- Add Review
- Subscribe
- Nominate
- Submit Media
- RSS
SpaceSave Version 1.4 has been released!
- DisfunctionalKarrmel
- 09/14/2019 07:54 PM
- 336 views
Hi there!
Well, it’s finally here. It’s going to be a much smaller update than version 1.3, but it consists of fixes and polish that(I hope) will make the game much more enjoyable to play(and a “definitive edition” of the game of sorts, at least for now). Below is a list of new features and a changelog for the new version(possible spoilers):
-New side questline, starting on Day 1 and continuing on a later day
- Some additional graphical improvements have been implemented:
= Tweaked Protagonist’s overworld sprites and battle animations to be more similar to his design in the promotional art
= Girl in the beginning of the Day 2 dungeon, now has a different coloured sprite to differentiate her from “normal” variations
= Shorty the Cashier’s sprites were finally updated from the beta version… which were ready 2 years ago, like for all the other characters before release,
but I forgot to implement them into spritesheets…
= Shops(and the Doctor’s office) now have more detail
= Breakable walls in the final dungeon are now more visible
- Added a new way to spend Nothing(To trigger: interact with a certain NPC on Day 1/Day 2 in the dream, while having at least 1 Nothing in the inventory)
- Added a new state “Sedated”, which can be applied by using “Painkillers”. It makes an affected character unable to get Knocked-Out, but prevents them from using
any skills
-Balance Change: “Depression” state now lasts 5 turns instead od 10
- Day 4: Added a second type of soldier, with an urban camouflage. Now - the soldiers with green(forest) camo can use and drop Incendiary Grenades, while
urban camo soldiers have normal Grenades.
- Day 5, Ending B: A save point has been added before the final boss of the Ending B route
- Improved the town introduction cutscene(added people in town… finally, and smoothed out some stuff)
- While we’re at the topic of stuff that should be fixed long time ago - the collissions with the guards in the “stealth” section on Day 5 have been (mostly) fixed
- Save point in the Factory dungeon in Day 2, now saves and restores HP/SP at the same time - like in every other dungeon in the game
- Finishing the first part of the Kate’s quest(Day 1, in the school) now doesn’t give EXP reward. Instead - it automatically levels the player up.
- Added a small hint to the third school faction’s quest
- Added more quips from party members for side-content stuff
- “Key Items” section of the inventory will now not include old, unused key items from earlier dungeons/quests(with exceptions)
- New item “Heretical Book” has been added as a special shop reward. It revives an ally with full HP and SP.
- New item “Incendiary Grenade” has been added and the normal type of “Grenade” now deals more damage to all enemies.
- New items “Painkillers” and “Potent Painkillers” has been added. When used - it gives a targeted character a “Sedated” state, which makes them unable to get
knocked-out while under its effect
- Fixed an oversight, where the “Depression” status effect didn’t prevent characters from using POWER-type skills
- Fixed a bug, which allowed you to save in the school after exiting third faction’s dungeon prematurely
- Fixed Ollie’s name before the sewer part of Day 5
- Evened out the most loud sounds(those I was able to find myself, that is)
- Minor UI and other fixes(small bugs, typos, etc.)
- Got rid of possibly copyrighted sound effects
And that’s it for this version! It’s going to be a while, before the next one(maybe even years), because I want to focus more on my other, new projects. I hope you will all look forward to new stuff from me and, eventually, more updates for SpaceSave!
For now, however - enjoy version 1.4! If you have any problems with the game/found any bugs, don’t hesitate to contact me!
Also, I have decided to make the download redirect to Google Drive as an experiment. Let me know, if there are any problems with it.
Well, it’s finally here. It’s going to be a much smaller update than version 1.3, but it consists of fixes and polish that(I hope) will make the game much more enjoyable to play(and a “definitive edition” of the game of sorts, at least for now). Below is a list of new features and a changelog for the new version(possible spoilers):
-New side questline, starting on Day 1 and continuing on a later day
- Some additional graphical improvements have been implemented:
= Tweaked Protagonist’s overworld sprites and battle animations to be more similar to his design in the promotional art
= Girl in the beginning of the Day 2 dungeon, now has a different coloured sprite to differentiate her from “normal” variations
= Shorty the Cashier’s sprites were finally updated from the beta version… which were ready 2 years ago, like for all the other characters before release,
but I forgot to implement them into spritesheets…
= Shops(and the Doctor’s office) now have more detail
= Breakable walls in the final dungeon are now more visible
- Added a new way to spend Nothing(To trigger: interact with a certain NPC on Day 1/Day 2 in the dream, while having at least 1 Nothing in the inventory)
- Added a new state “Sedated”, which can be applied by using “Painkillers”. It makes an affected character unable to get Knocked-Out, but prevents them from using
any skills
-Balance Change: “Depression” state now lasts 5 turns instead od 10
- Day 4: Added a second type of soldier, with an urban camouflage. Now - the soldiers with green(forest) camo can use and drop Incendiary Grenades, while
urban camo soldiers have normal Grenades.
- Day 5, Ending B: A save point has been added before the final boss of the Ending B route
- Improved the town introduction cutscene(added people in town… finally, and smoothed out some stuff)
- While we’re at the topic of stuff that should be fixed long time ago - the collissions with the guards in the “stealth” section on Day 5 have been (mostly) fixed
- Save point in the Factory dungeon in Day 2, now saves and restores HP/SP at the same time - like in every other dungeon in the game
- Finishing the first part of the Kate’s quest(Day 1, in the school) now doesn’t give EXP reward. Instead - it automatically levels the player up.
- Added a small hint to the third school faction’s quest
- Added more quips from party members for side-content stuff
- “Key Items” section of the inventory will now not include old, unused key items from earlier dungeons/quests(with exceptions)
- New item “Heretical Book” has been added as a special shop reward. It revives an ally with full HP and SP.
- New item “Incendiary Grenade” has been added and the normal type of “Grenade” now deals more damage to all enemies.
- New items “Painkillers” and “Potent Painkillers” has been added. When used - it gives a targeted character a “Sedated” state, which makes them unable to get
knocked-out while under its effect
- Fixed an oversight, where the “Depression” status effect didn’t prevent characters from using POWER-type skills
- Fixed a bug, which allowed you to save in the school after exiting third faction’s dungeon prematurely
- Fixed Ollie’s name before the sewer part of Day 5
- Evened out the most loud sounds(those I was able to find myself, that is)
- Minor UI and other fixes(small bugs, typos, etc.)
- Got rid of possibly copyrighted sound effects
And that’s it for this version! It’s going to be a while, before the next one(maybe even years), because I want to focus more on my other, new projects. I hope you will all look forward to new stuff from me and, eventually, more updates for SpaceSave!
For now, however - enjoy version 1.4! If you have any problems with the game/found any bugs, don’t hesitate to contact me!
Also, I have decided to make the download redirect to Google Drive as an experiment. Let me know, if there are any problems with it.