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Children of the night! What music they make!

  • pianotm
  • 04/29/2018 09:28 PM
  • 914 views
Name: Castlevania: Elegy of the Curse

Developer: RichterW

Story: You are Simon Belmont and you must save Transylvania once again from the menace of Dracula! So, you go with your whip and your ability to turn keys into old men to hunt the vampire down.


Chick: "You're making enough noise to wake up the dead!"
Wilbur: "I don't have to wake him up! He's up!"


Writing: Except for a few atmosphere setting lines and the occasional piece of info from old men you run across, this section really doesn't apply.

Gameplay: Okay, this is a 2D isometric sidescrolling beat-em-up on RPG Maker 2003. Controls are extremely simple. You cannot jump. If you come to an area where you need to jump, you simply do it automatically. Combat simply means you need to stand next to creatures and hit the action button. This could be done much better. It's rather pointless having a whip if you have to come into contact with the creatures. Also, you can't really battle the creatures without getting injured. The only methods of getting through a level without getting injured are two: either wait for a creature to run into you, hit, run away and repeat until it's dead, or simply run past them and avoid them altogether. The first method is so tedious and cumbersome that I think most people are going to opt to simply run by. The sideview scrolling looks fantastic, done in the same vein as Double Dragon or Teenage Mutant Ninja Turtles, you can move up and down and avoid creatures easily. Stairs are handled much better than in the old Nintendo games. Simply touching them sends you automatically up, but there's an inherent flaw here since it will run you right into any enemies that may be on the stairs. When this happens, the system can also glitch and you'll find yourself walking in space. Also, you have to jump gaps, but creatures can walk right across them, because they don't seem to need wings to fly. Speaking of glitches, if you interact with doors and keys, they all turn into old men. You can destroy candles and fire pits just like in the old games, but if they give you anything, I haven't found it, yet.


Don't you just hate it when you touch a key and it turns into an old man?


Graphics: The game is highly nostalgic, appearing to use graphics straight from classic versions of the game, along with some alternate tiles to make up for that fact that Castlevania was traditional a flat sidescroller and didn't move on a 3D axis.

Sound: Fantastic! It sounds just exactly like an old Castlevania game!

Conclusion: This is a good little experiment to break the RM2k3 system, but it falls slightly flat because of the issues in combat. It's a fun little bit of nostalgia for Castlevania fans. It could be one of the RMN greats if it wasn't so glitchy and temperamental.