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A 2D, hand-drawn VN built entirely in a 3D game engine.
Get it over on itch.io.

An old man's lost his dentures, and it's up to you to help him find them-- or not, if you hate fetch quests with a passion. Play as Alex, the leader of a three-person adventuring group as you decide you and your teammates' fates.

A short, light-hearted story set in a fantasy RPG world.
Four choices, four and a half endings. Takes around 15 to 20 minutes for a full playthrough.

Created with Unreal 4, credits.txt in file.

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  • Completed
  • mjshi
  • Unreal Engine 4
  • Visual Novel
  • 12/31/2017 07:34 PM
  • 01/10/2018 01:17 AM
  • 12/19/2017
  • 3638
  • 0
  • 32

Posts

Pages: 1
AtiyaTheSeeker
Suddenly, a summer breeze...
1861
Entirely hand drawn? Wowzers, I may not have any real experience with visual novels but this looks intense. :o
Congratulations on the release.
mjshi
Jack of Most Trades
6324
@AtiyaTheSeeker Not the backgrounds, I cheated a bit in that respect :x Though I think that might be a bit obvious that they're photo filters, haha. I was on a four week deadline for this thing and Unreal 4 is... unsupportive of visual novels to say the least. The VN system with the dialogue boxes took the longest, about one and a half weeks, whereas the images were done in three days.

@tale Thanks!
Cap_H
DIGITAL IDENTITY CRISIS
5764
Why Unreal engine?
mjshi
Jack of Most Trades
6324
author=Cap_H
Why Unreal engine?

It was, unfortunately, a course requirement, as this was made for a game development class. Unreal's much better suited for 3D, so the course's main focus was that, but I was free to do as I liked for the final project. So I set about coding (er, "visually scripting") a VN system that ended up taking half the time I was allotted...

...Did you know Unreal 4 has no native support for dialogue boxes? ._. I ended up using about 16 or so arrays and two variables to contain the entirety of the game's dialogue. 16 mostly for organizational reasons, one for each section between each background shifts and/or choice.
Pages: 1