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Introduction: I seem to have lost my tire iron...

  • N0ught
  • 03/11/2018 11:05 PM
  • 299 views
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A little more than two years ago I was going through a... dark period in my life. I had my heart, and possibly my mind, broken terribly - I think that love almost turned into a consuming hatred. And with no way to express how I felt at the time, I turned towards morbid entertainment, as is my wont.

She had taught me some serious lessons about pain. While I will not go into those details here... on this search for sadistic video games, I happened across Beautiful Escape: Dungeoneer, by Calunio. I was delighted and shocked by the blend of fictional and actual torture themes, and the detail paid to the psychological profiles of the characters was sublime. It was a very dark love story, and so really called out to me - and it sparked my interest in creating a spiritual sequel, of sorts. I knew I wanted to use an rpgmaker engine (and I settled on VX Ace), but I did not want to recreate the same game with the same themes, so I did further research...

I have been a fan of roguelike rpg games for a long time, and so I ran across this article, regarding the scandalous "serial killer roguelike hoax" via roguebasin.com:

the-serial-killer-roguelike-hoax

I felt it was truly tragic that such a project turned out to be a blatant hoax, and the fact the "developer" got on his high horse about the morality of such games was offensive to me. I am a rather gentle person by nature, and I play the most violent and disturbing games I can get my hands on - not a fan of jump-scares, mind you, but true cerebral horror. Games that stress you out a little bit (or a lot if you really get into them). So I resolved to do something about it.

I knew what my protagonist would be now, and a nebulous idea of a plot somewhere between Silence of the Lambs, American Psycho, and the Evil Dead movies, with a little bit of Sling Blade thrown in (mmmhmmm...), began to form.

I wanted a clever plot that was slightly recognizable, but with twists that would make people think.

I wanted a platform for my emotional garbage, and for my disgust at the politics and religion and society of this age; at the way misery and fear are sold side-by-side with candy.

I wanted to create a story that reaches inside the viewer, and rips out all their fears, and slaps them in the face with them...

And it had to have a killer soundtrack too. All the music is either about, made by (Cease To Exist, by Charles Manson being a shining example), lyrically implies, or is a reference to, murder in some form.

All of the visual media included is art manipulations made by me, and many of the themes are from actual serial killer and murder cases - notably, an altered newspaper article from the Jeffrey Dahmer case, and a montage of all of the over 100 photos of unidentified people, found in the home of serial killer Rodney Alcala.

There are no real serial killers in the game. The story is entirely fictional, and so are all of its characters. Especially Donald Trump...

The game includes themes from the Cthulhu Mythos, as created by H.P. Lovecraft, and several characters from that fictional universe.

The dialog, and many of the themes in the game, will offend you. This is intentional. So clearly, complaining will get you nowhere. I just thought I would point that out now. The language is filthy, and so are the hookers. Deal with it.

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