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Mend a divided world in this classic role-playing game filled with exciting battles, dungeons, and secrets.
Lost within the turmoil of Astravia's past, you and your companions must find
a way to unite its people before the Cataclysm brings forth another age of ruin.

Free demo coming soon to Windows & MacOS

This game is in active development. A free demo is currently due to release soon, which will allow players to get an idea of the game before launching the first chapter. Please look forward to it.

  • Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
  • A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
  • Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
  • No random encounters. Choose your own playstyle instead of being at the mercy of grindy, boring battles.
  • Unique skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
  • An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.

The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.

Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.

"Legends of Astravia", and its story, characters, and themes within © 2021 Studio Alemni LLC

Latest Blog

2021 Year End Summary

Hey RMN! I know I've been pretty bad at publishing Devlogs here. It's been hard to maintain across several sites, so I'm going to reserve it for more major announcements.

As a reminder, the main website and Steam page will always have the most recent developer logs.

2021 Year End Summary
2021 has been a great, but challenging year for Legends of Astravia's development. I figured it would thus be appropriate for December's devlog to be a summary of how the game is shaping up, plus a few fun announcements about the plan ahead for 2022.

December Progress
Here are some detailed breakdowns on the features added and progress for the month of December.

Demo - Done!
While I wasn't able to release the demo publicly as I originally hoped, I was able to complete the release candidate for the demo. That's right--the demo's content is 100% complete!

There are still some things I need to sort out before releasing it to the public, however, which I'll talk about more in the "Roadmap" section below.

Steam Support & Linux Build
The has been tested and successful launches from Steam! Being able to launch it like other games feels really satisfying.

I was also able to successfully build the game's engine for Linux, which is very exciting. I cannot promise incredible support for many distributions, but it will allow some folks on this platform to give the game a try!

Tutorial Button Prompts
Knowing which button to press is important in RPGs, so a little extra TLC went into the UI to have animated buttons whenever prompted to press something.

Eventually these will be used in the menus as well, which should be helpful when navigating.

Speech / Explore Icons
A little more UI polish: a speech icon appears over characters that have something to say:

Additionally, if you've exhausted all of their dialogue options, the icon changes as a quick reminder. This way, you only have to listen to Azel's lectures once ;)

Explorables also utilize the same system:

2021 in Summary
In June of 2020, I announced that the game would be put on a pretty large "hold" while I took a step back and worked on the engine. It has been a long journey since then, but the way the game has evolved is truly special, and this is all thanks to the early feedback from testers and design advice from colleagues.

Here are some screenshots of how the game has changed in the year, visually, from December 2020 to December 2021:

And, as a fun little bonus, here's an example of just how far the battle system has come along over the years:

I have a few announcements for some opportunities regarding the demo and the game's community.

Demo Closed Beta Test Signups
Currently, the demo release candidate has been issued to a very small pool of individuals. I'd like to expand this a little bit to get some proper information about how the game behaves on a variety of machines.

If you'd like to try out the demo in its beta state before it’s available to the public, please fill out this form.

I will be issuing demo keys to those who qualify in a couple of weeks. (In all honesty, if you fill out the form, that's pretty much a qualifier since you've gotten this far through my rambling to see it!)

Discord Moderator Applications
The game's public Discord server has been very quiet as the game has been developed. I anticipate a lot more activity once the demo becomes public, and thus will need a little help to manage the community. This will ensure that the scarce free time I have is spent with the game's development.

Please note that this role is unpaid. There will be no financial compensation for moderating the server, and it is entirely voluntary. Moderators will, however, be provided with a free copy of the game and early access to beta versions.

Moderators have kick/pan permissions and are responsible for ensuring a safe & pleasant community. This means redirecting off-topic discussions, removing spam/bots/rulebreaking content, and diffusing any issues that may arise. Legends of Astravia currently does not have "general" or "offtopic" chat channels—all discussions remain relevant to the game. As a result, moderation should be fairly laid back.

If you are interested in being a moderator, please fill out this form.

Roadmap for 2022
I anticipate this year to be a very busy one, as I'd like to release the demo and Chapter 1 of the game. Timing of both is rather important, given a lot of big games are coming out this year. Here are some rough plans for both the public demo and the first part of the game.

Public Demo Release
While the demo is truly complete outside of a little more polish, I admit timing the release is very important. I don't want to release the demo too soon before Chapter 1 is ready, as I want folks to be excited for, and be able to enjoy, a full game experience shortly after.

As it stands, I will be releasing the demo publicly, and for free, approximately 1-2 months prior to Chapter 1's release. There may be some special key giveaways and opportunities to try the game prior to this, so keep an eye on Twitter and Discord.

Chapter 1
Content development has moved very quickly, and while Chapter 1 is entirely planned, I need to give myself proper time to ensure the game can be released on time and any big bugs can be worked out. The tentative release for Chapter 1 is thus Fall of 2022.

A formal date and pricing will be announced along with the public demo's release.


I am feeling very optimistic about this year, and I can't wait to share more progress with you.

Thank you to everyone who has given me invaluable support by lending their time to the game for advice, playtesting and feedback, and to all of you who take the time to read through these logs every month.

It means the world that so many people believe in the work I do, and it helps me carry on regardless of the setbacks that I face.

Happy new year!
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  • 12/20/2017 09:00 PM
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Looks good, can't wait to try out the demo. I'll let you know if I find any kind of bugs or spelling mistakes.
Future Ruler of Gam Mak
So, this is finally on RMN as well, looking forward to what you manage to cook up Jaiden!
short demo. 1 dungeon and 1 town. XP tileset mapping looks really good, was this XP or VXA?

The beginning battles could be quite difficult if I didnt get the better sword, especially if I stumble into one of those 3 mushroom groups. In fact I died once to one of those. Where was teh escape option? Also big thing, defend is literally useless. It doesnt seem to decrease damage at all whatsoever.

Anyway the demo is pretty good but there's a moderate heaping of cliches. I really like all the secrets and stuff, they can be easy to miss but dedicated secret hunters will get a good challenge. Pays off too, the better sword in particular is EXTREMELY useful.

Thanks for the feedback! Yes, demo is quite short right now, the game is still heavily in progress, so I can't wait to release more.

I have received feedback that those battles are too tough. The troop of 3 is definitely not supposed to be there, so I'm going to fix this next update for sure.

The escape option was touched upon in the battle tutorial, but I think I need to make it more clear to the player.

Well, dang, defend is indeed useless. Thank you for pointing this out, that's definitely a bug that will be addressed next update as well.

I'm glad you liked the mapping and the secrets. This is a sort of weird XP/VXA hybrid, but the mapping is all done in XP.
I have tried out the demo and wow! I really am enthralled with how atmospheric everything was! The mapping was very nicely made and I noticed it is using the XP tile-sets, and I've always loved the XP tile graphics. xD

The battles were fast-paced and fun (though I did quite a few times with the shrooms >.< ).

Still, I know it is in demo phase, but I can already tell that this is going to be a great game! :D
Will be looking forward to trying the update, the game is fun, but find the earlier demo too short.
the game looks very nice, downloaing demo atm ^^
the game looks very nice, downloaing demo atm ^^

Thank you! I hope you enjoy it :)
Nice to see progress happening. Keep up the work!
Future Ruler of Gam Mak
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!

I'll be sure to be better about updates here for you and all the lovely subscribers.
How come I've never seen this? Looks so good!
How come I've never seen this? Looks so good!

Thank you so much! I've been neglecting updating the RM page I admit--I have monthly devlogs, but never get to posting them here.
How come I've never seen this? Looks so good!
Thank you so much! I've been neglecting updating the RM page I admit--I have monthly devlogs, but never get to posting them here.

I will definitely be here for all the updates :)
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