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The Shooty and the Catfish: Episode 1 - Its Done

Well folks, the silence is over, and I am here with big big news!

“Shooty and the Catfish: Episode 1 - Mushroom Madness” is complete and ready for release! But, before I get into my release plans, I feel I should talk about some changes to the game and my plans for it that have come about since my interview several months back.

First of all, I am still releasing this game episodically, but I will no longer be charging money. Instead I will have it open for donations on itch.io and I hope to also have a Patreon up and running for release. Donations from Patreon will go towards both future episodes and animation projects and I will only have a single $1 tier. When the series is complete I will release a singular game project on Steam, but thats a long ways off obviously. For now, I want the game to be free and to be experienced by anyone who wants the chance to experience it. Donations are obviously appreciated, but certainly not mandatory, especially for something thats experimenting with a staggered release (Each episode will be completely stand alone, though you will start with any new skills and gear found in the previous episode) the way this project is.

With all of the mapping and dungeon programming done for 3 of the last 4 episodes they should hopefully come out no more than 2 - 3 months apart from each other, at least thats the goal. This will largely depend on how busy things get with freelance work and my short film projects.

Now, for Episode 1′s release now that its done, all I have left to do is to put together a trailer. This is something I want to approach the same way I would one of my short films, wanting it to be something thats very polished, those of you who follow my work know exactly what I mean. I also want to have my Patreon up and running before release. I am to have all of this done by late February (weather permitting, its Summer in Australia and working at the computer in sweltering heat isnt good for me or my hardware) so keep posted to this space!

Once again, sorry for the delays and the silence, but things are back on track! I look forward to letting everyone who has supported me as soon as its released! Your support means the world to me! <3

Posts

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Cap_H
DIGITAL IDENTITY CRISIS
6615
That's a groovy undertitle!
And I applaud of your "business" model. It's a generous offer and hopefully it will help you to reach wider audience.
author=Cap_H
That's a groovy undertitle!
And I applaud of your "business" model. It's a generous offer and hopefully it will help you to reach wider audience.


Thank you for the kind words, fingers crossed thats how it plays out. <3
Oooh, rad! Congratulations on your upcoming release and I'm excited to give this a try.
author=meaka
Oooh, rad! Congratulations on your upcoming release and I'm excited to give this a try.


Thank you kindly :) Only 4 more episodes to go after this one and I can really say its finished, ha ha.
Now, for Episode 1′s release now that its done, all I have left to do is to put together a trailer. This is something I want to approach the same way I would one of my short films, wanting it to be something thats very polished, those of you who follow my work know exactly what I mean.


I wanted to mention this quickly, cause I really liked your first trailer. In your first trailer from 0:36 to 0:51 you spend 15 seconds on the credits. I'm speaking from experience here but, every second matters in these trailers, you'll want to leave all that info for the end, while still making it snappy and impressionable like you did with the really cool logo at the end there.


InfectionFiles
the world ends in whatever my makerscore currently is
4640
Congrats, buddy! Keep it upppp
author=LordBlueRouge
I wanted to mention this quickly, cause I really liked your first trailer. In your first trailer from 0:36 to 0:51 you spend 15 seconds on the credits. I'm speaking from experience here but, every second matters in these trailers, you'll want to leave all that info for the end, while still making it snappy and impressionable like you did with the really cool logo at the end there.



Completely agree, I will be using an endframe similar to what I used in the Flatwoods trailer rather then the end credits like I did in this previous trailer. I think I got a little too caught up in timing the editing with the music.

author=InfectionFiles
Congrats, buddy! Keep it upppp


Thanks buddeh! :D

author=PsiSteve
Can't wait to play this!


Hopefully you wont be waiting long!
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