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It is the year 212 AXW: the Great War that ravaged the galaxy of Xerxes has given way to contentious peace. One of the legendary heroes of the war, Arcturo Rave, now presides over Xerxes as the High King. His influence, though considerable, is barely containing a galaxy divided.

Much of the conflict stems from two age-old adversaries: the humanoid Aryans of House Rave in Sector 4, and the lizard-like Draconians in Sector 1. To defuse the tension, Draconian Count Vorakia Estuuban wishes to merge two of the most influential houses from Sector 1 and Sector 4 through the marriage of Princess Ellemine Rave (daughter of the High King) and Prince Chad Zephyr (son of Lord Falric Zephyr). The High King approves of this union between the Aryans of House Rave in Sector 4 and the Humans of House Zephyr in Sector 1. However, the Count may have an agenda of his own for this marriage, and may not have the best interest of the galaxy in mind. Could House Zephyr simply be a puppet of the Draconian Count in this union?

Story
Klein Cryoz, the personal bodyguard of Princess Ellemine Rave, finds himself caught up in a twist of unfavorable events. Journey into the galaxy of Xerxes and enter Klein's life, as he finds himself caught up in a galactic feud. Along the way, the fragments of his long-forgotten dark past surface, piece by piece. Will he be able to do his duty, withstand the pressure of a brewing war, all the while having his past haunt him?


Features

- Rich background story and varieties of alien planets to explore.
- A Cast of colorful characters who each have their own interesting background stories.
- Semi-linear gameplay that rewards exploration.
- Discover different extraterrestrial races and their cultures.
- Emotionally involving story-line with interesting twists.
- Immersive Sci-fi setting.
- Gameplay that seeks to bring out the love of nostalgia from RPG gamers.
- ATB Side-view Battle System.
- Fast-paced gameplay.

Let's Plays + Video Reviews:

Nikorasu's Let's Play+Video Review for the demo 2.5:


NeoSoulGamer's Let's Play+Video Review for the demo 2.5:


chibievil's Let's Play+Video Review for the demo 2.5:


Driftwood Gaming's First Impression video for the demo 2.0:

Latest Blog

Version 3.0 now up!!

Hello guys!! Demo version 3.0 is now up!! ^_^

http://www.mediafire.com/file/yngglf4rczf46q7/Rave%20Heart%20Demo%203.0.rar

Here are the changes so far:

- New Intro Scene - A whole tutorial sequence that involves Bryan and Klein, fighting their way to capturing a Farian fugitive. Reasons: This is to add some action and hype at the very start of the game. Since the game is story-driven, I believe that starting out with some gameplay would be a nice touch.


- New skill and item icons

- New skill animations added

- Implemented an arrow pointer as guide for story progression

- Slight adjustments to the battle HUD (ATB bar is now at the lowest section)

- Typo fixes

- Dialogues now uses a different font

That would be all guys!! Thank you so much and I hope that you'll enjoy! ^_^
  • Production
  • Commercial
  • Starmage
  • RPG Maker VX Ace
  • Adventure RPG
  • 02/08/2018 12:53 PM
  • 04/15/2018 03:25 AM
  • N/A
  • 11217
  • 15
  • 116

Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
5723
Your mapping seems vastly improved in this game. Kudos for that~~ :D
Hello Frogge! Wow!! You don't know how much that means to me hearing you say that! ^_^ Thank you so much!! I will do my best to keep improving on my mappings as I develop the game. :D (hopefully I'll get better soon. xD)
Ellemine uses too much "hihihi" in her overall dialogue. I think I get what you're aiming with that, but it can be annoying at times.
Other than that, it's a nice demo.
Hi kennsure! I understand what you mean by that xD Don't worry though, Ellemine may seem quite innocently childish at first, but she will develop in ways that you won't be hearing much hihihi from her. :)

Thank you so much for trying out the demo! ^_^
Just worked on a new layout for this page! XDD Fheww, working with ccs codes is not a joke. x((

Thank God, I'm kinda satisfied with it, for now. xD
Hi, Starmage. I had lots of fun playing the demo and I hope you'll keep your motivation up to finish this game. From my side, there's not much to criticize, since this game seems nearly perfect to me. :D A few small things to mention: The game contains some junk symbols which seems to be a font problem at all. For example, the arrows are shown as squares when the level-up screen appears. Also, when I boost my AGI, it shows "+AGI{" instead of "+AGI". Maybe you can rid of this with Lone Wolf's Custom Font Junk Symbol fix. Can be found here.
Hello Tw0Face! Wow!! Thank you very much for trying out the demo and for your very kind words!! I am really honored to have read them! ^_^ Of course, I will do my best to keep the motivation in finishing this project! ^_^

And yes, I've been looking for a way to fix the font bug during state buffs in battle x(( But wow, I'll try that out! Thank you so much Tw0Face!! I really really appreciate it!!
author=Starmage
Hi kennsure! I understand what you mean by that xD Don't worry though, Ellemine may seem quite innocently childish at first, but she will develop in ways that you won't be hearing much hihihi from her. :)

Thank you so much for trying out the demo! ^_^

Hm, I see, I think I'll be looking forward to this.

After replaying the game, I think I find a bit of a "complaint" with character growth.

I find it unusual for Ellemine to have a mediocre EP growth. Hers goes up for around two per level even though she's supposed to be a mage-like unit? Klein also suffers similar problem since he looks like a thief-mage hybrid in term of stats.
Aside from HP and MP, looks like characters don't get much points in other stats. Is it intentional because there will be more coming from entering astral state and equipments?
Hi kennsure! ^_^

As for the characters' stat growth, the small growth are actually intentional. :) THis is to make way for finding boosters in the astral realm. ^_^ And don't worry though, even if you don't look for the boosters, the enemies in game are designed to adjust with the characters' estimated level at the time of encounter. :) So it'll be okay and hopefully, balanced enough. ;)

Again, thank you very much kennsure for playing the demo and bringing this up to me, as I had the opportunity to answer this in case others will have the same concerns. ^_^ I really appreciate it so ;)
Starmage this game looks awesome. Are you going to have it available to buy on steam as well? I know I always ask that about commercial games, but only because I can't buy from any where except steam, because my uncle, and grandparents are paranoid. Anyway good luck with your game.
Hello Rose_Guardian!! Wow! Thank you so much for your kind words! ^_^ And yep, in fact, Steam would probably be the only place where I'll sell this xDD (I'm still very noob at this as this is my very first planned commercial game xD). It will be very cheap. ^__^
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