About:
This game is a direct sequel to Eremidia Dungeon: Skyward Temple. As such, it is largely assumed that players have played that game first.
Story:
Three young people bravely explored a ruin called the Skyward Temple in order to obtain an artifact of great value, the Skyglyph. After some fierce battles during their exploration, they managed to reach the last floor to find Skyglyph. However, they were trapped by a magical seal that threw them into the Interdimensional Void Rift. While trying to make a way to escape from The Rift, they find that there is more secret to uncover that soon will decide the fate of the Eremidia Kingdom.
Alternative game page: On itch.io
Features:
This game is a direct sequel to Eremidia Dungeon: Skyward Temple. As such, it is largely assumed that players have played that game first.
Story:
Three young people bravely explored a ruin called the Skyward Temple in order to obtain an artifact of great value, the Skyglyph. After some fierce battles during their exploration, they managed to reach the last floor to find Skyglyph. However, they were trapped by a magical seal that threw them into the Interdimensional Void Rift. While trying to make a way to escape from The Rift, they find that there is more secret to uncover that soon will decide the fate of the Eremidia Kingdom.
Alternative game page: On itch.io
Features:
- Free turn system - Actor will act as soon as you give them the order.
- Two rows battle system - Battle divided into two rows. One is for offensive, one is for support. Skill changed depending on the actor position.
- Controlled aggro system - Using two rows system, some actors may get attacked more often than the others depending on the actor position.
Armor HP - Everyone has armor, and everyone has armor HP. Everyone can have the best defense they could have, but they will be vulnerable when their armor is broken. - Linear progression - No branching storyline will be present.
- Map hazards - Map will have various effects such as a damaging effect or others.
- No puzzle - Because I hate puzzle in RPG.
- Random visible encounter - Visible encounter will be spawned randomly near your position and chase you after you walked after you've done certain steps and not engage a battle for a while. You can do evasive maneuver if you wish not to enter battle and it will be gone if you managed to evade for a few seconds.
- Perk system - Each character has its own unique perk to acquire when you level them up.
- Action Point - Instead of MP, the game uses Action Point instead. No need to worry about running out the resources.
- Artifact Collection - Explore the world and discover some unique artifact effect to improve character performance.
Latest Blog
- Production
- TheoAllen
- RPG Maker VX Ace
- RPG
- 01/27/2018 12:05 PM
- 04/18/2019 08:01 AM
- N/A
- 22895
- 14
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