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Its nice to be a hero isn't it? To be someone that people look up to and are inspired by? Does that mean you have to do anything that could be considered necessarily heroic?... Probably not. You could always just travel to Van Diemans Land and kill an ancient god for fame and fortune. I mean if you were the one to finally pull it off people would love you for it... wouldn't they? Or maybe you have traveled to the island for other reasons?

2015 Game Announcement Trailer


DEMO FEATURES

Gameboy inspired aesthetic
Original Pixel Art
Original Music
Turn-Based Combat Based Around Limited Weapon Ammo
2 Distinct Firearms
1 Dungeon

FULL GAME FEATURES

Gameboy inspired aesthetic
Original Pixel Art
Original Music
Turn-Based Combat Based Around Limited Weapon Ammo
8 Distinct Firearms
Non Linear Progression
17 Dungeons

ABOUT

Shooty and the Catfish started out its life 5 years ago as a pitch for a web series to the Frederator Network. In the years since it has morphed and changed multiple times until I felt things clicked.

Shooty and the Catfish is a turn based RPG taking inspiration from many of my favorite video games, in particular Demon Souls for level design and progression, Resident Evil 4 for combat and Pokemon Gold & Silver and Space Funeral for world and encounter design.

The game is planned for a commercial release in 2019.

Latest Blog

The Shooty and the Catfish Progress Report: 24/11/2018


Hello everyone!

I know it has been a while since I have posted an update, this was largely due to freelance work being my number, but here I am sharing progress for Shooty and the Catfish.

Before I get into the progress update however, I want to thank everyone who has followed me since the interview I did for @rpgmgames​ went live. I cant believe how many people liked the look of my game enough to follow me!

So, onto progress!






Well first of all, for those who missed it in the interview, Shooty and the Catfish will now be released accross 5 episodes as opposed to all being within one self contained game. This is largely due to some format changes as the games linear progression and narrative werent working together as well as I would have liked. My solution to this was to break the game up into a series of standalone experiences. This change has allowed me to make some changes that I think are beneficial to the game as an overall product.

These changes are made up of these additions.

- A town has been added to each episode, allowing for a large increase in NPC interaction and exploration.

- Zaat (Catfish) is now a party member.

- A tighter and focused narrative.

There are however some elements that no longer make sense in this new episodic format, such as experience points and levelling. I am hoping to implement a system that puts a heavier emphasis on adventure game elements and gear for combat.

NOW, for the important stuff, Episode 1, when is it coming and whats been added? Well, this is all good news.

I am aiming to have the first episode released in January, and its made up of areas not found in the demo (infact none of the content from the demo will show up until the final episode) so this will feel fresh to anyone who took the time to play through the original release. In episode 1 you will be visiting a town known as Grit (as seen above) where you will be interacting with a large number of NPCs (also seen above). This town is connected to the Mushroom Mines that were posted many months ago. At this point all that is left for episode 1 is to have the NPC interactions added in, the combat rebalanced to accomodate having Zaat in your party (and her combat animations need to be created) and finally the narrative elements need to be added in.

Thats it for this update, but I do have another new feature/area I will be talking about in a future blog post as well as the narrative changes that have been made since the demo’s release.

Thank you as always for support thing Shooty and the Catfish project!

- Daniel
  • Production
  • 0 of 5 episodes complete
  • Commercial
  • visitorsfromdreams
  • RPG Maker MV
  • Action Adventure RPG
  • 02/19/2018 07:14 AM
  • 11/24/2018 02:24 AM
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  • 19506
  • 21
  • 166

Posts

Pages: 1
FIRST

I've been following updates on this for sometime now! Look forward to this.

I will try the demo at sometime soon.
FIR- oh

It's here! I've been looking forward to this since Flatwoods.
author=zDS
FIRST

I've been following updates on this for sometime now! Look forward to this.

I will try the demo at sometime soon.


Bless <3

author=SgtMettool
FIR- oh

It's here! I've been looking forward to this since Flatwoods.


Expect the exclusive Flatwoods DLC in approximately 2050!
This looks absolutely amazing! I'm definitely going to try the demo.
Cap_H
DIGITAL IDENTITY CRISIS
5898
so subscribed.
author=PsiSteve
This looks absolutely amazing! I'm definitely going to try the demo.

Looking forward to hearing your thoughts!

author=Cap_H
so subscribed.

<3
I just finished the demo and I will leave my comments here:

I had a blast and just want to leave some short thoughts!

Things I liked:

- The enemy graphics are amazing. They ooze with so much personality and I actually look forward to running into them.

- I loved the battle animations and how smooth they were. Stabbing has never been so fun.

- I liked the nice touch of on map enemy death animations. I think the crabs shot blood lol?

- The skull guy who cussed every second. He had me laughing every sentence. He caught me off guard at first which was great.

- The amount of treasures were very enjoyable.

- The music is very catchy. The normal battle theme reminded me of Mother 3 for some reason. And I liked the ambient noises from the sewers.

- Most importantly, battles are smooth and fast. They never dragged on at all.

- I really liked the Gameboy type save station thing. It's just a nice little touch of nostalgia.

- I never thought I would be called a cuck or leftist by a boss, but it made me very happy.

Anyway, I am hyped for the full release and would love to write a proper review when its finished. Take your time with it, I'm impressed! Great work.

author=PsiSteve
I just finished the demo and I will leave my comments here:

I had a blast and just want to leave some short thoughts!

Things I liked:

- The enemy graphics are amazing. They ooze with so much personality and I actually look forward to running into them.

- I loved the battle animations and how smooth they were. Stabbing has never been so fun.

- I liked the nice touch of on map enemy death animations. I think the crabs shot blood lol?

- The skull guy who cussed every second. He had me laughing every sentence. He caught me off guard at first which was great.

- The amount of treasures were very enjoyable.

- The music is very catchy. The normal battle theme reminded me of Mother 3 for some reason. And I liked the ambient noises from the sewers.

- Most importantly, battles are smooth and fast. They never dragged on at all.

- I really liked the Gameboy type save station thing. It's just a nice little touch of nostalgia.

- I never thought I would be called a cuck or leftist by a boss, but it made me very happy.

Anyway, I am hyped for the full release and would love to write a proper review when its finished. Take your time with it, I'm impressed! Great work.



You sir are very generous with your complete lack of complaints. <3
Hooray! Well done sir, looking forward to playing.

Edit: can you make a Mac download please:)?
author=JRibbons
Hooray! Well done sir, looking forward to playing.

Edit: can you make a Mac download please:)?


Already got you covered, its just not the main download. B)

Your text to link here...
author=JRibbons
Oh, nice! Sorry, didn't see:)


Its okay, it confused me at first too ha ha.
InfectionFiles
the world ends in whatever my makerscore currently is
4300
This is a name play on Hootie and the Blowfish right? :P
author=InfectionFiles
This is a name play on Hootie and the Blowfish right? :P


I have been working on this project for 5 years and you are the FIRST person to make that connection. I feel like you should get some sort of prize... ha ha.
InfectionFiles
the world ends in whatever my makerscore currently is
4300
author=visitorsfromdreams
author=InfectionFiles
This is a name play on Hootie and the Blowfish right? :P
I have been working on this project for 5 years and you are the FIRST person to make that connection. I feel like you should get some sort of prize... ha ha.
How is that possible? haha

Knowing that fact is a prize enough! :D
Oathwood
Upon the wings of human sacrifice, I take flight.
1157
I wholeheartedly expect this game to spike in popularity. Seems like it has a lot of potential.

Count me in!
author=Oathwood
I wholeheartedly expect this game to spike in popularity. Seems like it has a lot of potential.

Count me in!


Aw shucks.

Time will tell, I don't see it happening personally, its my first attempt at a large project and has some gameplay issues that cant be fixed without starting over BUT maybe it will all work out in the end, ha ha.
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