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Alpha 0.0.1
- DRoberts
- 02/21/2018 02:00 PM
- 317 views
Progress has been steady over the past few days, to the point where I am approaching a small milestone of version "Zero-Zero-One." What does this mean and why am I excited?
Zero-Zero-One will be the first true playable version of the game. My intent is to scale very small (2 towns, 2/3 landscape zones; ~80x40ish)in order to test and receive some feedback on mechanic systems and concepts pre-balancing, pre-polish. So what can be expected?
This initial version is designed for base testing of mechanics and concept. I am placing the necessary NPCs, mobs, items and events to create a small playfield consisting of ~4 overland maps, two of which are villages. You will be able to engage in a small number of quests, some repeatable, and explore the smaller area between these two towns.
Features in 0.0.1
In addition to the above I hope to be able to add soon:
Hopeful Features in 0.0.1
Overall, I believe that Zero-Zero-One will be enough for anyone curious to get a very basic and early look at how things begin to come together. While content will be thin for awhile, my aim is to provide a client that allows for about thirty minutes of test. I'm not aiming for continued play past that point.
So this is a somewhat open call! If you're interested in taking a peek under the hood and providing some early, limited feedback please get in touch. Anyone interested at this point gains a spot on my testing roster for all further versions as they come, which should begin to pick up in subsequent version releases quickly.
Zero-Zero-One will be the first true playable version of the game. My intent is to scale very small (2 towns, 2/3 landscape zones; ~80x40ish)in order to test and receive some feedback on mechanic systems and concepts pre-balancing, pre-polish. So what can be expected?
This initial version is designed for base testing of mechanics and concept. I am placing the necessary NPCs, mobs, items and events to create a small playfield consisting of ~4 overland maps, two of which are villages. You will be able to engage in a small number of quests, some repeatable, and explore the smaller area between these two towns.
Features in 0.0.1
- Character Creator
- Basic Visual Equip
- Martial Weapons and Skills
- Work Order Repeatable Quests
- Limited Landscape Questing
- Basic Dungeons
- Limited Main Quest
- Reputation Gain/Loss
- ...and likely more
In addition to the above I hope to be able to add soon:
Hopeful Features in 0.0.1
- Aether (Magic) System and Skills
- Equipment Imbuement (Upgrade)
- Lifeskill Professions (Herbalism, Outfitting and a TBD Third)
- Improvements to Combat (Visual and Mechanic)
- Advanced Weaponskills
- Regional Storylines
- Factions
Overall, I believe that Zero-Zero-One will be enough for anyone curious to get a very basic and early look at how things begin to come together. While content will be thin for awhile, my aim is to provide a client that allows for about thirty minutes of test. I'm not aiming for continued play past that point.
So this is a somewhat open call! If you're interested in taking a peek under the hood and providing some early, limited feedback please get in touch. Anyone interested at this point gains a spot on my testing roster for all further versions as they come, which should begin to pick up in subsequent version releases quickly.