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Introduction and Current Goals

  • DRoberts
  • 02/20/2018 01:54 PM
  • 274 views
Introduction
Hi, I'm Crow! I've been mucking about with RPG Maker for about four years now and I finally feel confident enough to begin to showcase the work I have slowly built up over the past year.

The Annals of Torien: Vay'dara found genesis in my love for slightly older, open-world roleplaying games such as TES: Morrowind. The project found footing in a desire to provide a player with tools, options and open motivations of character improvement while moving through an experience that is deep with roleplay and engagement.

At the moment I have a years worth of casual work under my belt. The project is currently rapidly approaching a "playable" state with the first three, of ~14 total, overland maps complete and two civilization hubs. This should be enough to showcase the base mechanics and systems and begin a process of testing and revision.

Mostly Complete*
  • Base Martial Equipment/Skills
  • Beast Enemies
  • Base Reputation System
  • Skills and skill-ups
  • Day/Night Cycle
  • First Chapter of Main Quest
  • Vryhnal's Horn, Vyrhnal's Reach West, Vyrhnal's Reach East maps.


Pending Features
  • Crafting Professions (3)
  • Aether draw system (magic)
  • Item Imbuement (upgrade)
  • Special Equipment
  • Social Interaction
  • Repeatable Quests (soon!)
  • Main Quest
  • Additional subclass and/or faction skills
  • Overlay additions to maps
  • And plenty I have forgotten...


Roadmap
The current projection for releasing TAoT: Vay'dara is this Autumn. However, it is likely that the project will be in a feature-complete state well-before that point.

The primary work being done at this time is to complete the initial village, which will allow for the scripted background mechanics to be dropped into the other villages creating a vibrant world. I hope to release a playable alpha test demo within the next few weeks once I have hit a few more milestones.

This is Tagged Commercial?
Why yes it is! Though this is not set in stone at the moment. My intent with the project was never to release commercially, however an opportunity has arisen which may allow for just that. Commercial release requires a number of markers for my own comfort, including overall quality. I intend on finishing this game and releasing it, with the potential model worked out closer to the work being complete. It is likely this will end up as a non-commercial work, as it was originally intended.


Lastly, feel free to ask any questions or make any comments on the state of things. Current screenshots are not indicative of the intended final product, as overlays and filters have yet to be added and maps may be re-mapped as necessary.