Over a year
- zDS
- 07/15/2020 04:53 PM
- 1881 views
First things first: I cut the price down to $5 permanently.
STEAM
ITCH
May 2019 I released Cope Island: Adrift. It was a very hard time of my life. I was not mentally prepared for the intensity of commercial marketing. But I did what I could. I was not as successful as I hoped, but it wasn't a total failure.
What is important is I am happy with the game, and that I will never be ashamed to sell it. The development went through many stages of my personal life's chaos. But in the end, I finished it, was happy with it, and let it go.
It's been out over a year now and I think it is a good time to price cut.
I learned many lessons with the whole process. On how to make a game faster, on how to market one better.
Degica coming to me asking me to release a version of it commercially, to ghosting me, to me having insane high standards from myself and freezing, to me letting go and just let myself make the game I wanted to make.
My life is entering new and fun stages, and I am still slaving away at my next game. I won't announce anything there yet until some concrete stuff is ready to show.
I do also plan on releasing this game's ost on youtube/sound cloud/whatever else works.
I just got to walk through the current one step at a time. Often it is easy to be swept away, but I accepted a long time ago that I need to make games. It's all my brain thinks about.
I hope you all enjoyed Cope Island. And if you didn't play yet, I hope one day you give it a chance.