Join the official Discord server for the most recent
development progress or to chat and hangout with the dev and fellow fans!
Dive into Astravia, a world of magic and mystery filled
with bold quests, engaging battles, and compelling secrets.
Legends of Astravia is a story-driven JRPG with puzzle elements
inspired by games like Golden Sun, Chrono Trigger, and Grandia.
It was originally created for the IGMC 2017 contest, but what was supposed
to be a small game turned out to become the introduction to an epic RPG.
The game starts off in Mordin, bordered by swamps
and forests on the western edge of Astravia.
You play as Oliver, a man discovered unconscious in the woods by a
mystician--a person born with the ability to conjure powerful magic--named Azel.
At a loss as to why or how you arrived there, you
journey with Azel into a nearby sanctuary in response
to an ominous threat, only to be greeted by a shocking revelation...
Engaging, character-driven storyline that will keep you attached until the end.
Entirely custom “Action Time Battle” system--with a completely unique twist.
Plenty of monsters, but no random encounters! You choose your own battles.
8-direction pixel movement that makes moving and exploring feel great.
Multiple party members with individual combat styles, stories, and secrets.
Various dungeons, caves, and towns to explore with unique puzzles and characters.
Many side-quests with special rewards.
Crafting / enchantment system for weapons, equipment, and items.
Centuries ago, before calm villages and thriving cities,
we were fated to perish at the brink of an inevitable apocalypse.
The ground quaked with terror as the day of reckoning
manifested--the air burned with the sick certainty of death…
…and we begged to the Gods that our world would not be taken from us.
It was then that two figures appeared, casting their shadows across the horizon
and blotting out the sun. In awe of their presence, the ground went still
and the fires went silent--order returning to Astravia once more.
Hailed as legends from those who survived the Cataclysm, the First Shadow
was generous and powerful, but the Second Shadow was neither.
The two performed miracles said to be as dangerous as the
Cataclysm itself, digging seas with the wave of their hands,
shaping mountains with their shouts, and growing forests with only a whisper.
Perhaps their greatest feat, however, was their ability to
take the form of whatever they pleased.
And when the two Shadows grew tired of admiration,
they took the forms of mortals and vanished into myth.
The remnants of their power…the Essence of their divinity, is all that remains to us.
FULL GAME CREDITS
I typically make most of my updates on itch.io, including weekly devlogs (which I will begin linking here).
You can also follow me on Twitter or join the official Discord server for updates and occasional easter eggs and progress images I don't post anywhere else.
Want to contact me privately? Feel free to message me on Discord (Jaiden#5195), or email me directly.