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Scenes and How I Animate Them

  • Yoraee
  • 06/09/2019 04:14 AM
  • 1695 views
I might have mentioned this before, but in Black Crystals there are a good number of scenes where the characters interact with one another via animated events. Here's a bit of two of the completed scenes.





Making these has been very time consuming but I think is a good alternative to using large portraits. It makes use of the larger than normal sprites as well.

This tutorial is for RPG Maker MV, since that is the software I am using, however I believe the concept should be the same in other RPG makers.

I’m going to work on a clip from the fountain scene! In particular we’ll look at Starsio’s animation.



First off, the scene animation relies on a particular set of commands, in the Set Movement Route page:



econd off, the animation frames for non-walking animations must be located on the first cell of every row in the sprite sheets.



Now, for Starsio, his animation is contained in three sprite sheets. I basically alternate between the Turn commands, Wait Command and Change Image so as to show a continuous flow of frames. Like this:



This is how a sample code looks like, here you can see that between the Turn commands, I place Wait commands to pace the frames transitions, and then I Change Image to switch the sprite sheets.



Final Tip - In RPG Maker MV, when you use Change Image, the new sprite sheet starts at the same location the old sprite sheet stops, so if your sprite sheet is at the Turn Left cell, and you Change Image, the new sprite will be at the Turn Left cell as well. You will need to pay attention to this when planning your scene animations.

I hope this tutorial/blog post thingie was helpful and gave you ideas on how to make your scenes in RPG Maker :) If you have questions about any specifics please let me know!

Posts

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Thanks for the tutorial! It's very well explained and structured! I was looking for a tutorial like this! >u<
Nice! I was thinking about doing something like this the other day but never got around to actually test it to see if it would work. Looks like I wasn't the only one with the same idea in mind!
Pages: 1