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Crystal King - Back in action

Hi guys, it's The Annoying Bugbear and I have some big announcements to spill. The tea is going to be hot so drink at your discretion.

Is The Crystal King postponed? The answer is...no. My day job's been keeping me away from producing the game but thankfully, the hours have been cut back so I'll be back in action once more for game making.

Here's a quick update on what's been going on in the last few months since the demo's release.

-First off, there will be a brand new character that's joining Bhazjadorr's crew by the name of Aulmar K. There will be a blog about him later highlighting his skills and story role as well as some concept art of the character.

-World map has been completely revised to ensure that area 2 and 3 will be playable in the next build. I've been slowly but surely fleshing out the next couple of levels for the game's build.

-With the new levels underway, the story has also received some major changes. The big tea on the story is that Bhazjadorr has a missing brother that disappeared working at Castle Grandmire. He will go to Castle Grandmire to uncover the truth of his missing brother and you'll be in for a surprise on what he'll discover and how he becomes a bugbear in the first place! I made this change for a few reasons but the big one was agency in his quest. Of course, that's not the only thing that has changed. More details on the plot coming soon.

-The game's progression system, the Treasure grid, will also get a makeover. You will now be able to add quantities into the stash as well as unlocking skills in a separate menu thanks to Yanfly's Common Event menu. There was a lack of visual information on what skills were available in the stash prior to the first build. I intended to have an option to add quantities but found so many bugs trying to implement it while keeping skill unlocks in a single event page.

Another major issue with the grid was constantly mashing the Enter key over and over again to keep upgrading the stash and it felt like padding for the game. Not to mention, this would be a problem if you didn't upgrade any of the stashes at further levels due to the level gap. With the addition of adding quantities, it will hopefully quicken the pace of growing your characters without having to sit there mashing the Enter key, making the development easier and quicker for player convenience.

That's all the announcements I can think of. I know I haven't been on from time to time as promised to make updates but for sure, I'll be continually producing the game and updating the game's page frequently to keep you informed on the changes. When the next build will be released is still unknown but I want to say sometime in October or November.

-Chief