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Update 3: RPG Maker 2000!

Shortly after writing the blog update regarding Chapter 4 being done, I began to grow very dissatisfied with the RPG Maker 2003 battle system. I decided that I would transfer the game back to RPG Maker 2000, which was the original engine I had chosen. This would mean I would have to simplify some of the menus, because of the fact that RPG Maker 2000 is missing some of the picture commands that RPG Maker 2003 has. Another thing that I had to accommodate was the Levelling system. While the version in RPG Maker 2003 was designed to end the game around Level 65-70, RPG Maker 2000 doesn't let a character exceed at the very most Level 50. This means some things had to be reworked, such as enemy and boss stats, skill levels, and more.

I've also been working on giving some of the graphics a bit of an upgrade.

Another thing that's been on the backburner of my mind is a sort of Level system regarding Story Mode. I've implemented Everlong-styled Level Resetters when playing Story Mode to avoid having to do common encounters, and I honestly really like it this way.

I've been balancing time management. I recently discovered that if I go outside or get some exercise before working on the game that I have a better concentration while working on it, which is helpful. I'm still trying to get this game out sometime this summer, so keep on the lookout for that!

See you next month,
-starspire
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