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Announcement

A little update! ^_^

Hi all! I know I've been gone and haven't been posting some news about my development of this game as of late! But no worries, I do not intend to stop! ^_^

I was busy with some real life stuff, and I'm also currently working on a collab project with Berry on the RMN Twisted Fairy Tale Event here: https://rpgmaker.net/events/halloween18/ . I'm also very excited to share with you guys this collab project soon as we wil be releasing the game either this Oct. 29 or 30. :) Then I can start working on Rave Heart once again. xD :)

Rave Heart is currently on private beta test phase, and I have wonderful and trusted people playing the private beta right now. :) If you wish to give me the honor of being one of my private beta testers, please do not hesitate to ask! ^_^ With that said, I will no longer be uploading Public demos for download. :)

For now, here's a little screenie sneak peak of what's to come! XD

Announcement

Version 5.0 now available!

Hello everyone!! I am very pleased to present to you all a very big update along with the downloadable new demo: Version 5.0! :)

There have been tons of changes and improvements from the previous, as seen in the changelog. All of this isn't possible without the help and kindness of everyone who gave their support, wonderful feedback, suggestions and criticisms! :) They are always a huge help to my development of this game! :) So thank you, thank you, thank you soooo much for everyone who gave their honest feedback as well as their support! This goes out to all the people who LP'd and reviewed my game! ^_^ And of course, people who shared their support and comments of the game is so much appreciated! :D

Now, without further ado;



Download:
http://www.mediafire.com/file/q3kr9y2brlc3vs5/Rave_Heart_Demo_5.0.rar/file

Version 5.0 changes:

- Shuttle's sprites have been reverted back to the Space cars.

- Fixed a few typos and grammatical errors.

- Healing items' recovery power has been slightly increased.

- Victory music has been changed.

- Klein's "Kinetics" has been renamed to "Psionics".

- Ellemine's skill "Alter" has been renamed to "Conversion". Icon has also been changed.

- Intro Area has been improved with an added little exploration, dialogue reworks, and some lootable chests.

- Prologue's story and narrative regarding Ellemine's Psi-Exams have been reworked completely in respect to the image of sovereignty.

- Going near the Rave Palace waterfalls will now play some sound effects.

- All music in the game that are .mp3 files have been converted to .ogg files.

- 1 hour of additional gameplay/story content.

Hope you all enjoy!! ^_^

Progress Report

Just a little share of my progress! ^_^

Currently working on the Kunian Planet: Vismel's wildlife!! XD :) Hopefully Chad can keep up with their culture in this planet xDD



Stay tuned, as demo version 5.0 is coming soon! ;) It will have a huge overhaul for the prologue's writing, as well as many significant changes, and more story content! ^_^

Announcement

Version 4.5 now available!! :D

Hi guys!! Here's another update on the demo for Rave Heart!

Changes:

- Most arena enemies have been dramatically nerfed.

- Fixed some more tile-set bugs that I missed at some comfort rooms.

- Fixed a bug where the shuttle will sometimes appear as a car in one of the maps in the demo.

- Fixed an unpassable tile found at Dorado.

- A few more story continuation from previous version.

Also, some screeny for you guys:

Poor Veronica, forced to marry the crazy Star-Raiders' leader. Veronica has no say in this cause she was intentionally muted. xD (And yes, that's a wedding in a dance club.)

Announcement

Version 4.0 is here!! ^_^

Hello everyone!! Version 4.0 is here!! :) It has tons of new content (story-wise) and a few updates and improvements from the previous versions! I have all the reviewers and LPers to thank for the improvements of the game! ^_^



Changes:

- Intro Maps have been updated.

- Shuttle sprites have been updated (Huge thanks to SmashArt for providing a cool shuttle sprite for the game).

- Menu sound effects have been updated.

- More story content (1 hour extension from the previous demos).

- Astral boosts' sprites have been changed.

- A few tile-set bug fixes.

- Added some cool lighting effects on many of the maps.

Announcement

Version 3.0 now up!!

Hello guys!! Demo version 3.0 is now up!! ^_^

Here are the changes so far:

- New Intro Scene - A whole tutorial sequence that involves Bryan and Klein, fighting their way to capturing a Farian fugitive. Reasons: This is to add some action and hype at the very start of the game. Since the game is story-driven, I believe that starting out with some gameplay would be a nice touch.


- New skill and item icons

- New skill animations added

- Implemented an arrow pointer as guide for story progression

- Slight adjustments to the battle HUD (ATB bar is now at the lowest section)

- Typo fixes

- Dialogues now uses a different font

That would be all guys!! Thank you so much and I hope that you'll enjoy! ^_^

Progress Report

Little sneak peak update. xDD

Hello guys! It's been long since I've made an update, so here's a little sneak peak of what I'm currently working on with the project. ;)




Hope you liked 'em. ^_^

Announcement

UPDATE! Demo version 2.5 up! (New Animations, Options and more!)

Hello everyone!! You may now download the new demo for Rave Heart, version 2.5! ^_^

Changes are as follows:

- Added Options command (System) on the main menu that allows players to adjust the volume of BGM, SE and BGS as well an auto-dash on/off option.

- New animations has been implemeted to all skills, attacks and items.

- Black-screen time during cutscenes has been reduced.

- New icons for items such as the First Aid kit.

- Enemies now show their health bar during battle.

- Fixed a few found grammatical errors and typos. Some sentences have been reconstructed as well.

- New music has been implemented on the test chambers of City-lab.

- Encounter Rate at the dungeons has been reduced.

- Fixed some tile issues.

Enjoy!! Feedback and suggestions are always welcome. :)

Progress Report

Progress Report (Options menu+Enemy health bar)

Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)

First off, the town of Dorine from Planet Kardel:

(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD

Manu options by Yanfly!

It is an additional feature that I should've used since the very start. xD But here it is! :)

Enemy health bars by Yanfly!

Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.

That's all guys! Hope you like it. ^_^

Miscellaneous

Nikorasu made a Let's Play+Review for Rave Heart! ^_^

Hi guys!! Nikorasu just made his fun-filled let's play+review video for Rave Heart! I just thought I'd share it out to you guys if you're interested to watch the gameplay of Rave Heart! ^__^ You might also want to subscribe to his channel, which is dedicated in reviewing RPG maker games with helpful and insightful feedbacks! ^_^


https://www.youtube.com/watch?v=dATP06LygJ4
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