedule just changed a little bit. Going forward I won't have time to test this. Sorry.
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