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Crystal King - Intro added, no shop run possibility??

Hello everyone, bugbears, orcs and goblins alike. (And humans too!) Here is the monthly report of the game's progress so far:

Story changes?
Something in the demo that wasn't explained or added was a clear intro to the game like a prologue so I went on ahead and designed
an introduction for the game, thanks to the new story changes. It's going to provide some backstory to the king's curse as well as how
Bhazjadorr got cursed in the beginning.

Gameplay changes?
Aside from the story changes, Blessed Mode and Cursed Mode will probably get removed mainly because I felt that it didn't add enough challenge for the game's progression.

Bhazjadorr will no longer have weapon restrictions when it comes to using his talents so he can heal with a bow and do damage with a staff.

The Treasure Grid growth system will likely get overhauled with a brand new concept. Basically, the grid will function like a board that contains locked chests that you can open. All of the chests would contain equipment for each character and any opened chests you pick will serve as a stash/store system to gain additional skills and passives. Of course, this change hasn't been implemented yet but it got me thinking about something with the game's lore.

As hinted by the blog's title: Why would orcs go shopping in a human town? Why would they sleep at a human inn?

Of course, Rennic is the only human on the team that can buy human equipment. But, would it break immersion for you if you saw a bugbear buying equipment from a human vendor and the human's like "Thanks, come again soon!" after purchase? Not saying that I can't do that since it is a game design choice but it was more of a lore reason to go with it. That's why I wanted to test my assumptions and see if it works for the game's world and to see if it makes progression difficult. Since I don't use the inns to heal often because of the save stations, it would make perfect sense that you won't need that service since, you know, an orc staying at a human tavern would seem very strange. So the question is: would it be inconvenient to not have shops to buy weapons and armor and such? Would it make or break immersion for you or would it be frustrating?

That's all I have to report. I'll see you guys next time on the next report!

-Chief


Posts

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I will be honest - I havent played the game yet so I dont have the lore to back up what I am about to say but...

Humans are one thing over all others: greedy. To their own people and especially other "Races" or anyone seemingly different.
They wouldnt make you refuse their business oh no, they would wring you for every piece of gold/coins whatever you are worth.
So they would stock up on stuff other races need if there is any meaningful traffic... they just would sell their services at a very high... rate. Especially if they dont have a choice but to shop there. In my opinion denying orcs business would harm the merchants, which is something they wouldnt want. Naturally there is always the chance that they dont stock the weapons orc use. But a potion shop or the like? Hell yeah they would go to markups like 300% if they know you have no fucking choice but to buy there.... probably even higher. Nevermind the inn if its the "only" way to heal (which it isnt... in this case they may refuse your business, but only if it threatens to scare away other paying costumers.)

Well just my two cents without playing the game yet (I have stuff to do right now) and I do hope that helps... if you want to discuss this further I am open to do so, but dont expect an immediate answer =P
Yeah that's gonna be tricky. I can see hostility and higher prices, but business is business, aye? Well, would need to see it in the game tho.
author=dasgibtesnet
They wouldnt make you refuse their business oh no, they would wring you for every piece of gold/coins whatever you are worth.
So they would stock up on stuff other races need if there is any meaningful traffic... they just would sell their services at a very high... rate. Especially if they dont have a choice but to shop there.


Gives me the EverQuest vibe all over again. I'm not opposed to the idea of raising prices. In fact, to bounce off from that idea, I could raise the prices intentionally at the beginning so when you first arrive, it would be expensive. Then after you gain trust, you would get a nice discount. At least one character would have an initial discount due to their race (i.e. Rennic would get a discount in a human town and Lesnar would get a discount from a lizard merchant and etc.) That would be an interesting experience but how would players feel about that? That's what I like to know.

I won't remove shops entirely since you'll need to buy healing items somehow. The inns will be pretty much useless atm but it's probably for Azhal's sake. Poor guy.

It was just a thought to see how players would react when they see Worik talk to a human merchant or when Rennic bargain shops with the orcs. Don't know if that would seem odd or funny but I was worried if someone was going to question the lore behind it.

And lastly, the goblins are the greedy folk in the game, notably the character named Lepra Con (ah, see the pun?!), who tries to rip you off for passage through the Goblin Grove. The humans, on the other hand, are settlers so they are not used to seeing beastfolk so why would they trade in the first place?
Good point : D Gotcha. And that makes a lot of sense. They DID seem to treat you as monsters first n foremost, so banter of any kind would be outlandish.
author=Kylaila
Good point : D Gotcha. And that makes a lot of sense. They DID seem to treat you as monsters first n foremost, so banter of any kind would be outlandish.


Aye, precisely! Now you know why I've been pondering about this for some time now.
It sucks for Bhazjadorr since he's cursed and those humans have no idea that he was once human.

author=TheAnnoyingBugbear
author=dasgibtesnet
They wouldnt make you refuse their business oh no, they would wring you for every piece of gold/coins whatever you are worth.
So they would stock up on stuff other races need if there is any meaningful traffic... they just would sell their services at a very high... rate. Especially if they dont have a choice but to shop there.
Gives me the EverQuest vibe all over again. I'm not opposed to the idea of raising prices. In fact, to bounce off from that idea, I could raise the prices intentionally at the beginning so when you first arrive, it would be expensive. Then after you gain trust, you would get a nice discount. At least one character would have an initial discount due to their race (i.e. Rennic would get a discount in a human town and Lesnar would get a discount from a lizard merchant and etc.) That would be an interesting experience but how would players feel about that? That's what I like to know.

I won't remove shops entirely since you'll need to buy healing items somehow. The inns will be pretty much useless atm but it's probably for Azhal's sake. Poor guy.

It was just a thought to see how players would react when they see Worik talk to a human merchant or when Rennic bargain shops with the orcs. Don't know if that would seem odd or funny but I was worried if someone was going to question the lore behind it.

And lastly, the goblins are the greedy folk in the game, notably the character named Lepra Con (ah, see the pun?!), who tries to rip you off for passage through the Goblin Grove. The humans, on the other hand, are settlers so they are not used to seeing beastfolk so why would they trade in the first place?


As a matter of fact I dont see the pun... english ain't my first language so yeah =P

To be honest, it would probably frustrate me if I am barely able to afford anything at the beginning.... you probably could offset that by giving someone items and some gold/coins etc when other party members join (they join their inventory with yours and stuff like that).. if you arent already doing that

To be fair I wouldnt be feeling like immersion is broken if you buy from humans as a orc, but they should react differently to you if you do (like higher prices, some sort of "I dont like you stranger, but bussiness is business." Kind of attitude if you go there. Hm I wonder how one could do that.... I never really tried anything like that when I played around with the RPG Maker... I only remember that you can do something depoending on who is in the party.... well back to topic. But it would surprise me with the information I have now if humans would have any sort of prolonged conversation with you when you are an orc.... maybe make them say something like: "You are keeping strange company for a human, I would reconsider this if I were you" and stuff like that... I dunno what they could say as I still havent played the game =P

Anyways if they are just settlers it would make sense if they had little to trade with, especially equibment that "beastfolk" would use. But I wonder why they would have an inn and how they make enough money to sleep there... are they working for the inn owner in return for a sleeping place? Do they not have enough materials to build a hut/tent/whatever for all the people? How do they even get coins? Is killing monsters for coins something common? How do they explain how they get coins from monsters? Or do monsters drop their body parts that can be sold/used for crafting? Is this an economy that revolves around killing enough monsters to have a place to sleep? How do they deal with inflation if there are far to many coins compared to services provided.... they would at some point have prices to high to afford even if one goes hunting the entire day... Where do they get their wares? I mean we can probably buy like 99 of each item without them running out of stock.... and and and.... i will stop here and download the game and put it higher on my playing list.... you piqued my curiosity if i get answers to all the questions I now have xD
author=dasgibtesnet
As a matter of fact I dont see the pun... english ain't my first language so yeah =P


Oh lol. I didn't even know! I thought it was a clever name coming from a bugbear... Lepra Con is a play on the word 'leprachaun', which are creatures in Irish folklore. So Lepra Con would be a fake version due to the word 'con' in it. Which means he will try to swindle you for your gold!

author=dasgibtesnet
To be fair I wouldnt be feeling like immersion is broken if you buy from humans as a orc, but they should react differently to you if you do (like higher prices, some sort of "I dont like you stranger, but bussiness is business." Kind of attitude if you go there. Hm I wonder how one could do that.... I never really tried anything like that when I played around with the RPG Maker... I only remember that you can do something depoending on who is in the party.... well back to topic. But it would surprise me with the information I have now if humans would have any sort of prolonged conversation with you when you are an orc.... maybe make them say something like: "You are keeping strange company for a human, I would reconsider this if I were you" and stuff like that... I dunno what they could say as I still havent played the game =P


There is a scene that illustrates this but not in the current demo since it's outdated. It basically pertains to Azhal, who is one of your party members.
His appearance has scared many of the humans that were staying at the inn in Lambshire. We can assume that the humans don't like Azhal because he is a monster of sorts or that he has unnatural powers like absorbing magic. Could be interpreted either way.

As far as business goes, I think it would be a bad idea to raise a price for certain characters. I think earlier I liked the idea but now that I think about it, I think Azhal would just threaten the guy for his money back or have Worik steal it back. However, I won't "discount" the idea. Ah, I made another pun! =)

author=dasgibtesnet
Anyways if they are just settlers it would make sense if they had little to trade with, especially equibment that "beastfolk" would use. But I wonder why they would have an inn and how they make enough money to sleep there... are they working for the inn owner in return for a sleeping place? Do they not have enough materials to build a hut/tent/whatever for all the people? How do they even get coins? Is killing monsters for coins something common? How do they explain how they get coins from monsters? Or do monsters drop their body parts that can be sold/used for crafting? Is this an economy that revolves around killing enough monsters to have a place to sleep? How do they deal with inflation if there are far to many coins compared to services provided.... they would at some point have prices to high to afford even if one goes hunting the entire day... Where do they get their wares? I mean we can probably buy like 99 of each item without them running out of stock.... and and and.... i will stop here and download the game and put it higher on my playing list.... you piqued my curiosity if i get answers to all the questions I now have xD


It's called 'video game logic'. Don't question it. XD Okay, let's take this one step at a time since I have some juicy backstory to explain. You can call this an exclusive scoop from the dev!

The orc king is married to a human, who brought her people (who are humans) to the continent of Devonshire, which are inhabited by forest folk (like goblins and faeries) and beastfolk (which are orcs and bugbears). The two words are sometimes synonymous but humans tend to call them 'forest folk' due to the surrounding landscape being a forest.

Since humans are settlers, it would make sense that they traded things with the other tribes. What they traded for is up for debate but chances are, it's probably gold since I have no idea what orcs would do with gold in the first place. Maybe the orcs use the gold to make fancy jewelry for the king or make him a piece of armor but that's about it. You could even say that gold is the human currency while 'Faerie tokens' (which are featured in the demo) are the currency for the orcs and forest folk.

How the humans had the resources, that's what the orcs (and the forest) was for. The queen might've asked her husband, the orc king, if she could build her own human empire, to which the king did and her city ,Lambshire, was created with the aid of the orcs. Based on this info, we can imply that the humans and the orcs did co-existed and were potential allies for war, which was a pretty big deal back then. Maybe that's why the humans immigrated to this country. But where did it all go wrong? Well, the answer is in the game's title. Game theory time! But...I'll save it for another time once the game is fully completed!

As for lodges, gold drops and potions, let's just say they are the basics for any RPG to begin with. Suppose if there was any lore or reasoning behind it, then there should be a reason to why it was designed in that manner. Like, why wouldn't you have shops? Why would potions run out? I think players should be intrigued by the lore than just say it's 'bad game design'. Although, chances are, that's probably the response I would get for doing something like that. Which is why I'm asking in the first place.

I can't say I answered all of your questions, maybe too many questions lol. But I think the inns at the moment will just function as set pieces than functional resources for healing.
Sorry I didnt answer sooner.... I kinda forgot cause I was swamped... xD

Anyways thy I guess for not noticing that I am not a native speaker? Or maybe you are making fun of me because of my german name? I dunno so I go with the first option =P

Sounds like I should wait for the new demo before playing cause it seems to introduce a lot of changes and plot....^^ A shame really I was about to sit down and play the demo for as long as I could...
Anyways it would have been a neet figure that would have you do a lot of extra work so I see why it doesnt sound like a good idea... as rage inducing at it could be i thought it could make a nice feature =P

Interesting.... so the orc king had quite the influencing but seeing that we are bugbears and its called the "Crystal King" I have my suspiciouns what might have happened...
One may be war (whatever sparked that seems to have made humans have a hate for beastfolk if what Kylaila said is true). Another a curse on an entire race or their most prominent members making them leaderless and resulting in a lot of destruction by the masses. Honestly I have a lot more ideas but I dont wanna possible get you to spoil the story for me.... (if you really wanna hear all my ideas shoot me a message, no need to tempt you into spoilering in the open =P)

To be fair I have played a game once where he had an endless potion (yeah the standart potion) i cant remember the name of the game, but I remember it was a special reward for defeating an optional boss.... at that point you could easily afford healing items en mass though so it was more a gimmic than anything else.... only remember that it was a german game but i dont remember the site it was on (to be fair it was a trash game lol)

But I have often asked myself questions about RPG's but sadly hardly anyone came up with an answer.... I mean cmone treasure chests at obvious areas unopened?! HOW?!? xD People not complaining about plundering their houses? HOW?!? And... I think you get the idea =P
Yes you didnt answer everything but you did prove to have invested some thoughts into your game which makes it all the more valueable.... maybe you will humor me one day and get into it and make for an example drop monster parts from monsters that you can sell instead of gold, but i doubt it.... =P (and be it only because it is to much work to find icons for every monster part =P)

Anyways going to watch this closely.... =P I will abstain from asking questions that may be answered later once I play.... maybe I got you thinking and in the mood to make NPC's that adress points like the ones I pointed out before... =P (Yeah I am hopefull for secret nuggets of information xD)

Aye, I should've pointed out that the demo is really outdated like it was made back in May and now it's September xD. It will be fixed and updated but I haven't chosen a date to release the new build yet.

Kinda funny that I had no idea that you were German. I hope I didn't annoy you too much with my English puns, if my name wasn't the Annoying Bugbear. =p

I do like the questions that you brought up such as looting chests and valuables in someone's home. I think it's important to ask yourself these questions to understand the reasoning behind it. Now you know why I asked earlier if people would find it strange that a bugbear was shopping in a human village for potions and stuff. I'm okay with the idea of opening chests in a home if you were a hero like Link. But since this is RPG Maker and not Skyrim, the NPC's would be like 'Who cares! You're the hero! Just take my sh*t!'.

I think you said it best on the last paragraph, these things should be addressed when speaking with NPC's. I don't think there are any chests you can loot in the buildings as far as I know. I could be wrong but I think Worik's house is the only exception. Now you know why I've spent so much time on the world building to give you a deeper context between the different races of the game.

Now that you mentioned this in the middle paragraph, I don't mind that you share some ideas or theories about the game's plot so far. It really helps me find any plot holes that need some explaining or something that I didn't think about earlier.
No you didnt annoy me with english puns... but if you did I would blame your name and move on =P

Well to my ideas to list them all which I had without playing your game so far are:

War. Caused by maybe ressource shortage (even after the help from the beastfolk) for the humans which were riled up by local leaders which started out small but escalated in time but died down after a while. (basically small raids which moved on to bigger raids but when the bugbears/orcs started fighting back it kinda toned down until only the "hatred" brought by war survived but they themselves (humans) knew they couldnt continue this and went back to dealing with bugbears and orcs "normally" blaming them for what they did. Naturally I have thought of more variants of this but this one is the one I thought most likely.

A curse. Nationwide or only the leaders which affected several leaders and was brought on by the bugbear king which crystalized or something similar human settlers or their elites. Which kind of rebounded and "killed" him (well his Soul not this one lives within a certain cursed human) and is trying to undo the damage he did. Which came out to be the fault of the bugbear king and the orcs where kinda caught in the crossfire too. (this theory I found rather unlikely as I only attribute the worst to humanking =P)

Cultural differences. See when different cultures meet there is often the chance that innocent gestures will be taken as grefious insults.... In some countries nodding is considered no for an example while for us it would be an affirmation. So all of this started because of some sort of misunderstanding and them meeting without beeing prepared for the culture "war" caused a huge chasm between the few races. Especially for humans getting tricked by Lepra Con himself(Herself?) with not knowing that they are greedy could result in bad blood. Things escalated after small things kept pilling up and human mercenaries killed the bugbear king because of a conceived affront and he placed a curse that if one of his attackers should take a certain "heart" he would be turned into what he/she despiced. Naturally I have also thought of more variants in this case but if i were to list them all I would sit here for a few days.

Well those are my ideas without all the variants and some left out i think very unlikely and some were proven wrong by your words.

Well anyways enough of this for now... =P

I am gonna wait for your new demo and play the hell out of it once I have the time... =P I will be swamped for a while longer so dont hurry =P
author=dasgibtesnet
War. Caused by maybe ressource shortage (even after the help from the beastfolk) for the humans which were riled up by local leaders which started out small but escalated in time but died down after a while. (basically small raids which moved on to bigger raids but when the bugbears/orcs started fighting back it kinda toned down until only the "hatred" brought by war survived but they themselves (humans) knew they couldnt continue this and went back to dealing with bugbears and orcs "normally" blaming them for what they did. Naturally I have thought of more variants of this but this one is the one I thought most likely.

A war seems feasible to how all of this started. Maybe there was a war to prove that orcs were superior or to test human strength. A rebellion could fit along these lines. But the big question is: who would oppress the orcs and the human race? If orcs and humans were at the bottom food chain, who would be at the top?

author=dasgibtesnet
A curse. Nationwide or only the leaders which affected several leaders and was brought on by the bugbear king which crystalized or something similar human settlers or their elites. Which kind of rebounded and "killed" him (well his Soul not this one lives within a certain cursed human) and is trying to undo the damage he did. Which came out to be the fault of the bugbear king and the orcs where kinda caught in the crossfire too. (this theory I found rather unlikely as I only attribute the worst to humanking =P)

Aye, you're not wrong about the curse part. I should point out that King Solomon (in the demo), is a half-orc. If you remembered in the previous post, the orc king was married to a female human. This means that their child is the current king of the game since he carries both human and orc blood. As part of his biography, King Solomon is 'cursed' because of a crystal like heart that's in his chest. How did it get there? Well, that's the big mystery of the game. (And pretty much the game's story line) I like the idea that you imply that there is a bugbear king, which I won't deny, there IS a bugbear king but I won't spoil who that is. Hint: It's not me, it's not a self-insert game.

author=dasgibtesnet
Cultural differences. See when different cultures meet there is often the chance that innocent gestures will be taken as grefious insults.... In some countries nodding is considered no for an example while for us it would be an affirmation. So all of this started because of some sort of misunderstanding and them meeting without beeing prepared for the culture "war" caused a huge chasm between the few races. Especially for humans getting tricked by Lepra Con himself(Herself?) with not knowing that they are greedy could result in bad blood. Things escalated after small things kept pilling up and human mercenaries killed the bugbear king because of a conceived affront and he placed a curse that if one of his attackers should take a certain "heart" he would be turned into what he/she despiced.

The gesture thing I can understand. I'm not sure how that could be conveyed in RPG Maker, maybe with icon bubbles? I'm not even sure if orcs would know what the middle finger means. =p

And Lepra Con is male btw.

I think something to think about is culture shock, given the circumstance for Bhazjadorr (who was cursed to be a bugbear). But why a bugbear? Why not make him werewolf or an orc? What would be the theory behind this?

It is hard to predict what the story line is about if you haven't played the game. But at least with the information I spill here or there, you can get an idea where the game is going.
Well obviously the bugbears were on the top of the foodchain =P Just kidding.... but that is were the rebellion comes in. The bugbears and goblins (maybe even those elusive Werewolfes you hinted at existing?) could have had enough of orcs and humans lording over them, especially the humans as they were newcomers.
SO the bugbears (I assume they are the ones most attuned to a certain type of magic that allows them to cast "huge" spells at a certain cost. - I am talking about ritual type magic... and the cost is the casters life force or healing magic. Or just lives ) Like this they took the advantage of the orcs and humans not knowing and unleashed a terrible curse at the leaders of all of their kinds. (The human king and orc king and their spawn).

What the curse is I do not know but I am sure that I could find something if I look everywhere on this site.... but it must have been something terrible. Like dying if you have intercourse or something akin as deadly without them knowing.
The curse itself can only be undone by someone of the blood of the caster - or something that shares the same "soul". The Bugbearking who probably spearheaded the Ritual out of spite (maybe some of his children where killed or enslaved by the humans and orcs?) and almost paid the ultimate price for it. Just short of dying he crystalized his Soul to change whoever touches his "heart" into something akin to him - a royal bugbear. (Naturally they would also need some goblins to undo the curse)

Over time the humans and orcs grew apart and started hating each other, both sides blaming the other for what happened.

Well thats my theory right now. But I would need a lot more lore to make any sort of "good" predictions.

There are thousands more explanations but that one may be the one hitting home the most likelist of those I have right now.... especially on the nature of the curse. I would think it forbids something very mundane like emotions, reproduction, adrenaline and the like. Maybe even turning the heart or other organs into something else.

Well thats it from me for now.

What if a dragon ruled everyone in the land including bugbears and orcs? I mean, dragons are at the top of the food chain. They're also hated and feared by everyone that tries to battle them. It could be possible that a "dragon" or someone who looks like a dragon could've been king. Major plot twist coming soon!

Btw, Kylaila and dasgibtesnet, I'm loving this conversation since I had no idea that this blog would turn into a discussion. I think I've come to a conclusion about the no-shop thing. I think no shops would kill the experience, maybe not entirely, but it wouldn't feel enjoyable. Especially if these bugbears and orcs did co-existed at one time so it would throw things off a bit. Maybe I'll throw some random merchant battles for free discounts. How's that for a change?
Yeah I love following it too, though I haven't played through enough to really contribute more by myself (that, and I am neck-deep into university work and the deadline is this sunday haha)

I love the sound of that. Well, make sure to sleep over it and see what you like with it. I am a strong believer of being able to make all kinds of things work. I like the idea of "some few would be willing to" but the majority may not. I also like the battles for it. I am reading "persuasion" yes? lol. (I am only skimming tho, and I will proceed to disappear the next days hahaah)
Now you are throwing a big bone there to me.... assuming that is the case we first have to "divine" or otherwise know what type of dragon it is. The western ones? The eastern ones? Powerwise the eastern ones in the story are far, far more powerful than your average mortal.... shaking the skies and earth with their appearance alone and stuff like that... western ones though are much more tame but often depicted as way more greedy (which makes me think its a western one) and weaker in comparison. They dont shake the earth and split the heavens and all that nonsense they at most use magic, are intelligent, throw around stone melting breaths (or depending on the type making it freeze and shatter.... stuff like that) and are often after gold (in many cases not nearly in all). Than there are all the variants oh boy.... lets not get into that or we will be here for a long, long time. Or it may be a hoax and what they have is simply someone strong imitating a dragon... or someone weak with strong Illusion skills. oh boy you are getting me thinking and I cant afford to get sidetracked so much you evil, evil bugbear.... xD

Anyways assuming its a greedy western one (or a human illusionist or something like that) that would explain why the orc and humans united. The orcs did not have the gold to appease the dragon while humans do (which explains why they would bring huge amounts of their currency) and humans like always want to control something that is beyond them, alas the dragon, and in an attempt to control the dragon agreed to the marriage. But things didnt go as well as they hoped. Even after paying most of their currency to the dragon there were no signs of it just taking the money and obeying oh no, it grew even greedier! A catastrophe for the folks living in the lands of the dragon. It only allowed people to live there if they pay them a certain amount of gold each year which is why humans want to do business with pretty much everyone in the area or to rob them (See how humans may want to duel a bugbear? For their gold! And if you win its free looting!). Everywhere fights broke out as humans had no way back and as they were on the loosing end they decided to just say "fuck it" if we gotta go we go with a bang and did a huge ritual cursing the leaders of the orcs, bugbears, etc with the crystal whatever curse. (I assume it does forbid something mundane and if broken costs the cursed ones live) The bugbear king though was too powerful to entirely succumb to it and instead turned into a crystalized heart that turns every human that touches it into something akin to him, that has the power than to break the curse at a certain cost.

And so the game begins.... honestly I like my previous idea better and I am sure I could come up with something better, but hey I did my best for the five minutes I gave myself.

Anyways Sounds interesting bugbear. No Shops entirely is a bad idea. I like the idea of merchant battles but there must be some incentive for merchants (who are normally not fighters) to do something like that. Maybe each shop has a designated bodyguard used to guard the shop and they are usually pretty strong so the merchant allows fights for a fee for each attempt giving up to 30% price reduction if the battle is won. Maybe its a tradition they took from the orcs? Orcs sound like they would do something like that...
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