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Obligatory, "I'm not dead yet" post (Plus progress report)

Just letting you know that this project never entered an actual hiatus status. Like, if I actually have the idea of how to continue and also have time, I will do it.

However, it's tough to say that after almost one year sitting here on this page, I haven't really moved on from the first chapter of the game. I keep revising it because I haven't satisfied with the result. Mainly because of the direction of the story (and a little bit about the actual game mechanic). This already undergoes the third revision, and hopefully, this will be the last revision I will have.

So for an actual progress report.

On the mechanical side. In the previous blog, I said something about skill level. Now, I ditched it all together. I realized that the satisfaction of leveling up the skill isn't really satisfying. So I switched into something else.

Perk System
The skill level system will be substituted with picking perks. This also allows you to know what kind of reward is waiting for you after leveling up. Which in my opinion gonna be exciting to see how the character progresses.


Armor HP mechanic
Instead of applying debuff down, almost all skill will inflict defense down because every action has its own formula to damage the armor. Likewise, armor also has HP. The balance of the armor is subject to change. But I did this at least because I never satisfied with the standard armor mechanic. Hopefully, this will not make the battle more demanding or whatnot.

Demonstration:



Skill information:
I improved the look of skill information from my previous game. Which it looked like this.

Into something like this


That's all for now.