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Smoother movements and lots of small improvements in V.0.2.0

  • kiwiTee
  • 04/25/2018 07:41 PM
  • 1228 views
Heya everybody :),

version 0.2.0 now comes with a lot of new stuff!
I implemented smoother animations for most of the characters by using 5 frames instead of 3, even though I don't really think this is very eye-catching, but it makes me happy somehow. :) Like, if you look veeeeeery closely at the in-game graphics, you can see the difference. Maybe.
Anyway, here's the direct comparison to show the before and after:


(3 frames)





(5 frames)

In addition, a lot of scripts have been added in order to improve the menu, i.e. omitting commands that aren't needed and adding two new custom windows for playtime and quests (not fully implemented yet!) in order to unclutter the main menu a bit. Speaking of quests: December 25th now comes with a questing system! As for now, whenever the player comes across a new quest the quest journal automatically pops up but I'm waiting for feedback whether that's really helpful or actually interferes with gameflow. The questing system gives an overview over active, completed and failed quests as well as it reveals different hints which help to complete individual quests.

Besides this, the save menu hasn't only been structured a bit more neatly but it also gives more detailed info about the where, what and when in regard to the respective game files: The location (which for now is just the pc's room) is already visible whereas the number of quests will be available at a later time.

Furthermore, I added a basic mouse system which lets you do pivotal actions, i.e. walking, interacting and menu management for more overall convenience.



Updates (TL;DR):
- smoother sprite movements by adding additional frames (modern algebra)
- improved and animated map names (Dekita)
- improved save & main menu (Yanfly & modern algebra)
- quest journal (modern algebra)
- basic mouse system for movement and interactions (Shaz)



Minor corrected issues & bug fixes:
- the bulb quest should work now - I'm 99% percent sure ... ehem
- spelling (aunt Cassie is now Aunty Cassie)
- weather / lighting issues in the Adams' house: It doesn't snow inside anymore! :3
- Dad won't be pestering you downstairs anymore and miraculously appear even though he went to the basement just a minute ago
- your dog won't be able to corner you in nooks and crannies anymore, interact with it and it will move away



So what's in store for the upcoming months?
- Adding idle poses and dashing animations
- STILL: implementing modern algebra's Animated Parallax script, especially to add more lights / lighting effects
- item menu overhaul
- busts for Cassy and Christian (? - I'm not sure that I want them to have their own busts...)


Thanks for reading, I'ma go get some tea now :)
kiwiTee

Posts

Pages: 1
those new movements look super smooth, very snazzy!
author=Miremira
those new movements look super smooth, very snazzy!


Thank you! I'm glad you enjoy them! :)
Pages: 1