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More features from the final game

-Main Menu-
>custom main menu before character select added to the game
>"Survival" game mode added; play a variety of gauntlet levels where you have to run from AI controlled enemies
>"Extras" added; access music/sfx player, character bios, enemy/collectible/object descriptions, guides and cheat codes
>Secret character and secret game mode added

-Character Select-
>Option to disable level insights; informative messages on checkpoint touch ON/OFF

-Game Mechanics-
>New "Quickdash" move, press "A" to perform an instant dash forward; one second cooldown. Useful to squeeze out of enemy range
>Second special move, the "Slipdash". Press "S" to perform a quick, long slide forward that goes 4 tiles. Costs one Cool Point
>Pause function when "2" is pressed. Can be used to buffer inputs and analyze enemy patterns
>Balanced Ranking system to be less demanding
>Score system and "Techs" added; perform achievements in levels to get Tech score.
Try to reach my scores!

-Visual-
>Altered tilesets, mapping and backgrounds to look better
>Added a warp effect to the player when being transported to the next level

--

Type-A: 6/6 Worlds done
Type-B: 3/6 Worlds done
Final Boss: n/a yet
Extra and Master World: n/a yet
Survival Mode: n/a yet
Endings: n/a yet

Game is 60~65% done, MIIIIIIIIIGHT delay the game if things get too rushy
Thank you for everything!

Posts

Pages: 1
NeverSilent
Got any Dexreth amulets?
6280
That sounds pretty good overall. I imagine that the quickdash mechanic might impact and change the way this game is played pretty heavily, so it'll be interesting to see how you balance the rest of the gameplay with this in mind. Best of luck with the remaining steps of the development process!
author=NeverSilent
That sounds pretty good overall. I imagine that the quickdash mechanic might impact and change the way this game is played pretty heavily, so it'll be interesting to see how you balance the rest of the gameplay with this in mind. Best of luck with the remaining steps of the development process!

Thanks! It doesn't make everything that easier, so I don't have to balance previous levels at all. It has to be used smartly. The later levels will be designed around it, however >:)
Pages: 1