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20191214 - Updated to V6. Changed:
1- added help files in the main menu
2- added help files in the battle menu
3- Added a few tips at the beginning of the game and the first couple battles
3- extended the scene where you reunite with Arthur.
4- Corrected the % calculation for States of Mind.
5- Modified a few dialogue bits here and there
6- Removed a few Unites that were lacking animation (will return in full game)
7- Fixed the windows spacing in the Adoptions menu.

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20191110 - Updated to V5. Changes:
1- Made interact and guard QTEs have more contrast.
2- Interact and Guard prompts now allow for a bit of reaction time before the 3- QTE starts
4- Corrected a few spelling errors
5- Corrected location of QTE result notification (now on top right corner)
6- Corrected coding related to combo checking
7- Added WASD support through the Keyboard Configuration Options in the “Config”menu
8- Fixed behaviour of Enraged Slugger skill.
9- Skills in the same Learn Curve all have the same color now.
10- Cat names input uses keyboard input.
11- Added little tips at the beginning of couple first battles.
12- Experience is now gained from encounters, not enemies.

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20191101 - Updated to V4. Fixed bug where the writing on the orbs puzzle remains after leaving the map. Fixed bug where mice pile does not appear in map after battle if tossed puffs after Noah is angry. Fixed description of blue wristband. Fixed formatting of description for Toss Puffs skill. Disabled mouse/touch input. Tweaked the difficulty of the "Kick the Pile" skill in the second battle.

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20191030 - Updated to V3 where I fixed a bug in which if an actor dies and are revived, viewing their state of mind would crash the game. Also tweaked the
timed actions of the fourth battle and fixed the text color of the Game End window.

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20191029 - Updated to V2 where a number of bugs related to saving and sprite visibility and item errors were fixed.

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This is a demo of Black Crystals that was prepared for and presented at the Middle East Games Con 2019 in Abu Dhabi.

The minimum recommended RAM to play the game is 8 GB.

The demo does not represent the final story progression of the game. It is edited to suit the Games Con experience.

This is an alpha build, and may contain bugs. Feedback is welcome and will go towards refining the complete game.

Thank you and I hope you enjoy the demo!

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