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Mend a divided world in this classic role-playing game filled with exciting battles, dungeons, and secrets.
Lost within the turmoil of Astravia's past, you and your companions must find
a way to unite its people before the Cataclysm brings forth another age of ruin.

Free demo coming soon to Windows & MacOS

This game is in active development. A free demo is currently due to release soon, which will allow players to get an idea of the game before launching the first chapter. Please look forward to it.

Features
  • Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
  • A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
  • Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
  • No random encounters. Choose your own playstyle instead of being at the mercy of grindy, boring battles.
  • Unique skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
  • An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.


Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.

Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.

"Legends of Astravia", and its story, characters, and themes within © 2021 Studio Alemni LLC

Latest Blog

Website & Steam Page Launch

Hello everyone, I'm happy to share a few very exciting pieces of news with you today in this announcement.

Steam Wishlists Now Available
The first and perhaps most exciting announcement is that Legends of Astravia is now available to wishlist on Steam!

Wishlisting is the #1 biggest thing you can do to support the game at absolute zero cost. If you have any interest in the game at all, please take some time to check out the Steam store page!

Click to wishlist on


Official Website Launch
Additionally, Studio Alemni is finally launching it's official website. On it you will find all of the details about Legends of Astravia, developers logs, a press kit, and more.

This will become the official source for all future announcements. They will then be added to itch.io, Steam, and the newsletter after the fact.

Click to visit the official Studio Alemni website

Episodic Announcement
After a lot of careful thought, we've come to the decision to switch Legends of Astravia to an episodic format with three chapters. There will not be more than three, and each one will be a complete experience that covers a major part of the game's story.

And we're prepared to answer any questions you may have in mind regarding this.

What does this mean?

Episodic means Legends of Astravia will be released as three smaller, separate installments instead of one full game.

"Legends of Astravia" (Chapter 1) will be purchased as a full game. Then Chapters 2 and 3 will be released as paid Downloadable Content (DLC) at a later date.

Won't the whole game cost me more money now?

Not at all! Legends of Astravia is a huge game, and would have been priced as such. Each chapter will be priced much more competetively.

In a way, this ensures you'll be able to get a complete game experience as soon as you pay for it. We felt this is a stronger alternative to paying for the entire game and waiting years for it to be complete, like in conventional crowdfunding or early access scenarios.

Why not a single game release?

While it might make more sense to release the game as a single package, this episodic structure aims to ensure a full, complete game experience will be available to all players much sooner than originally planned.

This also helps to potentially negate the need for a crowdfunding campaign, ensuring the later parts of the story will be delivered completely as intended, without forcing people to pay early and wait for content.

Plus, if you decide that you're not that interested in the game by the end of the first episode, you don't get stuck paying for the rest of it.

Do I have to start over each chapter?

No. This decision would not have been made if save data could not be preserved. Each chapter will feel like a full game experience, and when the next chapter releases, you can pick up and continue the game as if it were one complete installment.

How long will each chapter take?

This is very difficult to estimate. However, the first chapter will release a lot sooner than originally intended because of this new structure.

The tentative goal for the first chapter is the end of this year (2021), but please understand this is not guaranteed and is subject to change due to many factors. An official release date should be announced this summer.

Once Chapter 1 is completed, Chapters 2 and 3 will go much quicker, as they will only require content and assets. All the engine code and core features are expected to be finished for Chapter 1.

I have more questions!

Feel free to submit a question via the contact form, or ask Jaiden in the Discord server.



With these new changes, please expect more frequent updates, as progress on the engine is going well and expected to be finished by this summer. Beta testing, the free demo, and early access should follow shortly after.

As always, thank you so much for your support!

-Jaiden

Original article posted on studioalemni.com
  • Production
  • 0 of 3 episodes complete
  • Commercial
  • Jaiden
  • RPG Maker XP
  • Action Adventure Puzzle RPG
  • 12/20/2017 09:00 PM
  • 11/30/2021 05:40 PM
  • 12/31/2022
  • 71362
  • 40
  • 0

Posts

Pages: 1
Looks good, can't wait to try out the demo. I'll let you know if I find any kind of bugs or spelling mistakes.
OzzyTheOne
Future Ruler of Gam Mak
4031
So, this is finally on RMN as well, looking forward to what you manage to cook up Jaiden!
short demo. 1 dungeon and 1 town. XP tileset mapping looks really good, was this XP or VXA?

The beginning battles could be quite difficult if I didnt get the better sword, especially if I stumble into one of those 3 mushroom groups. In fact I died once to one of those. Where was teh escape option? Also big thing, defend is literally useless. It doesnt seem to decrease damage at all whatsoever.

Anyway the demo is pretty good but there's a moderate heaping of cliches. I really like all the secrets and stuff, they can be easy to miss but dedicated secret hunters will get a good challenge. Pays off too, the better sword in particular is EXTREMELY useful.
author=bicfarmer
...

Thanks for the feedback! Yes, demo is quite short right now, the game is still heavily in progress, so I can't wait to release more.

I have received feedback that those battles are too tough. The troop of 3 is definitely not supposed to be there, so I'm going to fix this next update for sure.

The escape option was touched upon in the battle tutorial, but I think I need to make it more clear to the player.

Well, dang, defend is indeed useless. Thank you for pointing this out, that's definitely a bug that will be addressed next update as well.

I'm glad you liked the mapping and the secrets. This is a sort of weird XP/VXA hybrid, but the mapping is all done in XP.
I have tried out the demo and wow! I really am enthralled with how atmospheric everything was! The mapping was very nicely made and I noticed it is using the XP tile-sets, and I've always loved the XP tile graphics. xD

The battles were fast-paced and fun (though I did quite a few times with the shrooms >.< ).

Still, I know it is in demo phase, but I can already tell that this is going to be a great game! :D
Will be looking forward to trying the update, the game is fun, but find the earlier demo too short.
the game looks very nice, downloaing demo atm ^^
author=jayfeather
the game looks very nice, downloaing demo atm ^^

Thank you! I hope you enjoy it :)
Nice to see progress happening. Keep up the work!
OzzyTheOne
Future Ruler of Gam Mak
4031
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!
author=OzzyTheOne
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!
OZZY HOW COULD YOU

I'll be sure to be better about updates here for you and all the lovely subscribers.
How come I've never seen this? Looks so good!
author=NoBody13
How come I've never seen this? Looks so good!

Thank you so much! I've been neglecting updating the RM page I admit--I have monthly devlogs, but never get to posting them here.
Pages: 1