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Join the official Discord server for the most recent
development progress or to chat and hangout with the dev and fellow fans!

Dive into Astravia, a world of magic and mystery filled
with bold quests, engaging battles, and compelling secrets.

Legends of Astravia
is a story-driven JRPG with puzzle elements
inspired by games like Golden Sun, Chrono Trigger, and Grandia.

It was originally created for the IGMC 2017 contest, but what was supposed
to be a small game turned out to become the introduction to an epic RPG.


The game starts off in Mordin, bordered by swamps
and forests on the western edge of Astravia.

You play as Oliver, a man discovered unconscious in the woods by a
mystician--a person born with the ability to conjure powerful magic--named Azel.

At a loss as to why or how you arrived there, you
journey with Azel into a nearby sanctuary in response
to an ominous threat, only to be greeted by a shocking revelation...

Engaging, character-driven storyline that will keep you attached until the end.

Entirely custom “Action Time Battle” system--with a completely unique twist.

Plenty of monsters, but no random encounters! You choose your own battles.

8-direction pixel movement that makes moving and exploring feel great.

Multiple party members with individual combat styles, stories, and secrets.

Various dungeons, caves, and towns to explore with unique puzzles and characters.

Many side-quests with special rewards.

Crafting / enchantment system for weapons, equipment, and items.

Centuries ago, before calm villages and thriving cities,
we were fated to perish at the brink of an inevitable apocalypse.

The ground quaked with terror as the day of reckoning
manifested--the air burned with the sick certainty of death…

…and we begged to the Gods that our world would not be taken from us.

It was then that two figures appeared, casting their shadows across the horizon
and blotting out the sun. In awe of their presence, the ground went still
and the fires went silent--order returning to Astravia once more.

Hailed as legends from those who survived the Cataclysm, the First Shadow
was generous and powerful, but the Second Shadow was neither.
The two performed miracles said to be as dangerous as the
Cataclysm itself, digging seas with the wave of their hands,
shaping mountains with their shouts, and growing forests with only a whisper.

Perhaps their greatest feat, however, was their ability to
take the form of whatever they pleased.

And when the two Shadows grew tired of admiration,
they took the forms of mortals and vanished into myth.

The remnants of their power…the
Essence of their divinity, is all that remains to us.



I typically make most of my updates on itch.io, including weekly devlogs (which I will begin linking here).
You can also follow me on Twitter or join the official Discord server for updates and occasional easter eggs and progress images I don't post anywhere else.

Want to contact me privately? Feel free to message me on Discord (Jaiden#5195), or email me directly.

Latest Blog

Regarding the Current Demo and Upcoming Update

If you've been following the game's progress on Twitter and read the recent development log, you'll notice that the game is due to change with the next update so radically that it is practically a new game.

The next update was supposed to be exclusive to the game's early access release, and thus, paid. After some thought, even with all of these major changes, and my philosophy to maintain a free demo of the game, I've decided that I will push the paid version back a bit.

As a result, the current demo for Legends of Astravia has been taken down, as it is no longer an accurate reflection of the game. All of the screenshots and previews will thus be updated to support the new changes.

While it is a fun experiment to compare them, I would rather the new demo be a "fresh start". Keep your eyes peeled, as I'm aiming for it to be available before the end of the year.

If you are incredibly curious about the game's previous state, the demo will remain up in the official discord server for beta testers and supporters, and there are several "Let's Play" videos on Youtube of these older versions of the demo.

Thank you for all of your amazing support so far!
  • Production
  • Commercial
  • Jaiden
  • RPG Maker XP
  • Action Puzzle Adventure RPG
  • 12/20/2017 09:00 PM
  • 01/04/2020 08:08 PM
  • 12/31/2022
  • 43877
  • 29
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Pages: 1
Looks good, can't wait to try out the demo. I'll let you know if I find any kind of bugs or spelling mistakes.
So, this is finally on RMN as well, looking forward to what you manage to cook up Jaiden!
A Boisterous Hero
Thanks everyone!
short demo. 1 dungeon and 1 town. XP tileset mapping looks really good, was this XP or VXA?

The beginning battles could be quite difficult if I didnt get the better sword, especially if I stumble into one of those 3 mushroom groups. In fact I died once to one of those. Where was teh escape option? Also big thing, defend is literally useless. It doesnt seem to decrease damage at all whatsoever.

Anyway the demo is pretty good but there's a moderate heaping of cliches. I really like all the secrets and stuff, they can be easy to miss but dedicated secret hunters will get a good challenge. Pays off too, the better sword in particular is EXTREMELY useful.
A Boisterous Hero

Thanks for the feedback! Yes, demo is quite short right now, the game is still heavily in progress, so I can't wait to release more.

I have received feedback that those battles are too tough. The troop of 3 is definitely not supposed to be there, so I'm going to fix this next update for sure.

The escape option was touched upon in the battle tutorial, but I think I need to make it more clear to the player.

Well, dang, defend is indeed useless. Thank you for pointing this out, that's definitely a bug that will be addressed next update as well.

I'm glad you liked the mapping and the secrets. This is a sort of weird XP/VXA hybrid, but the mapping is all done in XP.
I have tried out the demo and wow! I really am enthralled with how atmospheric everything was! The mapping was very nicely made and I noticed it is using the XP tile-sets, and I've always loved the XP tile graphics. xD

The battles were fast-paced and fun (though I did quite a few times with the shrooms >.< ).

Still, I know it is in demo phase, but I can already tell that this is going to be a great game! :D
Will be looking forward to trying the update, the game is fun, but find the earlier demo too short.
the game looks very nice, downloaing demo atm ^^
A Boisterous Hero
the game looks very nice, downloaing demo atm ^^

Thank you! I hope you enjoy it :)
Nice to see progress happening. Keep up the work!
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!
A Boisterous Hero
Only now I have realized that I was not subbed to this gamepage yet. I fixed up that mistake!

I'll be sure to be better about updates here for you and all the lovely subscribers.
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