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Warning:
The game contains a lot of flashing lights and bright colours, so if you suffer from epilepsy - please, play only at your own risk.
The game also contains graphic depictions of violence and scenes that may be seen as shocking to some people.


Overview:
One day - a boy from a small, quiet town discovers an alien in hiding from a celestial force beyond comprehension of any Human. This strange encounter will be the beginning of the Boy’s bizarre quest to thwart alien invasion, while his hometown becomes crazier and bloodier with every passing day...

SpaceSave is a story-driven, turn-based RPG, made in RPG Maker VX ACE, with a focus on exploration and interaction with many characters inhabiting the game’s main town. The action takes place within the five in-game days, which are divided into sections:

In the morning: Move around the local school, while doing various favours to fellow students in need of help. Or, maybe, take a side in a war between two rival school factions…

In the afternoon: Explore the boy’s hometown filled with secrets, collectibles, unexpected foes and many different kinds of townsfolk to get to know. You will also encounter special places that will require not only brute strength, but also brains, to conquer…

Features:
- Explore the town, completed with outskirts and the nearby forest, filled with unusual(or straight up weird) people to meet, secrets to find and fights to pick

- Over 20 side-quests and other side activities to do while you explore. Sometimes, it can even affect the main story...but be careful – the outcome not always will be positive

- A story with crazy events to experience and challenges to overcome. Uncover alien mysteries and save Humanity... or die trying.

- Three endings(including the secret one). Which one is right? Listen to your heart and decide...

- A quirky world filled with humour, weirdness and dangers(usually all three at the same time)

- Original art and plethora of animations for the overworld and the battle screen(Player’s party weapons and skills)


Additional info:
Estimated Game Length: around 11 hours(one ending)
Recommended Age(of course, you can play if you are younger, if you want…): 16+

Latest Blog

SpaceSave Version 1.3 has been released!

Hello there!

Exactly one year ago, my game - SpaceSave - has been released. For that occassion - let’s celebrate! With an update!

In addition to the new version of the game, an instruction manual has been remade to update its contents and add some new stuff to it, so give it a read if you want!

I apologize, but old saves will not work with the new version of the game

And here’s a changelog(as always, possible spoilers):

- Graphical improvements have been implemented:

= Added more sprite variations for townspeople and students

= Tilesets have been slightly reworked

= Fixed a slight graphical hiccup in a city tileset

= Gary’s Dad sprite(Present-day version) has received a slight design change

= A new battler variation for “Deliquent” has been added

= Replaced statuses’ icons

= Redrawn a few more blurrier battlers

= As a bonus - addes some more color variations for dogs’ overworld sprites

= Some slight graphical effects have been added

- NEW CONTENT has been added:

= Added a new school faction - The Lodge - with its own questline

= Added 3 new longer quest available to be accessed in town

= Added two new enemy types: “Yoyoslinger”(4 variations) and “Punk”(2 variations)

- Added a new item - Mobile Phone - which can be accessed with “Q” key(default) or from the Inventory(when the Player has it). It has following functionalities:

= Check the Main Quest goal

= Chech all the active Side Quests

= Set the phone’s wallpaper with 7 different variations to choose from

- Optional dungeon: Added an ability to skip the optional dungeon, while learning the story bits from it - for a price - works both on Day 3 and 4

- Optional dungeon: the locks are now automatically released after completing a puzzle - no need to use the computer with a puzzle again

- Balance change: Raised the level cap to 15

- Balance change : Gary’s PWR skills cost more SP now

- Balance change: Ollie’s “Frickin’ Serenade” now restores slightly less HP(50) and requires less SP(40), while “Flockin’ Serenade” restores more HP(150)

- Added a new area in town - second “Block of flats” - available to explore since Day 1

- Fixed bugs in the Chinese Restaurant quest that would make the first part of the quest impossible, if the Player started it on Day 2

- Fixed Saint Dog’s dialogue in the Chinese Restaurant Quest on Day 2, where it had a line that was meant for Day 1

- Fixed a bug which deals 50 damage to player’s party at the start of Jenkins battle, when Magnificent Manuel shows to help out

- Updated a cutscene with Gary’s Dad on Day 3 after Ollie’s quest - now The Saint Dog of The Dosfield Chapel is called differently if the Player haven’t met it yet

- (Most of) the cutscenes, where the whole scene could not be visible now have a darkened window

- Added a prompt in a certain place to check it out later

- A Mysterious Man now repeats a hint, after the player talked with him before

- Fixed Streph’s name in the final cutscene of Ending A

- Fixed Someone’s animation in a Certain story scene - now it plays out properly

- Fixed Butch’s battler-sprite - added a scar which is visible on his overworld sprite, but was missing on the battler

- Fixed wrong names for the Bullies in one of the school factions quests

- Splitted skill types to “Skill” for normal skills and “POWER” for PWR-type skills

- Slight UI changes

- Added new names to the Special Thanks and Testing section in the credits

- Added new items and equipment, connected to new quests

- “Liqour” is now cheaper, because the player could get a lot of money by selling it

- Disabled sprinting in the big hall area of the Factory(Day 2) mini-dungeon

- Fixed minor issues


If there are any problems with the new version or if you have any questions - don't hesitate to contact me!
I hope you all will have fun with the game!

Posts

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Your game looks interesting. Don't know why there are no posts.
author=lianderson
Your game looks interesting. Don't know why there are no posts.


Thank you.
It's a fairly new game, so that's probably a reason.
Reminds me of earthbound. Totally into this and trying it out. :D
author=Knightowl
Reminds me of earthbound. Totally into this and trying it out. :D


Thank you for giving the game a chance! I hope you'll enjoy it!
Currently on Day 2, school.
A few notes; hidden for potential spoilers.

- I can't open the pdf file. If I do it shows a bunch of random characters all jumbled up. So any hints there I'm not going to be able to use. Maybe there'd be a way to add a 'page' to your game page that includes all the info? Might be helpful, or might just be me that has pdf problems.

- I didn't find the dog lover in the school, or city. Not sure if I was supposed to be able to and if so where he would be.

- Not sure what to do after finding the note in the sewers about the 'kidnappers', does the quests continue onto day 2?

- I love the open-world aspect to it, the exploration feel. If you ever plan to expand on this game, adding in a bit more findable equipment to obtain while searching random boxes/chests/drawers/etc would be fun. Like little accessories that give minimal +1-2 stats or small bonuses to feel like the player obtained something.

(I think the book that details the girl locked in a box is a hint to a collectable quest?)

I know I'm not even probably a quarter of the way in yet, and these are just initial thoughts, so take it with a grain of salt.

Definitely seems like a game to replay, though. Liking it so far. Also giving me a 'South Park Stick of truth' vibe in a sense.
author=Knightowl
Currently on Day 2, school.
A few notes; hidden for potential spoilers.


Thanks a lot for writing your thoughts!


- Me nor my friends had no problems with accessing the pdf, but maybe problems occurs because the document was written in a non-english version of Windows. I'll put up a page here with all the manual's content some time soon.

- Yes, he is in school. He can be accessed from Day 2, but I think on Day 3 some NPC in school even namedrops his exact location.

- Yes, it starts on Day 1 and ends on Day 2. You need to deduce who that character is from the name that is in the note and then use a certain item on that character on Day 2(don't worry, this item is a part of the main quest, so you can't miss it)

- Yeah, I plan to add more stuff to the game and making better collectibles will be a part of it.

- Yes, it is.

i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?
author=aquatorrent
i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?


Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.
author=Butt-Chugger
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.


Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.
author=DisfunctionalKarrmel
Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.


Ah! I can't believe I forgot to go back to that place! Thanks for your help.
author=DisfunctionalKarrmel
Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.
author=aquatorrent
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.


Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.
author=DisfunctionalKarrmel
Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.

really? iirc, the professor asks for it on day 2 and 3. perhaps i remember that wrong.

anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?
author=aquatorrent
anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?


There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
author=DisfunctionalKarrmel
There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..
author=aquatorrent
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..

I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
author=DisfunctionalKarrmel
I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
ah i see. thanks for the info! i guess i'll skip the third ending for now.

i think it's quite strange to have an unbeatable boss that needs a lot of effort to kill my party. plus, streph even said that i might be able to beat the boss, which is giving me some sort of hope of beating the boss. i'm glad that you are willing to improve it in the next patch. :)
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