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The Missing Animation:

I wanted to throw this up for reference, before throwing together the quick tutorial and uploading the demo:

One of the things I wanted to do, but unfortunately didn’t have the time to get to
was to transpose a ff7 summoning animation into rpgmaker2003, like the animated gif below:


(So like this, but imagine the Dog summoning materia, instead)

The problem is rpgmaker2003 has a hard limit of 8 instances for battle animations.
So for each frame, there’s a maximum of about 8 symbol/kanji sprites that will fly into the Dog
before he disappears for the summon - but there’s also the green/blue animation, happening around Cloud’s feet at the same time, as well.

I'd really like to try and figure out how to do this, because seeing this in rpgmaker2003, I think would make for a better joke,

...But yeah, I’m kind of burnt out on this project at this point - But at some point, I'd like to return later and figure out how to solve this eventually.

So yeah, whenever you hear the summoning soundeffect from FF7 in the demo (and you're probably going to hear it a lot...) this is the animation that's suppose to be playing during it.

Expect the download for the tech demo soon.