• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Black Ritual is back with a rewritten story! Will you make your way out of the mysterious cult without getting caught?



The elf Elysys was kidnaped by a mysterious cult worshipping the deity of light and knowledge Hellios. With the help of a powerful mage named Lucien, she gets a chance to escape. During her journey, she will discover that she is ignorant about the myths and legend of the world of Dymunia.



Your escape will not be easy! Infiltration and exploration phases await you. Will you make your way through the darkness of night?

Latest Blog

Black Ritual RE

Black Ritual is back with a rewritten story! Will you make your way out of the mysterious cult without getting caught?

List of changes:

-New music composed by Adrian Von Ziegler
-Revamped gameplay sequences
-Story and dialogue rewritten
-Map and some NPCs reworked
The new version can be found in downloads.
  • Completed
  • manpaint
  • RPG Maker VX Ace
  • RPG
  • 01/11/2018 12:58 PM
  • 02/28/2019 10:01 PM
  • 02/28/2019
  • 14791
  • 9
  • 321

Tags

Posts

Pages: 1
OldPat
OrudoPatto, kisama!
2923
The graphic style seems especially interesting.
I'm quite curious about this project. I'll add it to my playlist and hope to play it as soon as I can.

Could you share some more info regarding the gameplay with us? What kind of game is this? Does it have turn-based battles?

Good work and good luck with the game!^^
author=OldPat
The graphic style seems especially interesting.
I'm quite curious about this project. I'll add it to my playlist and hope to play it as soon as I can.

Could you share some more info regarding the gameplay with us? What kind of game is this? Does it have turn-based battles?

Good work and good luck with the game!^^


Thanks!
I thought the graphics were cool - they remind me of the old MMORPG Fairyland. I'll say that despite the fact that the translation was way off it was pretty interesting at first - but going through the same maps over and over, and the story growing increasingly less easy to comprehend as the game progressed led me to put it down.
It was kinda interesting, but the story completely lost me...it felt like you tried to condense about 30-40 hours worth of story into a 30 minute game, it was just massive twist after massive twist and I could barely follow what was going on after the halfway point. Battles also felt kind of pointless since you get nothing from them (aside from daggers from the first one) and all you can do is attack, no healing, no different attacks (aside from daggers in second one), no strategy, nothing. They're basically just DPS races.

Graphically, it's impressive, and it's always nice to see RPGM games with these truly unique graphical styles, but everything else about it is poorly done. It felt more like an experiment to test various systems, which is fine, but the story goes way, way too deep for that sort of thing, and is way too complex for such a short game.

The game would benefit greatly from longer length, more battles, and more gameplay elements, like levels, items, stats, etc, as well as spacing out the big plot twists more, or saving some of them for the sequel(s) you seem to plan on making judging from the cliffhanger ending.
author=IAmJakeSauvage
I thought the graphics were cool - they remind me of the old MMORPG Fairyland. I'll say that despite the fact that the translation was way off it was pretty interesting at first - but going through the same maps over and over, and the story growing increasingly less easy to comprehend as the game progressed led me to put it down.


author=Kyubey
It was kinda interesting, but the story completely lost me...it felt like you tried to condense about 30-40 hours worth of story into a 30 minute game, it was just massive twist after massive twist and I could barely follow what was going on after the halfway point. Battles also felt kind of pointless since you get nothing from them (aside from daggers from the first one) and all you can do is attack, no healing, no different attacks (aside from daggers in second one), no strategy, nothing. They're basically just DPS races.

Graphically, it's impressive, and it's always nice to see RPGM games with these truly unique graphical styles, but everything else about it is poorly done. It felt more like an experiment to test various systems, which is fine, but the story goes way, way too deep for that sort of thing, and is way too complex for such a short game.

The game would benefit greatly from longer length, more battles, and more gameplay elements, like levels, items, stats, etc, as well as spacing out the big plot twists more, or saving some of them for the sequel(s) you seem to plan on making judging from the cliffhanger ending.


Taking notes for the upcoming sequel. Also regasrding the poor english; I am not a native english speaker hence why. Will try to revise and update any grammatical error I can.
Alright! Sorry if I came off as a little harsh, don't let it discourage you. Do your best to improve in the sequel. I look forward to seeing what you do with it.
The graphics look really cool, like something from a 90s PlayStation game.
(Question to manpaint)
If it's ok to ask, where is your icon from? Customized avatar from a game, maybe?
author=surfsushi
(Question to manpaint)
If it's ok to ask, where is your icon from? Customized avatar from a game, maybe?
Assuming you mean my profile pic, it is an early render of Adrian, a Black Ritual character.
I tried playing, because I like the atmosphere, but I just can't seem to get through the first stealth section. I don't understand what the criteria are for being spotted.
author=Zorga
I tried playing, because I like the atmosphere, but I just can't seem to get through the first stealth section. I don't understand what the criteria are for being spotted.


Basically you need to wait for them to be stopped and facing the bookshelves.

Pages: 1