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One day - a boy from a small, quiet town discovers an alien in hiding from a celestial force beyond comprehension of any Human. This strange encounter will be the beginning of the Boy’s bizarre quest to thwart alien invasion, while his hometown becomes crazier and bloodier with every passing day...

SpaceSave is a story-driven, turn-based RPG, made in RPG Maker VX ACE, with a focus on exploration and interaction with many characters inhabiting the game’s main town. The action takes place within the five in-game days, which are divided into sections:

In the morning: Move around the local school, while doing various favours to fellow students in need of help. Or, maybe, take a side in a war between two rival school factions…

In the afternoon: Explore the boy’s hometown filled with secrets, collectibles, unexpected foes and many different kinds of townsfolk to get to know. You will also encounter special places that will require not only brute strength, but also brains, to conquer…



- Explore the town, completed with outskirts and the nearby forest, filled with unusual(or straight up weird) people to meet, secrets to find and fights to pick

- Over 20 side-quests and other side activities to do while you explore. Sometimes, it can even affect the main story...but be careful – the outcome not always will be positive

- A story with crazy events to experience and challenges to overcome. Uncover alien mysteries and save Humanity... or die trying.

- Three endings(including the secret one). Which one is right? Listen to your heart and decide...

- A quirky world filled with humour, weirdness and dangers(usually all three at the same time)

- Original art and plethora of animations for the overworld and the battle screen(Player’s party weapons and skills)



Estimated Game Length: around 11 hours(one ending)
Recommended Age(of course, you can play if you are younger, if you want…): 16+


Warning:
The game contains a lot of flashing lights and bright colours, so if you suffer from epilepsy - please, play only at your own risk.
The game also contains graphic depictions of violence and scenes that may be seen as shocking to some people.

Latest Blog

Future & other boring stuff

<There was supposed to be some art to accompany the imminent wall of text, but the death of my SSD disk unfortunately thwarted these plans…)

<Also - this was originally posted on SpaceSave's Blog on Tumblr>


Hello!

It’s been (more than) 2 months since SpaceSave reached version 1.3(pssst – you can download it from this site now, if you want!) and first – I want to say thank you to everyone who’ve supported the game – either by playing or spreading the word about it! Also – it just happened that a new year have started recently(well, relatively speaking) and a lot of people use this opportunity to give some news about their games. So, I can’t be worse! Also – when it comes to SpaceSave updates – this year will be rather slow, so I guess I kinda owe you all some explanations about it. I’ll write about some future stuff from me too, because why not? It’s not like anybody will read this, right?

Anyway, here we go:

SpaceSave 1.4 etc.

If you’re only interested in the question – “Will SpaceSave be still supported?” – the answer is : yes.

That’s the short version – let’s get into details.

In the introduction, I’ve mentioned that it will be a slow year for SpaceSave(and its updates) and there are two reasons for it. One of them is in the next part of this text, but the other one is that version 1.3, while managed to add a lot of new stuff to the base game, was very time-consuming to make(I think it took around 8 months). The problem with all this time spent, was that it managed to eat up into the other projects I’ve been making and eventually became my main project again, just so I could deliver it on the first anniversary. And I’ve still didn’t manage to add everything I’ve wanted(for example – there was supposed to be 5 questlines, but I’ve managed to deliver only 4, or more phone functionalites…)!

This leaves me with stuff I still want to add to the game, leftovers that were supposed to be in the now recent version and more testing(I’ve only had 2 weeks for testing the new stuff and while I think the game’s relatively unbroken – I’d like to test it more thoroughly) but I also want to shift focus from SpaceSave to newer, fresher, tastier stuff.

In that situation, I’ve decided that this year SpaceSave will probably receive one more update(version 1.4) and it will mostly consist of bugfixes and minor changes. Probably no new content(although, I may add that 5th questline that didn’t make the cut, but no promises here). When will I release it? Who knows. I hope I’ll manage to do it this year, but it probably won’t be soon – probably in the last part of 2019. For now – I went “full steam ahead” mode for my new project and frankly – I’m a little sick of making SpaceSave at the moment and want some time to come back later with a fresher mind.

Okay, but what will come after it? Well, I guess I’ll resume adding more content with the subsequent updates(version 1.5 will have such a nice number, so it’s a good bet), but it will probably remain pretty slow. That being said – I still have a lot of ideas for a new stuff for the game and, if I don’t lose will, I think I will be able to support it for at least a few more years. So – if, for some baffling reason, you’ve liked my game – you will be still getting new stuff for it from time to time!

New game!

I’ve spent the whole last part of the text explaining why the development of SpaceSave’s updates will slow down from now own, so let’s look into the main suspect!

So, yeah – I’m making a new game! To be honest, I’ve started making it slowly a few weeks after releasing the first version of SpaceSave, but then I was forced to put it into a hiatus, if I’ve wanted to make version 1.3 in a timely manner. Thankfully, v. 1.3 released two months ago, so I’ve eagerly came to work on this one and the progress so far has been great! I’ve managed to make a lot of graphics already and now I’m in progress of making a prototype. To be honest, I haven’t been that hyped to be able to work on a project in a long time! There is a lot of new stuff I want to experiment with, but I’ll see how it’ll all do in the prototype. Especially, because I’m doing this new project in other version of RPG Maker(MV), which isn’t really known to be very stable, so some kind of crashtest, to see what limits I have, is a must.

So, what’s this new game about? And no – it’s not SpaceSave 2… Well , it’s a secret! But will it be similar to SpaceSave? Well – while some elements will probably remain, it will be mostly a new experience. For now I can only tell you it will be a light RPG with a focus on gameplay(does it mean it will have less reading? Oh, no, no, no – it’s my game after all!) and dark atmosphere(lots of blood and violence! Kids just love blood and violence!).

When will I announce it? I’ll be honest with you – I don’t know, but probably not soon. VERY not soon. Somewhere in 2020 is the most optimistic bet… Why I’m so secretive? You see – when I announced SpaceSave, the game was a few months away from being done and while the scenario will probably not be that extreme here– I just want to be sure that I will be able to finish the game after I announce it, so I wouldn’t disappoint anyone who would be, theoretically, waiting for that new game.

That being said – when I’ll manage to announce it – hopefully, you’ll want to check it out!

SpaceSave-related things

Okay, so now – what will be the future of the SpaceSave “franchise”(that’s obviously a joke)? A sequel? A spin-off? A TV series? A stage play? A dakimakura pillow(please god no)?

Well, the good thing is – whatever I’ll come up with – there is a very big chance that it will fit into the SpaceSave’s universe, which is tremendously helpful while coming up with stuff for the updates. That being said – updates are updates, but new games are always more fun! Unfortunately – they take time to make, so any new project in the SpaceSave universe, at this point in time, is probably out of question. Also, while it’s nice and cozy to make one thing into a series and just iterate on it(don’t get me wrong – I’m not against sequels – frankly, SpaceSave probably needs some kind of a sequel to iron out my beginner’s mistakes), I’m a type of a guy who prefers to move on to new things.

That being said – in case whenever I’ll be in a pinch, I have some ideas for new games already(that includes the sequel and an adventure game) and who knows – maybe some of them will become reality in a distant future?

I do have one long-term plan(which means, it’s probably destined to fail), that I’d really want to do someday, though. After finishing this new project, I’d like to revisit SpaceSave and rerelease it, while giving it much needed gameplay and writing improvements, facelift and original music. Hopefully, that will do my original idea justice and will make the game more attractive for a potential player… But it’s still something that I-May-Do-In-The-Future-But-You-Know-How-It-Is , so this idea may be dropped, but I hope I’ll be able to do it eventually.



Okay, I guess that’s it! That was freaking long, so let’s end this wall of text! Thanks for taking your time reading this monstrosity of a post and I hope its contents had given you a good idea how SpaceSave’s(and my other project’s) development will go from here. Hopefully, you’ll be looking forward to new stuff from me and it will make me very happy if you will!

<Sidenote: As written in the beginning – my SSD died yesterday, so at the moment I’m forced to use my old HDD disk, which reverted my computer to its state from October last year. That being said, thankfully, I’ve been able to recover the most important files: SpaceSave project file and development folder, everything related to my new project, my porn fold-…, so I was lucky enough not to suffer any setbacks in my work. You can take it as a reminder to backup your game, because as you can see here – it spared me many headaches in this situation. So – BACKUP YOUR GOSHDARN GAME!>

Posts

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Your game looks interesting. Don't know why there are no posts.
author=lianderson
Your game looks interesting. Don't know why there are no posts.


Thank you.
It's a fairly new game, so that's probably a reason.
Reminds me of earthbound. Totally into this and trying it out. :D
author=Knightowl
Reminds me of earthbound. Totally into this and trying it out. :D


Thank you for giving the game a chance! I hope you'll enjoy it!
Currently on Day 2, school.
A few notes; hidden for potential spoilers.

- I can't open the pdf file. If I do it shows a bunch of random characters all jumbled up. So any hints there I'm not going to be able to use. Maybe there'd be a way to add a 'page' to your game page that includes all the info? Might be helpful, or might just be me that has pdf problems.

- I didn't find the dog lover in the school, or city. Not sure if I was supposed to be able to and if so where he would be.

- Not sure what to do after finding the note in the sewers about the 'kidnappers', does the quests continue onto day 2?

- I love the open-world aspect to it, the exploration feel. If you ever plan to expand on this game, adding in a bit more findable equipment to obtain while searching random boxes/chests/drawers/etc would be fun. Like little accessories that give minimal +1-2 stats or small bonuses to feel like the player obtained something.

(I think the book that details the girl locked in a box is a hint to a collectable quest?)

I know I'm not even probably a quarter of the way in yet, and these are just initial thoughts, so take it with a grain of salt.

Definitely seems like a game to replay, though. Liking it so far. Also giving me a 'South Park Stick of truth' vibe in a sense.
author=Knightowl
Currently on Day 2, school.
A few notes; hidden for potential spoilers.


Thanks a lot for writing your thoughts!


- Me nor my friends had no problems with accessing the pdf, but maybe problems occurs because the document was written in a non-english version of Windows. I'll put up a page here with all the manual's content some time soon.

- Yes, he is in school. He can be accessed from Day 2, but I think on Day 3 some NPC in school even namedrops his exact location.

- Yes, it starts on Day 1 and ends on Day 2. You need to deduce who that character is from the name that is in the note and then use a certain item on that character on Day 2(don't worry, this item is a part of the main quest, so you can't miss it)

- Yeah, I plan to add more stuff to the game and making better collectibles will be a part of it.

- Yes, it is.

i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?
author=aquatorrent
i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?


Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.
author=Butt-Chugger
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.


Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.
author=DisfunctionalKarrmel
Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.


Ah! I can't believe I forgot to go back to that place! Thanks for your help.
author=DisfunctionalKarrmel
Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.
author=aquatorrent
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.


Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.
author=DisfunctionalKarrmel
Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.

really? iirc, the professor asks for it on day 2 and 3. perhaps i remember that wrong.

anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?
author=aquatorrent
anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?


There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
author=DisfunctionalKarrmel
There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..
author=aquatorrent
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..

I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
author=DisfunctionalKarrmel
I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
ah i see. thanks for the info! i guess i'll skip the third ending for now.

i think it's quite strange to have an unbeatable boss that needs a lot of effort to kill my party. plus, streph even said that i might be able to beat the boss, which is giving me some sort of hope of beating the boss. i'm glad that you are willing to improve it in the next patch. :)
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