• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Its nice to be a hero isn't it? To be someone that people look up to and are inspired by? Does that mean you have to do anything that could be considered necessarily heroic?... Probably not. You could always just travel to Van Diemans Land and kill an ancient god for fame and fortune. I mean if you were the one to finally pull it off people would love you for it... wouldn't they? Or maybe you have traveled to the island for other reasons?

2015 Game Announcement Trailer


DEMO FEATURES

Gameboy inspired aesthetic
Original Pixel Art
Original Music
Turn-Based Combat Based Around Limited Weapon Ammo
2 Distinct Firearms
1 Dungeon

FULL GAME FEATURES

Gameboy inspired aesthetic
Original Pixel Art
Original Music
Turn-Based Combat Based Around Limited Weapon Ammo
8 Distinct Firearms
Non Linear Progression
17 Dungeons

ABOUT

Shooty and the Catfish started out its life 5 years ago as a pitch for a web series to the Frederator Network. In the years since it has morphed and changed multiple times until I felt things clicked.

Shooty and the Catfish is a turn based RPG taking inspiration from many of my favorite video games, in particular Demon Souls for level design and progression, Resident Evil 4 for combat and Pokemon Gold & Silver and Space Funeral for world and encounter design.

The game is planned for a commercial release in 2019.

Latest Blog

The Shooty and the Catfish Progress Report: 09/09/2018

Hello everyone and sorry for the long break between posts, unfortunately that might be a little more common for the next couple of months as I have quite a lot of freelance going on at the moment.



That doesnt mean I haven’t been busy, infact outside of the narrative (a new notch on the progress image down below) the third dungeon (Tall Tall Tower) is now complete which is pretty exciting. Its one of the larger dungeons in the game, though not overly complex, especially compared to the second dungeon in the game. Its full of sad ghosts… sad business ghosts…



Next up is Sausage Shrine, the shortest and most direct of the games areas. Just because its short doesnt mean I wont be trying to cram as much content as possible into it however.



I also recieved the last of the tracks from my composer this morning which was awesome. I do have 5 other tracks in the game (for 5 optional bosses) which are being composed by someone else and will tie more into the games Gameboy visuals, but I will talk more about that once I have more details and everything is official with the artist.



Going forward I will be sharing less screens so as to avoid giving less away, but I will try to be more selective about what I end up sharing, keep things interesting.



Until next time when I get to post about sausages and other cured meats, be good to each other and have a good one!

Posts

Pages: 1
FIRST

I've been following updates on this for sometime now! Look forward to this.

I will try the demo at sometime soon.
FIR- oh

It's here! I've been looking forward to this since Flatwoods.
author=zDS
FIRST

I've been following updates on this for sometime now! Look forward to this.

I will try the demo at sometime soon.


Bless <3

author=SgtMettool
FIR- oh

It's here! I've been looking forward to this since Flatwoods.


Expect the exclusive Flatwoods DLC in approximately 2050!
This looks absolutely amazing! I'm definitely going to try the demo.
Cap_H
DIGITAL IDENTITY CRISIS
5748
so subscribed.
author=PsiSteve
This looks absolutely amazing! I'm definitely going to try the demo.

Looking forward to hearing your thoughts!

author=Cap_H
so subscribed.

<3
I just finished the demo and I will leave my comments here:

I had a blast and just want to leave some short thoughts!

Things I liked:

- The enemy graphics are amazing. They ooze with so much personality and I actually look forward to running into them.

- I loved the battle animations and how smooth they were. Stabbing has never been so fun.

- I liked the nice touch of on map enemy death animations. I think the crabs shot blood lol?

- The skull guy who cussed every second. He had me laughing every sentence. He caught me off guard at first which was great.

- The amount of treasures were very enjoyable.

- The music is very catchy. The normal battle theme reminded me of Mother 3 for some reason. And I liked the ambient noises from the sewers.

- Most importantly, battles are smooth and fast. They never dragged on at all.

- I really liked the Gameboy type save station thing. It's just a nice little touch of nostalgia.

- I never thought I would be called a cuck or leftist by a boss, but it made me very happy.

Anyway, I am hyped for the full release and would love to write a proper review when its finished. Take your time with it, I'm impressed! Great work.

author=PsiSteve
I just finished the demo and I will leave my comments here:

I had a blast and just want to leave some short thoughts!

Things I liked:

- The enemy graphics are amazing. They ooze with so much personality and I actually look forward to running into them.

- I loved the battle animations and how smooth they were. Stabbing has never been so fun.

- I liked the nice touch of on map enemy death animations. I think the crabs shot blood lol?

- The skull guy who cussed every second. He had me laughing every sentence. He caught me off guard at first which was great.

- The amount of treasures were very enjoyable.

- The music is very catchy. The normal battle theme reminded me of Mother 3 for some reason. And I liked the ambient noises from the sewers.

- Most importantly, battles are smooth and fast. They never dragged on at all.

- I really liked the Gameboy type save station thing. It's just a nice little touch of nostalgia.

- I never thought I would be called a cuck or leftist by a boss, but it made me very happy.

Anyway, I am hyped for the full release and would love to write a proper review when its finished. Take your time with it, I'm impressed! Great work.



You sir are very generous with your complete lack of complaints. <3
Hooray! Well done sir, looking forward to playing.

Edit: can you make a Mac download please:)?
author=JRibbons
Hooray! Well done sir, looking forward to playing.

Edit: can you make a Mac download please:)?


Already got you covered, its just not the main download. B)

Your text to link here...
author=JRibbons
Oh, nice! Sorry, didn't see:)


Its okay, it confused me at first too ha ha.
InfectionFiles
the world ends in whatever my makerscore currently is
4314
This is a name play on Hootie and the Blowfish right? :P
author=InfectionFiles
This is a name play on Hootie and the Blowfish right? :P


I have been working on this project for 5 years and you are the FIRST person to make that connection. I feel like you should get some sort of prize... ha ha.
InfectionFiles
the world ends in whatever my makerscore currently is
4314
author=visitorsfromdreams
author=InfectionFiles
This is a name play on Hootie and the Blowfish right? :P
I have been working on this project for 5 years and you are the FIRST person to make that connection. I feel like you should get some sort of prize... ha ha.
How is that possible? haha

Knowing that fact is a prize enough! :D
Oathwood
Upon the wings of human sacrifice, I take flight.
1148
I wholeheartedly expect this game to spike in popularity. Seems like it has a lot of potential.

Count me in!
author=Oathwood
I wholeheartedly expect this game to spike in popularity. Seems like it has a lot of potential.

Count me in!


Aw shucks.

Time will tell, I don't see it happening personally, its my first attempt at a large project and has some gameplay issues that cant be fixed without starting over BUT maybe it will all work out in the end, ha ha.
Pages: 1