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Available on Android & iOS mobile devices!

Master powerful magic, venture through dungeons, and explore the monster-filled forest of Equica!

Clover is the unicorn apprentice of Grand Swirllock the Bearded. She needs to learn the 10 basic combat spells every mage must master to survive fights against the monsters of Equica.

Traverse deadly dungeons to unlock more spells and extend your life energy! Beat all the dungeon bosses to prove you're tough enough to take on any dangerous quest!

- Unlock 10 Different Combat Spells!
- 9 Dungeons Crawling With Monsters & Treasure!
- Plunder Caves For Gems & Items!
- Find Cupcakes, Potions, and Power-Boosting Equipment!
- A Vast & Mysterious Forest Awaits…



Clover the Cloaked is a young unicorn training under her tutor, the legendary Swirllock the Bearded. He left her a series of intricately designed dungeons to test her combat skills and courage. Clover believes if she can pass this test with flying colors, Swirllock could include her on his next great adventure!

The land of Equica is one full of magical creatures around every corner. Gemstones are hoarded as currency and cupcakes are a universal commodity, serving as both food and medicine. Most of Clover's entire life has been secluded to this one tiny unicorn forest in the corner of this vast world. She yearns to see what fantastic sights and adventures Equica has to offer...
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This here was my first true passion project. Up until this point I was making small games with the Unity engine to learn the basics of game development. Eventually I got sick of making practice games and decided to dive right in! Unicorn Training is a combination of every random idea I've had for an action RPG.

You've got bullet-hell combat, a choice of multiple spells that level up Ratchet & Clank style, tons of dungeons to explore and an open world, cute little talking MLP style unicorns, and it's all wrapped up in a Zelda/Paper Mario aesthetic. Really hope people connect with this game because I'd like to try to execute the idea even better in the future as I continue to grow skill as a dev.

- Tony Yotes

Latest Blog

SCRAPPED: Custom Pony Avatars (Solid Design > OCs)



A big part of making feasible games (ones you intend to finish) is cutting features to limit the scope of your game. During Unicorn Quest's development a lot of things hit the cutting room floor. One of my first ideas to go was the customizable hero. I tried thinking of ways to make it work but in the end it just required too much work and too much game memory.

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Players were going to be able to dye Clover's hair, coat, and cloak with magic dyes you could buy from shops. This came from me wanting a way to allow players to make the protagonist they want to see. Mainly because I wanted there to be some discrete way to make Clover purple for those who wanted her to resemble the character she's based on.

As far as execution it would just be a matter of recoloring sprites in Gimp. The problem comes from memory. There can't be hundreds of sprites in the game's data for just one character. Android apps should be kept as small as possible.



I was going to layer the sprites so that Clover, her hair, and her cloak were three separate sprites that moved in sync. That way, I wouldn't have to make spritesheets for every possible color combination. I tried to make the idea work by making her cloak cover her mane and tail, but the design was ugly and I began to love the Faust style default color pattern.

In the end I'm glad I did it. The game will be much smaller now which means I'm more likely to finish it in decent time. Deciding on Clover's permanent colors is also good for the game because it separates itself from the source material. Clover feels more like her own character and not just a clone of somepony else. I think this will make her more memorable in the end and that's what I want.



I often hear that characters should be designed with silhouette recognition in mind. Interesting shapes and color combinations that contrast nicely with the environment makes characters like Mario and Link so memorable. That's why clover is highly saturated with contrasting colors, moves bouncy, looks soft n' rounded, has a big cute face, and wears a hooded cloak. It makes her stand out, makes her easy to spot, and makes her easy to draw.

I want Clover to be my first mascot. A character players can fall in love with and want to see more of. I want to go to conventions and randomly come across awesome looking merchandise. My mission is complete the second I see fan art.
  • Completed
  • Commercial
  • Yotes
  • Unity
  • Action Shooter Adventure RPG
  • 01/17/2018 03:02 AM
  • 01/30/2018 10:24 PM
  • 11/11/2014
  • 7355
  • 3
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