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One day - a boy from a small, quiet town discovers an alien in hiding from a celestial force beyond comprehension of any Human. This strange encounter will be the beginning of the Boy’s bizarre quest to thwart alien invasion, while his hometown becomes crazier and bloodier with every passing day...

SpaceSave is a story-driven, turn-based RPG, made in RPG Maker VX ACE, with a focus on exploration and interaction with many characters inhabiting the game’s main town. The action takes place within the five in-game days, which are divided into sections:

In the morning: Move around the local school, while doing various favours to fellow students in need of help. Or, maybe, take a side in a war between two rival school factions…

In the afternoon: Explore the boy’s hometown filled with secrets, collectibles, unexpected foes and many different kinds of townsfolk to get to know. You will also encounter special places that will require not only brute strength, but also brains, to conquer…



- Explore the town, completed with outskirts and the nearby forest, filled with unusual(or straight up weird) people to meet, secrets to find and fights to pick

- Over 20 side-quests and other side activities to do while you explore. Sometimes, it can even affect the main story...but be careful – the outcome not always will be positive
<As of version 1.3 and onward you can keep track of your quests by using a quest journal>

- A story with crazy events to experience and challenges to overcome. Uncover alien mysteries and save Humanity... or die trying.

- Three endings(including the secret one). Which one is right? Listen to your heart and decide...

- A quirky world filled with humour, weirdness and dangers(usually all three at the same time), where most things are not as they seem

- Original art and plethora of animations for the overworld and the battle screen(Player’s party weapons and skills)



Estimated Game Length: around 11 hours(one ending)
Recommended Age(of course, you can play if you are younger, if you want…): 16+


Warning:
The game contains a lot of flashing lights and bright colours, so if you suffer from epilepsy - please, play only at your own risk.
The game also contains graphic depictions of violence and scenes that may be seen as shocking to some people.

Latest Blog

SpaceSave Version 1.4 has been released!

Hi there!

Well, it’s finally here. It’s going to be a much smaller update than version 1.3, but it consists of fixes and polish that(I hope) will make the game much more enjoyable to play(and a “definitive edition” of the game of sorts, at least for now). Below is a list of new features and a changelog for the new version(possible spoilers):

-New side questline, starting on Day 1 and continuing on a later day

- Some additional graphical improvements have been implemented:

= Tweaked Protagonist’s overworld sprites and battle animations to be more similar to his design in the promotional art

= Girl in the beginning of the Day 2 dungeon, now has a different coloured sprite to differentiate her from “normal” variations

= Shorty the Cashier’s sprites were finally updated from the beta version… which were ready 2 years ago, like for all the other characters before release,
but I forgot to implement them into spritesheets…

= Shops(and the Doctor’s office) now have more detail

= Breakable walls in the final dungeon are now more visible

- Added a new way to spend Nothing(To trigger: interact with a certain NPC on Day 1/Day 2 in the dream, while having at least 1 Nothing in the inventory)

- Added a new state “Sedated”, which can be applied by using “Painkillers”. It makes an affected character unable to get Knocked-Out, but prevents them from using
any skills

-Balance Change: “Depression” state now lasts 5 turns instead od 10

- Day 4: Added a second type of soldier, with an urban camouflage. Now - the soldiers with green(forest) camo can use and drop Incendiary Grenades, while
urban camo soldiers have normal Grenades.

- Day 5, Ending B: A save point has been added before the final boss of the Ending B route

- Improved the town introduction cutscene(added people in town… finally, and smoothed out some stuff)

- While we’re at the topic of stuff that should be fixed long time ago - the collissions with the guards in the “stealth” section on Day 5 have been (mostly) fixed

- Save point in the Factory dungeon in Day 2, now saves and restores HP/SP at the same time - like in every other dungeon in the game

- Finishing the first part of the Kate’s quest(Day 1, in the school) now doesn’t give EXP reward. Instead - it automatically levels the player up.

- Added a small hint to the third school faction’s quest

- Added more quips from party members for side-content stuff

- “Key Items” section of the inventory will now not include old, unused key items from earlier dungeons/quests(with exceptions)

- New item “Heretical Book” has been added as a special shop reward. It revives an ally with full HP and SP.

- New item “Incendiary Grenade” has been added and the normal type of “Grenade” now deals more damage to all enemies.

- New items “Painkillers” and “Potent Painkillers” has been added. When used - it gives a targeted character a “Sedated” state, which makes them unable to get
knocked-out while under its effect

- Fixed an oversight, where the “Depression” status effect didn’t prevent characters from using POWER-type skills

- Fixed a bug, which allowed you to save in the school after exiting third faction’s dungeon prematurely

- Fixed Ollie’s name before the sewer part of Day 5

- Evened out the most loud sounds(those I was able to find myself, that is)

- Minor UI and other fixes(small bugs, typos, etc.)

- Got rid of possibly copyrighted sound effects

And that’s it for this version! It’s going to be a while, before the next one(maybe even years), because I want to focus more on my other, new projects. I hope you will all look forward to new stuff from me and, eventually, more updates for SpaceSave!

For now, however - enjoy version 1.4! If you have any problems with the game/found any bugs, don’t hesitate to contact me!

Also, I have decided to make the download redirect to Google Drive as an experiment. Let me know, if there are any problems with it.

Posts

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author=webgrunt
Wow, that ending. I got the one where it tells you that you have to look more in the forest. I don't think I have a save from that far back. :-(


I see. If you want, I can PM you a save from the start of Day 3(some spoilery-stuff from a secret side-quest is on it, though, since it's from testing).

That being said, you're going to have to go through the optional dungeon in the forest, avaialable on Day 3/4 for "better" endings, which is... really bad. If you're up to it, I'd advise saving 1000$, so you can skip it(while still being able to see story bits and get access to better endings) or using answers for the puzzles, which are available in the manual.
Wow, that ending. I got the one where it tells you that you have to look more in the forest. I don't think I have a save from that far back. :-(
Now I'm stuck. I get to the purple realm and there's a note that says "East" but when I go to the next screen north, no matter whether I go east, west or north I end up back at the start. I gave up there and went into the dream-world town. I tried interacting with everything there but I can't get in anywhere but the gun shop and there's nothing to do in there. (By the way I love that the gun shop is the closest store to the school. I love dark humor.) So anyway, I've gone back and forth from purple realm to dream town a few times but can't seem to progress any further...ok I went back inside and interacted with the fact but I only have one sapphire. I think I got that in town so I just need to figure out the trick in the purple realm.
Thank you! Hahaha I thought the image was not a plane but a radar dish antenna. Now that I think about it, it does say clearly in the game that the image shows the direction of the plane, not the antenna. XD
This post has been hidden by the game developer. Click here to show the post anyway.
author=webgrunt
Now I'm having trouble figuring out StarMaker's print. I've tried all the combinations I can think the print might represent, and it just keeps blowing up.

By the way, how did you make this game so good?? I usually lose interest in minutes or hours but I've been playing this one for days and days. Everything is perfect, well the only thing I'd wish for is a better map, but I can find my way around well enough.


Here's some tips and the solution to that Starmaker puzzle. Sorry, if they're a little sloppy but I haven't seen that puzzle for at least a month, so I had to figure it out again myself:

1. Put the jammer on the "exclamation mark" in the center
2. The compass on the print is upside down(or: flipped 180°), so the arm shows South
3. The airplane image is accurate, so it shows the plane's going in the direction to the left of the print
4. Now, check the "real" direction of the plane's image to the upside down compass

Solution:
Calibrate the antenna to East, since the plane is flying to the left side of the upside-down compass.


Thank you! It's nice to hear, that you enjoy the game so much!
Now I'm having trouble figuring out StarMaker's print. I've tried all the combinations I can think the print might represent, and it just keeps blowing up.

By the way, how did you make this game so good?? I usually lose interest in minutes or hours but I've been playing this one for days and days. Everything is perfect, well the only thing I'd wish for is a better map, but I can find my way around well enough.
author=DisfunctionalKarrmel
I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
ah i see. thanks for the info! i guess i'll skip the third ending for now.

i think it's quite strange to have an unbeatable boss that needs a lot of effort to kill my party. plus, streph even said that i might be able to beat the boss, which is giving me some sort of hope of beating the boss. i'm glad that you are willing to improve it in the next patch. :)
author=aquatorrent
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..

I'm happy that you've finished the game and with two endings to that!

The third ending is a secret one and the steps for it are pretty convoluted(even I had problems to remember all of them, while playing). To my knowledge - nobody, except me obviously, have found it yet, so I'll refrain from giving info about it for now. It's a joke ending, though, so you won't be losing much.

Oh - and that boss is not beatable. I'm going to make it more clear in the next patch somehow, because you're not the only one who's actually tried to beat him.
author=DisfunctionalKarrmel
There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
thanks again! it seems that i didn't check the damaged walls. i just finished the game, but i only find two endings (ending A' and B). where is the third ending, i wonder?

ps: is the last boss beatable? i tried to kill it for hours but it doesn't seem to budge..
author=aquatorrent
anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?


There are 4 Objects for 2 blocks. Here's the placement:

-One appears after destroying the damaged wall in the Storage Room
- One is in an alternative version of north-western area(red), where there is a switch in it's normal version
- One in an alternative version of north-eastern area(blue) - the same place where Blue Rune lies in the normal version
- And another one is in the south-western area(blue again), where the block that requires 2 of the Objects is, it appears after destroying the wall
author=DisfunctionalKarrmel
Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.

really? iirc, the professor asks for it on day 2 and 3. perhaps i remember that wrong.

anyway, i think i'm stuck. i'm in the last(?) dungeon (the general changeling dungeon) and i can't seem to find the third and fourth Object. i used my first and second Object on the blue room (southwest) and i can't seem to take it out. i can't advance in the red room (southeast) now because it's asking for 2 Objects. am i missing something again?
author=aquatorrent
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.


Thanks for these screenshots! Both of these characters ask for the item on Day 3, that's why I was a little confused when you said Day 2.

The teacher always dissapears on Day 4 and game dev only appears on Day 4 after giving him the item on Day 3.


So, nothing's out of the ordinary.
author=DisfunctionalKarrmel
Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
yeah, i think there's one that starts from day 2 and one that starts from day 3. i'm on day 4 now and i don't really have day 2 save so i can't recheck it though. since i don't have day 2 save, i'll post the screenshot on day 4 (they have gone):

1. the drunk professor

2. the game developer (i might be wrong with his position, but i'm sure that he's on the southeast area)



i never thought that the big teddy bear gives an item.. i completely missed it. does the chest in the forest respawned? i think i already opened them all and still didn't find any.

EDIT: i think i find it. i didn't open some chest because i thought they are chest demons, but it seems i missed one.
author=DisfunctionalKarrmel
Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.


Ah! I can't believe I forgot to go back to that place! Thanks for your help.
author=Butt-Chugger
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.


Hello, I'm glad that you like the game!

Regarding your question:
You need to destroy a big boulder behind the Chinese restaurant and then come back to the basement, where you've killed the ghost dog and destroy a cracked wall inside. Go through the passage and up the ladder - you will find yourself back in town and the dogs will spawn. Just follow the direction they are facing, afterwards.
Hey, man. Gotta say, this is probably the most enjoyable game I have found on this site. I just have a question concerning Day 2.


So, I just killed the vengeful spirit of the dog after getting the candles and translation. The thing is, I kind of forgot what the dog said at the end and I don't have any close saves to read it over again. I think he said something about finding another dog in the city to lead me to the killer? I'm not quite sure if there was more or not. Anyway, I talked to this girl who was hanging out with her dog in the city. I thought talking to her would advance the quest, but I just kept getting a normal response. The only other one I can think of is that dog guy named Terry or something inside the school. But, as you already know, I need to investigate the principal with Gary and that seems like it's going to be a huge quest that'll end the day. That's why I just wanted to make sure if I'm not missing any dogs to talk to before Day 2 ends or if it's even possible to finish that quest up on Day 2. Thanks for helping.
author=aquatorrent
i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?


Hey.
Are you sure that you're on Day 2? I think that quest is on Day 3, but it's been a while and my memory is a little rusty. Can you send me a screenshot of a character/place that requires it?

As for the item itself:
It's given as a reward from the big teddy bear in the player's room, on Day 3. It can alternatively be found in the chest, in the Forest, during Day 3 and 4.
i'm on day 2 but i can't seem to find the drink that is stronger than liquor. did i miss something?
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